User blog comment:AmazingPST"Providence"/Amazing huh? Personal flags!/@comment-25528704-20150204074343/@comment-26069426-20150204224511

By turn 3 you've evened out the -1 from the beginning of the game. After that you're plussing .5 every turn. These continuous abilities need to wash out. The flag is supposed to change the state of gameplay, not give the owner an advantage. If adding life is really the only objective, then the skill should read like this:

Effect: At the start of the game, your opening hand must contain 5 cards. All monsters you control lose 1000 power and gain 1000 defense. At the start of each of your turn, do not draw a card and gain 2 life.

You can still charge and draw, but you lose the 1 card in hand for 2 life. The deck would then need a pretty good draw engine to avoid not having a hand.