User blog comment:Dm geovanie/"Disgard" Legend World Deck/@comment-26069426-20150515143628

Some thoughts I'm working on:
 * Damage Control can be set any number of times. I'm upping that to 3 so I can set a good amount at once. Sometimes I end up with Alwidol in hand because I have to make a decision between her and Joker... more outlets mean I won't. And I'll be able to better design my hand for my own turn.
 * Neutralize needs to be added into the main deck or side deck. There's a lot of set spells floating around now, like Dragon Return System, that I want to destroy.
 * The monsters in the deck need to change a bit. For example, Heim can drop down to 3, and Zlatarog can be a tech-in.
 * Stallion of the Divine King, Sleipnir could be ran at 2 or 3.
 * Secret Army of the Divine King, Vodan Shadow should be relegated to side-deck status. I haven't faced consistent weapon hate to really need him in the main deck.
 * Fire Giant, Surtr, one of my favorite cards, has got to be replaced. I'll leave him in the digital version, but since he's not in the printed version, he needs a replacement.
 * Frost Giant, Hrimthurs has a lot more usability, and will help increase the offensive capabilities of the deck.
 * Ice Emperor, Thrudgelmir would be another great card to include. Being a size two, it'll synergize well with Heim.

Changes to be tested:
 * Main Deck
 * -4x Fire Giant, Surtr, -2x Secret Army of the Divine King, Vodan Shadow, -1x King of Forest, Zlatarog, -1x Dekalfar Demon Swordsman, Heim, -1x Holy Grail, -1x Breathen Gard, -1x Symbel Gard
 * +1 Damage control
 * Add:
 * 2x Dragon Extermination Knight, Siegfried
 * 3x Stallion of the Divine King, Sleipnir
 * 2x Frost Giant, Hrimthurs
 * 2x Destruction
 * 1x Ice Emperor, Thrudgelmir


 * Side Deck
 * -3x Elixir of Aesculapius, -3x Power of Mythology, -1x Destruction, -2x Dragon Extermination Knight, Siegfried
 * Add:
 * 3x Neutralize
 * 2x Secret Army of the Divine King, Vodan Shadow
 * 2x Sulizers Gard
 * 1x Symbel Gard