Talk:Emperor Dragon, Gael Khan/@comment-4167259-20140325010807

Hmm...

Step 1: Nullify attack.

Step 2: Call Iwamoto and a Size 1 DK.

Step 3: Destroy Gael Karn.

It's basically the same formula used against fans of Size 3 monsters. How many Super ABCDs called to the center have died horrible deaths in the past months, I cannot be certain. But Gael Karn has the distinct disadvantage of lacking Soulguard, which really hurts. You gain no +1s with this thing. Anything you could have attacked and destroyed would have already been destroyed by his ability which is a +0 because of the cost. Both Dragon World variants will have an easy time with this thing.

Danger World  might just have a problem though. Their suite of attack nullifying spells is subpar at the moment until BT02 shows us something useful. Danger only has Battle Aura Circle (reliable) and Battle Spirit Unite (not so reliable). At least Danger World  has Cerberus, which can not only store up Soulguard, but also retaliate with Full Fire to destroy Gael Karn without a fight.

Magic World variants have it easier on defense, albeit for a turn; although Magical Goodbye fizzles against Gael Karn, Oops can make the opponent waste 3 gauge that is never coming back (unless opponent uses Lord Aura Meditation, and 2 monsters to the drop), and Solomon's Shield (very reliable). Then it's just a matter of weathering the storm and pinging with whatever Gunrod you have.

With 26 Duel Dragons in my deck following a 11/15 Size2/Size1 split, I really can't afford to plug this in. I don't even use Duel Law anymore because it just doesn't help as much as running additional Lord Aura Meditations for life gain effects. Zargus is really the glue that binds the archetype together because exclusively playing Duel Dragons lets you access an essentially costless 7000/3/7000 that can smash face early. Gael Karn just feels...lost.