Talk:Bladewing Phoenix/@comment-24032262-20140127005756/@comment-4292163-20140127011522

Effects that build up over time won't be very good in this game. Even putting aside how fast-paced games can be, your opponent chooses what to attack and defending monsters is difficult, so a problem card won't stay on the field for long.

Maybe if it had Soulguard, and gained a soul when it defeats an opponent's monster, that could work. It solve both of the above issues.