Talk:Counter/@comment-5463244-20140226205042/@comment-13275021-20140227005200

Here's an example I posted on another page:

1. Player A declares an attack on Player B's monster

2. Play Timing for Counter abilities begins, with priority going to the turn player

Player A passes priority

Player B casts Dragoenergy (Chain Link 1)

Player A casts Abra Cadabra! (Chain Link 2)

Chain Link 2 resolves, nullifying the Dragoenergy in Chain Link 1

Chain Link 1 does nothing due to nullification

3. Play Timing for Counter abilities begins again

Player A passes priority

Player B decides to cast a second Dragoenergy (Chain Link 1)

Player A passes

Chain Link 1 resolves, applying the effect of Dragoenergy to target Armordragon

4. Play Timing for Counter abilities begins again

Player A passes priority

Player B passes priority

5. The current Play Timing for Counter abilities now ends, and play moves onto the next step in the attack phase, which is determining whether the attack hits or not. With Player B's Dragoenergy, now Player A's attack doesn't hit!

6. Then, another Play Timing for Counter abilities begins again.

7. Afterward, the next step in the battle phase begins, which is where Counterattack and Double Attack abilities activate. It's during this phase that Player B's Counterattack from Dragoenergy will activate.