User blog comment:AmazingPST"Providence"/You're the Omni Lord!/@comment-6171008-20150809112132/@comment-26069426-20150813150449

Xophix, TAGDavid has a point. Remember that, if you're forcing your opponent to change the state of their gameplay, there needs to be a cost. Just because they still have options left, doesn't mean you can freely restrict some of them.

This is a fun lil' activity Prof has started for us, lets take it seriously and come up with cards we could actually see in the game.

And I get where you're coming from, Xophix, there isn't really much precedence for your effects. Maybe giving more restriction could make that a bit clearer, so that your monster's stat hit could reflect the opponent's restriction:


 * Name: Ninth Omni Magic Lord, Xophix "Restrictor"
 * World: Magic World
 * Size: 2
 * Attribute: Adventurer / Wizard
 * Power: 5.000
 * Critical: 2
 * Defense: 2.000
 * Call Cost: [1 Gauge]
 * Effect:
 * [Omni Lord]
 * [Counter] 【Act】 When your opponent casts a spell, you may pay 2 gauge. If you do, nullify the spell. This ability only activates once per turn.
 * At the beginning of your turn, you may pay 1 life. If you do, put the top two cards of your deck into the gauge. This ability can activate from the dropzone.

So its first effect is basically a permanent Spell nullifier. Typically they're -2, but because this monster is taking -4,000 permanent stats, and -1 is built in, the effect is balanced.

Its second effect, however, is the advantage engine. Each time you use it you're going +0.25. There is -1,000 permenant stat hit, and you have to pay 1 life, but you're getting 2 gauge. This is essentially the same effect as Count Dawn based solely on the math. I think, however, this ability may be OP. Where calculated advantage matches Count Dawn, the actual advantage of this ability is much higher.

But this is the best I could do. I tried to balance the [Set] spell control, but that proved much harder.

I also added the Adventurer attribute to make it much more viable in Dungeon world, given that there currently isn't a precedence for Dual-World Omni Lords.