Talk:Gameplay/@comment-11372432-20131129030640

Why is no one saying how this is like Magic? The attack and defense numbers seems to work like power and toughness on creatures, the fact that items stay on the field for use is just like artifacts, and the artwork is reminiscent of Magic's artwork. In fact the guy who created this started Card Kingdom because of how much he liked Magic. And I'm pretty sure the above is the reasons why they're pushing this even harder than Vanguard in America.

Or I am I silly for saying this?