User blog comment:BlaZofgold/Buddyfight Theory - Adventurer/@comment-11372432-20140719224611/@comment-25044045-20140720225302

@Ghunter: In response to that, the reason I chose to discount Kuguru was purely, as you said, from a mathematical point of view. She only gets a situational +0.5. She hits for very low power (imagine link attacking with Kuguru only to be stopped by Dragoenergy). Her field presence is more-or-less nonexistant save for her 2 crit, which is good but damage comes from better options than that. I haven't played Adventurers myself despite having a deck but I have played against them (with my Danger World deck, in fact) and I did corroborate my mathematical calculations with personal experience. Of course, my experience alone says nothing much really.

She is one of the only ways to heal in Dungeon World, but with Form a Party and Shalsana you should have enough, honestly.

Qwenzei wasn't mentioned because his ability is pretty obvious. It's just like how I never mentioned Thunder Knights, Halberd Dragon in my Dragon World Article but come on, who's not going to run that?