Talk:S Special Series 1: Lost Dimension/@comment-11459250-20180809145629/@comment-11459250-20180809154748

So like, did you not read any of the lost world cards? This is instantly making your deck horrifyingly powerful what are you talking about.

None of the cards have real costs, the most being 3 gauge for a 10 damage impact. We have a triple attack on attack draw monster and a double attack on attack your opponent discards and you draw item, the game is legitimately "who plays lost world wins".

Astrodragons are good, but these are so much better its kind of kidding yourself to say otherwise. Lost World (flag) gets rid of your deck for lost world cards, so the "astrodragon need astrodragon cards" argument is frankly irrelevant.

Also plenty of decks have amazing draw power now that it's pretty easy to get to the card so you really dont need sack/top decking luck. Ancient world has DDC, DEL, and the LDO spell that draws for each LDO monster, hero world has 2 attributes with a draw 2 spell, Katana has a draw 2, Garga GEVO modes have draw 2 so it's really easy to get this card out, especially with 7 card opening hands and charge/draw for effectively 2 draws a turn.

If you think this is a playstyle then you clearly don't know what a playstyle is lmao.

@Robo

Yes, these cards are nothing like Godpunk and Battle Buildings. So? These cards are leagues better than those attributes so your sacrificing their shtick for better cards. It's a competitive game, the ultimate goal is to win. Turning from Astrodragon/Godpunk/Builds/any other attribute into Lost World will give the best chances of winning without question, so saying that its "preference" because "people dont want to lose sight of their attribute" isn't an argument and is weeaboo nonsense.

I also don't know why you people are exaggerating how hard it is to draw the flag? 50 card main deck, 6 card opening hand (which we can effectively count as 8 because draw/charge draw) leaves you a 16% chance of opening it if you only run 1 single copy. That's without running multiple, or any form of draw power in your opening hand. This is pretty easy to get to, and since its pretty easy to get to cards these powerful, its pretty much forcing players who want to have a chance of winning to go into these