User blog comment:Blue-Eyes Starlight Dragon/Buddyfight Area Patch - Version 0.97.5/@comment-3974145-20160504204704/@comment-26290163-20160505002538

Okay, I get it. Yeah, you have some interesting thoughts on this. The sims like BF Area are structured so that while anyone can mess with the images and text of what is seen, only those who get into the UI can change things like where a card goes, etc...

It's not an advanced program as far as that goes. Right now, Yamigedo's 2 cards have to be set in a single image to work. There isn't a Back button in the Test screen, play timings aren't shown with priority, etc...

But one thing that can most likely be fixed without the UI are Impact monsters. They are at rest and stand the opposite of regular monsters, and that could most likely be accomplished just by just switching the width and height dimensions, but I haven't tried, so I don't know for sure. They should hit the field horizontal and rest vertically. I actually like this design. It gives the game an interesting dynamic and helps the non-turn player know what they're dealing with.

Anyway, thanks for your input. You explain yourself very well.