Talk:Dragon World/@comment-25376299-20140902031104/@comment-11454852-20140902031652

Basically each world has a major focus:

Dragon: Balance between offensive and defensive play

Danger: Play with the center open and take advantage of it with items

Magic: Control the tempo of the game with spells and Size 1 rushes

Katana: Read the opponent's moves and prepare traps to counter them:

Ancient: Fight with a Size 3 while the rest of the deck supports it

Dungeon: Minigame skills to give the game a random element

Legend: Use many items that you can switch depending on the situation

Darkness: Your attacks will hit damage no matter what their target is

Each world also has 2 major attributes, many of which have their own playstyles.