User blog comment:XrosHearts/World Creation Contest/@comment-3532125-20140824212456

Ehhhhh, I did have a base Idea though I never really worked it out.

Heaven World

Heaven world is world with monsters who roam the skies, the 2 main attributes are <> and <> The names of the Angels are named after actual angels (like Gabriel) while Great Birds are named after either real or mythological birds. Weapons will be names after typed of clouds

Card border would be green with a white spiral.

The mechanic of this world is stat modifcation. With this I mean either increasing/decreasing the stats of others or even switching stats. Most monsters have low stats.

Weapons will be similiar to magic world weapons, doing indirect attacks.

Great birds focus on switching the stats of the opponents monsters (Either their defense or attack), visually the Great birds will be depicted swining their wings causing a huge blow of air changing their stats. Some even get Counterattack.

The Angels will focus more on swarm. They summon low powered monsters who can get a temporary boost to their stats, some can even take stats from other monsters. (Either subtract or Copy.)

Thier main weakness is that they're quite gauge heavy and that discard costs are common in the clan. Of course they have some ways to increase gauge/hand size. They also have their own hate cards and size 0's

Flag Heaven world's flag will be a silver flag with Gold wings and a Halo.

Weapons Twilight Bow, Noctilucent Power:0 Critical:0 Attribute:Defense, Weapon Flavour Text: Twilight, nor day, nor night [Equip Cost] Pay 1 Gauge [Counter]: You may [rest] this card, for this turn on of your monsters gains +2000 Defense, then choose on of your opponents monsters and it loses 1 critical!

Drizzle Bow, Stratus Power: 2000 Critical:0 Attribute:Weapon [Act] You may Rest this card, choose one of your monsters and it gains +2000 power, it's returned to hand in the end phase.

Spells:

Blowing Winds Attribute: Great Bird, Wind Cast Cost: Pay 1 Gauge [Counter] When one of your opponent monsters attacks a <> you may pay the cost, for this battle switch the attack and defense of the attacking monster!

Miracle Light Attribute: Angel, Light Cast cost: Pay 2 Gauge Call 1 <> From your Drop Zone, it gains +1000 Power!

Tornado Attribute: Wind Set Cast Cost: Discard 1 card from your hand [Counter] When the stats of a monster changes, you may pay 1 gauge. Choose one of your monsters and it gains counterattack! Any monster destroyed with counterattack is send to the gauge instead.

Size 0 monsters:

Small Bird, Bee Hummingbird Power: 2000 Critical: 1 Defense: 1000 Attribute: Great Bird, Wind Flavour Text: You sure this is a great bird?

Size 1: Hunting Bird, Bald Eagle Power:1000 Critical:2 Defense:3000 Attribute:Great Bird,Wind Flavour Text: For glory, for freedom, for my world! When this card is called you may switch the attack and defense of one of your opponents monsters.

Wisdom Angel, Penemue Power: 3000 Critical: 2 Defense:1000 Flavour Tekst: If there is one thing I hate, it's stupidity. Alternative one: I'm surrounded by idiots. Attribute: Angel, Genius Curer of Stupidity: When an > is called you may pay one gauge, draw 1 card. If it's an <> you may reveal it and put it in your gauge and draw another card.

Size 2: Speed Diver, Peregrine Falcon Power:5000 Critcal:2 Defense:3000 Flavour: Nobody can be faster then me! Attribute: Great Bird, Wind Call Cost: 1 Gauge When this card attacks a monster who's attack is equal or less then this cards attack this card gains +1000 ATK and Penetrate!

Chaotic Angel, Samuel Power:4000 Critical:1 Defense:4000 Flavour Text: Who says angels have to be good? When an Angel is called you gain 1 Gauge.

Size 3 Sacred Messenger, Gabriel Power:7000 Critical:2 Defense:5000 Attribute: Angel, Light Call Cost: Pay 2 Gauge and discard 1 card. Ultimate Light: If this card attacked, and it didn't inflict any damage to the opponent you may pay 2 Gauge, look at the top 4 cards of your deck and call up to 2 Angels by paying their <> They get +1000 Power till end of turn.

Bird of Reincaration, Flaming Phoenix Power: 6000 Critical: 2 Defense: 6000 Call cost: Pay 3 Gauge and put the top card of your deck into this card. If this card is attacks or is attacked by an opponents you may discard 1 <> your opponents monster loses power and defense equal to that monster and this card get's counterattack! Soulguard.