User blog:Shirasan/Tried to imagine my buddyfight first deck

This game has a lot of potentials, the rules are not that really hard to understand, even though some cases or some cards need some clarification though. I found it's quite complicated in deck building in this game.

In vanguard, the lining usually would be 1 starter, 16 trigger (which is must), 15-13 grade 1s, 10 -12 grade 2s, and 7-10 grade 3s. One of the main point in deck building in vanguard is "How we balance the deck composition so that we won't get grade locked.". In Buddyfight, the monster that you can use in your field is limited. You can't have the total points of your monsters in the field more than 3. And there's also items, spells and impacts to be considered too. Therefore,  there's a lot of thing that we have to consider in building a deck.

So, I tried to build a deck (Danger World) From the so far announced cards:
 * Flags : Danger World x1 (duh, of course, Mr. Obvious)
 * Buddy: Armorknight Cerberus
 * Size 0 :
 * Armoknight Eagle x 3 (4000 atk could kill some monsters at least)
 * Size 1 :
 * Armorknight Hellhound x4 (6000 defense but 1 critical, at least this card can be a barricade and it's attack quite nice too)
 * Armorknight Ogre x4 (Crit 2 with 5000 atk)
 * Armorknight Succubus x3 (Crit 2 with soulguard, at least you need to hit this thing twice to kill it)
 * Size 2:
 * Armorknight Ceberus x4 (No question why this card is a staple in armorknight)
 * Armorknight Golem x3 (8000 def, and crit 2 ??)
 * Armorknight Medusa x3 (It has Penetrate and nice arts)
 * Size 3:
 * Armorknight Demon x2 (Just formalities)
 * Spells (Too much temptation)
 * Lord aura meditation x2 (at least there's no requirement)
 * Thunder Devastation x3 (Voltaic Kaiser Thunderbolt, or maybe Exculpate ?)
 * Survival Chance x3 (Draw 2, even though you have to at 5 or less)
 * Invigorating Breath x2 (Bothersome since it need you to use weapon, but hey it heal 4 -_-)
 * Fighting Spirit Combination x2 (Nice, even though the counterattack would be wasted sometime)
 * Battle Aura Circle x3 (It don't need me to bring weapon right ? Weapons are heavy you know)
 * Items:
 * Hysteric Spear x4
 * Boulder Piercing x2
 * Impacts:
 * Drill Bunker x3

This deck based on defensive playstyle while keeping consistent attack each turn to destroy enemy's monsters. The hellhound and Succubus will be the main star, hellhound with 5000 attack can destroy quite a lot of monsters, and it's 6000 def can't be destroyed unless with a link attack except for some cards (e.g jamadhar, Griffin, Zargas, etc) but at least t cannot be killed by 1 size 1 monster. The Succubus has soulguard, and at least it need to be killed at least twice, and it's nice (except your opponent use penetrate). While keeping this, use eagle or Ogre to kill the opponent's other monsters, while leaving their life more than 5 (since grimoire and survival chance need them to be at 5 or less, and without that card, they will have a lot of hard time to refresh their hand) The defensive playstyle will be keep until the opponent runs out of cards in their hand, or after I drawed the item cards and Cerberus/ Medusa/ Demon. After that, the playstyle will be changed to dealing damage as fast as possible to the enemies, or to defeat the enemy in one turn.

any suggestion about my decklist or whatever in this blog ? any feedback or comments will be highly appreciated.