Thread:Dreamergirl3000/@comment-24019770-20141019024140/@comment-24019770-20160427220519

I don't know.

I've had an idea for a puzzle-based fighting RPG (the puzzle aspect is mildly tossed aside to give the fighting more spotlight), but it seems like everyone's getting tired of cards and adventuring. So I might not do that at all.

What ideas do you have?