Talk:Irregular Attack/@comment-10182779-20170309034958/@comment-10182779-20170314083420

eh Devil's Lawyer, after hearing your explanation the cards do not seems as broken as I intinally thought but like raijin said this cards rewards rushing for damage and promotes focusing on otking the opponent as fast as possible. Normally during the attack phase, one would think whether to attack the opponet for damage or use an attack to destroy a key or problematic cards on your opponents field to force the opponent to use resources to fill their field up, so cards like these would just makes the game less fun for the opponent. Besides this card combined with the new impact is stupid, use this to generates an average of 2 gauge then finish the opponent with the impact, even if the opponet is running a closed center deck, use your 3 or more attacks to remove their center wall's soul than this card to this destroy it after it has no soul or you can cast another one if you have any in your hand as this cards is free to cast then finish the opponent of with the impact then u cannot counter it unless you counter heal or something...thunder empire is just too overpowered with just 1 wave of support, I can't see the game being healthy if support like this continues to be released for the deck...