Talk:Cosmic Evolution/@comment-27697921-20160115045013

Just got the Official ruling on this one. And it'll apply to the others that come out. Bushiroad in an email to me a few minutes ago:

"The way コズミック・エヴォリューション has been worded is mainly   to prevent the turn player from casting any spells or calling any monsters before casting it. Automatic abilities that trigger at the start of the main phase will still have to activate and resolve before this card can be cast, however. The restriction text is not an automatic ability like Water Slash Sword, Murasame, which, as you have rightly mentioned, if there are multiple copies in the drop zone, you can potentially send all of them back to your hand if you wish.  コズミック・エヴォリューション 'must simply be cast after all automatic effects have completed their resolution, and before any other card is used''. You must therefore resolve all stand-by automatic effects beforehand. Theoretically, it would go into end of main phase effects first, but there are currently no "end of main phase" automatic effects'''. You would therefore proceed to the attack phase." For those that don't know the mechanics of Automatic Play Timings, they are at the beginning of all 4 phases (after "Move" in the Attack Phase".  This won't explain it all, but basically the Turn Player chooses each Automatic Ability they have in any order they wish and the Non-Turn Player gets to Counter each.  Then the Non-Turn Player gets to choose all of their Automatic Abilities that trigger and choose them in any order they want to which the Turn Player can then Counter each.   After that, this card would be cast.  So, both Players still get to use their Automatic Play Timing cards for cards they release like this.  There isn't enough room here to go into detail about resolving all of the stand-by effects, and the possibilities of pushing the Automatic Play Timing further, but I'll try to get to it soon;)