User blog comment:SaiScott95/SaiScott95's Armorknight Deck (Danger World)/@comment-4784241-20140121054655/@comment-11454852-20140121144400

My point is the life healing reduces the pressure from Magic's items, you obviously can't just rely on it. From my proxy testings I find that Magic's items are mostly pressuring, that pressure is reduced the higher your life is, also Twin Palm Guillotine can also destroy the other world's items too and is costless. What I don't like about destruction is the discard cost since Danger isn't exactly good at keeping hand advantage, but that's just me.