User blog comment:GaoMikadoFan 4/Questions on Buddyfight/@comment-1755882-20140627055433/@comment-4844839-20140627063642

I feel like there's no point in commenting here... but I got free time so what the hell. Let's see,  while I absolutely agree with having Jamadhar or Gust Charging Dragon in your aggro deck, the rest of your points are definitely arguable.

First of all, taking out Drum Bunker is the matter of preference. You can replace it with Halberd or Jackknife, it doesn't change anything in particular. Having 3 crit is already a basic condition to be an aggro card.

Dragoanthem, however, is more of a control card rather than an aggro one. Just as you said, its purpose is mainly to break center walls. But more often than not (especially if the meta in your area are Dragon/Danger decks), your opponent's center will be wide open. I'm not saying it's a bad card or a bad aggro card, but Dragobreach and Dragoknuckle are definitely better. Dragoknuckle is cheaper to equip, and it can literally break any walls (due to its pseudo-unlimited power) and has more pressure against your opponent, because if left unguarded you get to charge for 1 gauge. Another gauge for you is another step closer to Gargantua Punisher.

Which leads us to the next discussion of Gargantua Punisher. If you are playing an Armordragon deck (it's optional in JK and DK deck though), running Gargantua Punisher is a no brainer. You attack and attack while charging with Dragoknuckle or Blue Dragon Shield (or Dragonic Charge) until your opponent is wide open for the impact, and you win the game. If we still need to discuss this, we are probably on the wrong page.

The Sun Fist, while contrary to popular belief, is a control card. It has high power to either break walls or destroying pesky monsters like Ark Giraffa. But it's not a problem to run it on your deck, because it's pretty cheap to equip (only pay 1 gauge) and it has 2 crit, so it's a win-win.