User blog:CaptainMycroft/"Volcanic Army" Danger World Profile

After Cyber Ninja Squad's release, I've been altering my deck to feature the Duel Dragons and center the deck around Fighting Dragon, Demongodol. It's not fully built, so any cards with (-) are planned to be put in.

Flag: Danger World (duh)

Buddy: Fighting Dragon, Demongodol- I chose him as my buddy for 2 reasons. 1.) He's a dragon with frickin' combat skills. 2.) When you're not in a good position (which has happened to all of us, I hope), Buddycalling him to the center can fortify a decent defense, and you gain a life. Pretty good if you ask me.

Size Null: 4

4x Bluechase Dragon, Garg- Just 'cause

Size Eins: 10

4x Clash Dragon, Gaelcorga- This usually swings second to deliver pressure life-wise. Good for support if I have Demongodol at the center.

4x Soaring Dragon, Sylphyde- Same reason you would put Ogre in a deck.

2x Saberclaw Dragon, Valken- They come in handy when I have little life, and the 5000 power is great for post-effect usage. I don't like them at four, because they just clogged up in my hand when I use them. :I

Size Zwei: 9

(3)x Fighting Dragon, Demongodol- I keep it at three just to have room for other things.

3x (Powerful Horn Dragon, Diatlus)- Duel Dragon Medusa, what's not to love? I'm perfectly okay with paying a gauge for a card like this.

3x (Fire Manipulation Dragon, Volgaraid)- In cases where my buddy is feeling lazy and doesn't want to leave the deck, it's a suitable replacment.

Size Drei: 2

2x (Emperor Dragon, Gael KHAAAAAAAN!!)- Someone was going to say it :3. When playtesting, if you keep your S3 monsters at 2, you usually get them in the right time. They can be used for gauge, but you can also pull him out when you have no possible way of saving yourself. (Don't rage against me, but I'll be calling the effect Shatner's Roar :D)

Waffe: 6

2x Boulder Pierce- standard vanilla weapon that usually gets charged.

4x Hysteric Spear- Love using this on the opening turn. Quick and decent first turn, and when Demongodol's center, Battle Spirit Unite works in handy.

Weirkung: 3

3x Drill Bunker- I've been seriosly thinking about removing this from my deck completely. Unless Danger World gets either a better impact or better weapons, this Special Move is pretty much basic.

Spells: 15

(I'll write this later, but now I'm calling it a night)