Armorknight Bahamut/Tips


 * Calling this card to the left/right can be a good idea thanks to Danger World's abundance of Size 0 Monsters and powerful items letting you attack 3 times per turn as regular, turning this card into a wall breaker with its 11000 Power rather than a wall itself and allows you to use Danger's vast array of abilities that support keeping the center area open and gain life.
 * Your opponent might also want to attack this card while its on the left/right, if they do destroy it you won't have to worry about Penetrate as you would if it were on the center area.