Talk:Thunder Knights Formation!/@comment-25060520-20140614023242

Now, if I understand correctly, obviously the effect is not official, but if it is what I think it is, this card's secondary "impact" effect is a lot better than people give it credit for.

Let's go over the "cost" for the effect:

At the beginning of your final phase, you may destroy this card and all monsters on your field, and pay 4 gauge.

Now, let's go over the ability, Soulguard:

If this card would leave the field, you may discard one soul to prevent it.

So what can we take from these two effects? Well, for one, the ability does not affect your weapon at all, so if you have one equipped, that's a guaranteed shot. The other is, well, Soulguard monsters. This includes Thunder Knights, Drum Bunker Dragon, as well as anything you decide to Ultimate Buddy. For the sake of simplicity, let's just say Drum Bunker is the only one you're using. That means, if you decide to use the second effect of this card, provided you have a weapon and Drum, it's another guaranteed 4-5 Critical worth of attacks, 2 of which being Penetrate. Optimally, you will reveal another size one and hit for some more, and worst case scenario, they have shields up the butt and you hit for nothing, and you lose a soul off of Drum, but I hardly think that the effect is "too random".