User blog comment:Pudge user/impact card!!!/@comment-24971427-20150621131045

Me: How overpowered is this? Let us check with the counter.

Counter: It's overpowered. First off, Let's compare this to Demon Way, Karakurenai. For 2 gauge, and if both your centers are open, the opponent has 4 life or less and has 2 or less cards in their hand, it deals 4 damages. By my theory of your theory, if you paid 4 gauges. You would deal 6 damages. But! You made the conditions simpler by letting yourself to activate this when the opponent has 4 cards or less in their hand. And now, let's look at that item restriction. It does not make sense. Do you have to have an item equipped? Or the opponent? Or both? Even so, it does not make much of a difference when looking at Barbarish Anger-! You could see that it cost 3 gauges for 3 damages. With Similar rulings to Gargantua Punisher, but instead you need an item. Except that it can be nullified and the damage can be reduced. So Barbarish Anger is indeed very weak. Now let's look at your card again. That item restriction isn't needed at all, and practically useless. Your opponent having 4 cards or less is very easy that it shouldn't even count. Then your opponent at 6 life or less? You could kill them on your second turn so easily! Even when an attack is nullified! So this card, is way too overpowered!

Me: Gosh, it's just like my friend's imaginary impact.

"Cast Cost: Pay 3 gauges.

Gain 10 Life and destroy everything on your opponent's field and deal 5 damages. Cannot be nullified or reduced, and everything on your field cannot be destroyed at all."

Me: Dude! It's overpowered! Anybody can cast that!

Friend: Not really, I mean 3 gauges is a lot, how would you get that?

Me:

Me: .......

Me: *Leaves the room*