Talk:Danger World/@comment-24915410-20140709192130/@comment-11454852-20140709193746

Yeah, losing the momentum affects Danger a lot. From experience, depending the opponent, an all-or-nothing rush can win the fight before the opponent has a chance to respond, and in other cases playing more conservatively can be the better choice (example: not inmediately spam all your Size 1/0s into Cerberus' soul). Maybe EB02 support will help with that, a better draw engine would also be good.