User blog comment:InvictusKris/Discussion: (╯ಠ ರೃ)╯︵ ┻━┻ / Loooooong day..../@comment-839017-20160223230608

Att this point of the game, I think base life increase and the introduction of a banlist are the best ideas. Like First Turn Attack removal is an option, but at the very least it wouldn't be that bad with increased life.

Also just to give my own two cents, the thing I'm really not too fond of in this game at the moment is that it essentially feels stacked against players who want to use a more defensive deck build. Most defensive cards have expensive effects in play to help try and keep them on the field longer, usually also attached to a nasty effect that hurts the user should they fail to protect it. At the same time, theres so many cards right now with practically free destruction effects it's silly. Kaizer Drum, Blaze Horn, Befreien...

And now we're entering the era of turbo-rush-beatdown. All three RRR Impact Monsters revealed for the trio of Derg worlds are meant to hit like a truck and end games early. Bal Burst Smasher is Gargantua v3, which can become Roaring Slash thanks to a certain item, Abygale "VDH" is a card that can easily swing for freaking 6 while adding a Gargantua effect to itself on top of a field wipe on call, and Jack Liberate Cannon is, while potentially scoring 5 damage, can't do so consistently and it's a fairly expensive burn effect, so I at least feel its the most balanced.

tl;dr I hope Bushi does their best to slow down the game flow so it doesn't devolve into "Whoever draws their finisher first wins."