User blog comment:PotatoBlaster/List of (Deck)lists/@comment-1755882-20140131173811

Hmm. First off, I'd highly suggest running more Zargas. Maybe just 1 more. Also another Dorcus would be good. Between the 3 Danger World Size 2s, having so many good Defensive Walls means your Center will never be weak, and Zargas and Dorcus can hit really hard in their own right as well. I'd also suggest some Destruction Spells like Thunder Destruction or Crimson Slash.

Lord Aura Meditation is also very useful considering the high Call/Cast Costs of some of your cards and especially because of Duel Law, plus since its a Counter, you can draw your opponent into false security thinking you don't have enough Gauge then play Lord Aura Meditation to defend your Monster with Duel Law or finish them off with Drill Bunker.

Finally, Bloodwind isn't really that useful (its Power and Defense leave it in the threshold of a lot of removal and attackers) and Size 0s like Garg (especially in a no Size 3 deck like Duel Dragons) don't really do a whole lot. While useful, they serve best filling out extra slots in your deck after you make sure everything else is at a sufficient number of copies.