User blog comment:InvictusKris/Buddyfight Summer-Fest Tournament Discussion: Ban List Poll/@comment-10780019-20160611042313/@comment-10780019-20160611050738

Yeah. It's tough to say what needs to be restricted, though.

Do you restrict cards that meet a certain criteria? Is it a monster that gives you a hard plus for no gauge? A card that deals more damage than it costs gauge and that damage cannot be reduced? Do you just hit what's overplayed?

I think several cards keep their worlds/archetypes from growing too much stronger.

Origin Fighting Dragon, Demongodol - This card is a free +1, still has good stats, can chain loop with itself over many turns, and gives Ark bonus stats. This card is what I would call, "Bad design." It does too much for completely free and limits how much good support Demongodol can get in the future.

Hyper Energy - I don't know what's worse. The fact that it can be searched from deck, the fact that it's costless, the fact that it's a Brave Machine for Kaizerion, or the fact that it has 3 attributes for Proffesor Menjo.

Obviously unreduceable impacts should just stop being a thing.

I don't see a problem with Aster or Bonds. I think there IS a major problem with Luminous Blue and Starjack Repair. Should probably ban Blue altogether. I think Repair is fine if Blue is gone.

Trick or Trick is pretty nuts, and I don't think hitting any of their other spells makes as much sense. But I think only taking 1 or 2 copies away is sufficient. Or just errata the thing to OPT.

Cagliostro may need to be observed.