User blog comment:AmazingPST"Providence"/You're the Omni Lord!/@comment-26640340-20150812204222/@comment-24971427-20150813111009

Comparing Procyon Melampus with Count Dawn, you can see Dawn loses 1000 Defense, he can only be called at the start of the turn with the cost of 1 life point. Which is restrictive, but it doesn't matter too much. 1 life is still 2000 and with the permanent -1000 defense, I can see why it is fair. For Drum however, he minuses 3000 and a 6 life or less restriction to set off his ability WHEN you are dealt damage. Although getting to 6 life and being dealt damage isn't a big deal, it is still a restriction. I can see why it is somewhat balanced, though it does feel unfair in a battle situation instead of looking it in a mathematical sense.

As for your card, A.D Prime, if you really want this card to be fair, feel free to do your research on cards like Skeleton Armored Dragon, Medrogirus, Dragon Knight, Socrates , Dashing in the Moonlight, Red Cap, stuff like that. You can also look at the "A" cards in Danger World for references as to giving soul to an item, Medrogirus for monster soul, Socrates and Red Cap with their nullify attack abilities, or whatever for references to make your card fair.