Talk:Railgun, E Magneliaz/@comment-27697921-20151121225919

At first glance, I did not see Railgun's inherent value. As always, that value increases and decreases depending on the build and the situation one finds oneself in. It was in reading his call cost and what ISN'T said that made me realize he has more value than I had originally thought.

I've never liked the MANDATE of putting soul into a card from the hand for obvious reasons, and like the drop, top, etc... or at least have it as "you MAY". But I missed the obvious at first.  The added value is in what it doesn't say, and I looked to see if it was an errata and if it is, they haven't pointed it out yet.

My mind automatically thought I'd need to put a Dragonarms into his soul upon call, making even the ability to call him heavier on top of losing hand. However, the call cost says to [Pay 1 gauge & Put a CARD from your hand into this card's soul]. That's actually quite amazing in some circumstances.

You can place a Generic, a Spell, Impact, et... into his soul to call him or any "Dead Weight" you happened to have drawn into.  If you do have a Dragonarms in your hand (size 1 or less) like Vogel that can give him Move, you can call and crossnize making him have 2 Soul, instead of one. Since you can buy 4 copies for less than $5, that ain't bad. Not like it's the best thing since sliced bread, but better than I'd thought.