Talk:Hundred Demons/@comment-6881157-20150901105421/@comment-11372432-20150901111829

I'm not gonna lie, they do totally have that kind of stuff across the board. Parade has access to more-powerful-than-normal monsters from Danger and more-powerful-than-normal spells from Magic, as great examples of this.

The thing is, is that they are careful. It isn't like they have access to every Danger monster or every Magic spell, after all. And sometimes, they make it so they only support their own attribute or world, as well, so you've got deck restrictions on top of this.

Heim is something to take note of. He can only call size 2 Legend World monsters. In this way, he is more limited with the Parade flag than he is with the Legend flag. Lellag is in a similar boat, as is Skull Festival.

However, there is a flip side to this. Reinforced Formation can call any size 1 or lower HD. In Katana, that is limiting, but not in Parade. Lindwurm is similar, as is avatar apron. Zeon deals with Thunder Mine monsters, which there are far more of in Parade, as well (you can obviously see this with the other TM support cards, too).

Iyo (the Dragon General) might as well say "ten or more monsters" with the Dragon flag, but it's basically "ten or more cards" with Parade, which is much more manageable. You can see this with some of the newer card, as well, with them supporting both an attribute that can be your whole deck with no restrictions (Parade) or an attribute that is typically monster only and with some restrictions on deck (Skull Warriors tend not to play Ninjas).

Get the idea? Basically, the cards can have different functions based on whether it is the home world or Parade.