Thread:Kota1908/@comment-26290163-20160210122940/@comment-26290163-20160213050558

Sweet. Okay, so as I'm sleeving these I found some more of the funny pink with mustache sleeves. Would you happen to know how many I sent in those last time? I'm wondering if I can get it to 50 for one of the decks for a tournament with what I have. I checked the latest floor rules a bit ago, but not for the sleeves, I haven't checked on that part since the first one, which was basically floor rules for CFVG with a FCBF Stamp on it. It was pretty funny. I'll check though. Oh, got 2 questions actually.

So, first is how many pink with mustache sleeves you already have

Second, I posted elsewhere, but should have just placed here. Back at the beginning of when I announced the Tutorials you had mentioned that you wanted something more akin to CFVG's Comprehensive Rules. When I went to look at their latest updates (I don't play, and have only watched CFVG) I found several different help guides.

Are you referring to the specific one that actually says comprehensive on it, or more of a combo with the illustrations as well. Just want to know what people are looking for. You're probably aware of the lates studies on the 7 areas of the brain that companies are mapping already, but if not, the basics are this. Everyone has all 7 areas, but each person goes through them in different orders and values while processing information.

That's why some students are kinesthetic and need to be moving to learn, but get tossed out of the classroom and labeled hyperactive, etc...., some are more visual, and the list goes on. While we all have some of each, there are differences obviously.

In fact, one of my kids learns math through play acting and physically interacting because he is very kinesthetic. Fortunately, he's homeschooled;)   Even with Buddyfight, I can turn our patio into a literal field with spaces and move the parts around.  It unlocks ideas even for me when I try other methods.  In fact, the latest one we are doing is using Minecraft to teach Buddyfight.

The kids are insanely good at building, etc... and are creating a 4 story house, then a field, then another 4 story house with other colors. Each floor represents a different phase of the game. Start, Main, Attack, Final. And each door represents access to the field in some manner. So, basically, the entire Structure is the rules and play action that govern Buddyfight.

Each card is then only allowed to open certain doors. The primary value we are using is Sleipnir, believe or not. The idea is to learn how to build a consistent deck that rarely would get a bad hand.

The [Counter] keyword ability is what we have found to give access to every door in every Floor of Either Player. Since Sleipnir is only required to be in your hand, that is Point Zero (for now anyway). If he would have cost gauge, his key would need another card to unlock doors. That's the idea we are running with to see if it opens deck building to more consistency. Obviously you wouldn't always go by it, but by thinking through the structure of an image that actually represents the literal rules, we are hoping it helps people build faster, better and have more fun.

Okay. That was very long and wasn't intended to be. I'll do a blog on it when we get their screenshots in with my animation overlays.

So, if you can remember question 1, it was how many sleeves with Pink and Mustache and question 2 is what do you want to see in a comprehensive rule book? e.g. are you anti-images, diagrams, or just know the game so well, you only need specific rulings, etc...

Take your time and you don't even need to answer the 2nd question anyway. But if you can answer the first, and I find that withh the other ones I found, I am almost at 50, then I will look in other boxes to get there. Then maybe a friend's deck will be official.

Alright. Hope you're having fun!! Oh, and let me know which of the other CFG's you play are most similar to BF, or might help me learn more, if you can. I've been interested in one you mentioned for a bit, also want to take a look at luck and logic and see their mechanics.

Okay, really, that's it for now;)