User blog comment:EthicsBuster314/I need help choosing a world/@comment-6102960-20140613191054/@comment-11372432-20140613204611

From what's been seen, Dungeon's non-attribute cards focus on luck, but rather than risk it's either no/low benefit or high benefit situations without any real loss on your side. Dungeon Enemies appear to be Ancient World lite with powerful monsters with low lifelink that won't be staying on the field as long as Ancient's bosses, but you will be summoning more of them (i.e. one after the other, like going through a dungeon). Adventurers appear to enjoy benefits when link attacking with other adventurers (which include yourself thanks to items!) in order to gain advantage or deal extra damage (i.e. members of a party working together to take down enemies), which can potentially be a size 1 rush type of deck.

There's your analysis! Though, there may be issues after the cards come out.