Talk:Violent Thunder, Armorknight Cerberus/@comment-25600444-20170925093149

Initial Thoughts + First Impressions with No Playtesting: Pros:

1. Mover and Soulguard on the same body is rare in Danger World. So good to have more of that.

2. General Card Destruction is rare for Danger to have. We just generally go face and that's the end of the day. It's also "free" as in you can simply call a chump monster and turn it into a pop. It also is not OPT, so more boon for Multi Attack Items. It also is a "May Effect" so if your opponent responds with a Dragobond eff in response to you activating your eff, you can choose to not drop a soul and waste them a card. Even the threat of it can play mindgames.

3. It can add any monster to it's soul. So it can fit not only TEs and AKs, but Tyrants, Mummies and even Duel Dragons.

4. Decent Stats. 6K Power and Defence are good.

Cons:

1. It doesn't really directly "help" or alleviate the struggles of any of the well known and established playstyles. Like building up Souls in your Item in Aces or gaining Life in Tyrants etc. Yes, it provides single card destruction which is generally nice but it doesn't directly boost anything.

2. No Overturn. Why, Bushi?!

3. Monster Spamming isn't what Danger does outside Mummies. We can't afford to simply waste resources calling monsters to field to then simply sacrifice to kill a card.

Final Words

Overall It's a conflicting card that would've been amazing in other worlds but weirdly struggles to find ground in the related worlds and flags it finds itself in.

TEs only want Batzz as their S2 optimally, AK Aces want more Soul Ramp in their Items, not their monsters. Tyrants want more Life Ramping or Crit Boosting.

Weirdly, it would work best in Mummies of all decks because of both it's monster spamming and Size Compatibility. Maybe Quality Armorknights as well

Simplification:

To simplify, it's a card I can see WHY it would be good in Danger, but are people really going to go the direction the card wants them too or do they want to instead focus on making whatever sharp stick playstyle they have even sharper?