Talk:Thunder Knights Formation!/@comment-5777478-20140623145949/@comment-4844839-20140624022709

Boring arguments aside (about the end phase stuff), how do you charge until 12 gauge in 3 turns by not counting charge and draw and stuff? As far as I know, you can only move to an empty space.

That leaves you at max 2 monsters on your field, so if 2 of them move each turn for 3 turns = 3 x 2 gauge = 6 gauges. Or did I miss anything?