Talk:S Special Series 1: Lost Dimension/@comment-11459250-20180809145629/@comment-11459250-20180809210307

I listed their draw power to show that you don't need some anime protagonist-level luck to get Lost World out (like the other two were saying), but more importantly the decks are not making stalling for Lost World the goal.

Yeah you can make a Lost World-turbo deck, but for the most part it's going to be used as another win-con injected into all decks because, with the exception of 2 copies of the flag, the Lost Deck is entirely separate from the main to add consistency. Link Dragon Order with all the draw spells I listed can have Lightning Axe Agito and 2 Hara Haras and an item for heal 32 and 8 attacks (or any other LDO combo you can think of) or go into Lost World whenvever they so choose.

Playstyles are broken down into Aggressive, Defensive, and Control/stun-based, any deck strategy falls into at least one of these types. Lost World is not a playstyle because every playstyle has access to it, and yes some playstyles can abuse/get to Lost World easier than others, but it's still usable in every deck under the sun.

For all intents and purposes, Lost World is more of a mechanic as opposed to a playstyle: like Striding, Legion, the various summoning mechanics in YGO, every deck can use it, some just better than others