Talk:Lost World (card)/@comment-33734015-20180809081856

So Lost world is like a no-brainer deck much like most decks prior to Buddyfight X. Monsters seem to outright able to beat everything on offense with massive power and extra high critical. Tactical part could be from the deck to use and anything in hand+field+drop zone before using the Lost world deck. Magic world's plenty of draw card could be really useful to have before using Lost world. Timing the way to active Lost world flag is still a thing too. As of now I don't think they can defense well against Rest effect-centric cards (especially Zodiac and his spamable impact,cheap rest cards like Narcolepsy), nullify effect, any borrowed time tactics (Prism dragon,Black dragon impact,nullify Penetrate effect like Calvados for both Chaos and Prism versions,nullify attack that has offensive effect like "nullify and deal damage",Chaos territory against monster that does not have penetrate,summon a monster on the opponent turn like Folktale,and maybe Plague cards).

Or against Shock and awe deck type like Thunder empire or disruption deck like Godpunk before using Lost world. Still, things will change for sure. Maybe some OP effect cards for them will come soon enough,just like Ein Zwei Drei and the Chaos.