Thread:Sol Kage/@comment-5149198-20140129202603/@comment-6881157-20140201074235

The same thing can be said about commons can't it? There's some commons that you get extra copies of and some that you get fewer copies of? That's how it has been in Vanguard since BT06, at least... I assume Buddyfight works similarly

Anyway I know a way to work around that when programming a pack simulator. You simply make the program pick 1 rare 22 times. That way you end up with duplicates, meaning you also end up not getting some of the rares. I believe that logic is the same way that Bushiroad select the rares for the boxes.

If doing so seems to create too many duplicates, you could always program it so that if there's  X number of duplicates, no more duplicates can be added.