Talk:Legend World/@comment-17762442-20141010221438/@comment-24965906-20141010233516

a) The cards just got released, I haven't been able to test/play with them irl or on sim. I don't use TCO. So this is purely from observation. You need to physically play to see which values and cards suit you. This doesn't include Generic cards, only LW.

b) Unless you play strictly irl, and no sim, there's really no way I can place exact numbers. I can only suggest tips of how important cards are to the Deck's strategy. If that's okay.

The reasons are here, the 'list' is at the end.

For weapons, you may use any Equipment Change weapons, however Durendal/Prydwen/Excalibur are the most useful for any situation. And you can even use Aegis or Rune Staff, Maybe both. '''However for consistency, you should use around 8 weapons. '''

Since all Equipment Change weapons are Hero, you should run Great Magician, Merlin. If you do, running any of the other Hero monsters would help alot. Galahad should be included, to help retrieve Holy Grail, but at 2 or 3 depending on how much Gauge you can spend normally. Throwing in some Wydar Sarkal is fine, like Wind Fairy, Sylph,  but be careful to not have them make up more than half of the Monsters. Sadly, Ice Blade isn't recommended, but if you must...'''Monsters are recommended be at around 25, the standard. Duplicates are welcomed.'''

Spells are flexible. Holy Grail suggested at 4, because Negate and for Excalibur. Power of Mythology is good for its diversity. Elixir of Aesculapius is for Gauge issues, but it shouldn't be that much of a problem. Great Spell, Fimbulwinter can provide Heros in Drop for Excalibur and for the draws, and for the Gard trio. Spells should be 18.

Weapons: EC Weapons - 6/8  Other Weapons - 2

Monsters: Merlin - 3/4, Galahad - 2/3 , Sylph - 1/2 , Zlatorog - 2, Other Heros and Wydar Sarkal - 14/17

Spells: Holy Grail - 4, Elixir of Aesculapius - Depends on you , Great Spell, Fimbulwinter - 3/4 , Power of Mythology - 2/3/4 , Gard Spell Trio - 2/3 of each card. Other spells - whatever amount of cards are needed to finish the deck.