Talk:Thunder Knights Formation!/@comment-5777478-20140623145949/@comment-4764137-20140623224927

First off, both your Draw and your Charge and Draw occur during the "Start Phase". And secondly, your turn ends at the end of your "Final Phase." There isn't really an End Step or an End Phase. And secondly, that Final Phase effect is a pretty powerful noobtrap, you are correct. No point in ever using it unless you can stack your top 3 first. So, ya know, no point in ever using it. Because frankly, 3 attack phases is useless if you don't get any monsters for the second or third. The fact that there is no guarantee of any decent outcome makes that effect more of a final gambit than a finisher to build around. It's something only to use if you don't think you'll live longer. And besides, using it twice is likely to end up hurting you more than helping you, since any good monsters you did have, you don't anymore. Soulguarders don't combo well either cause it doesn't stand any of your things, either. In short, this card's pseudo-impact effect is a spray'n'pray that you should only use if you are literally out of anything else to do with your hand/gauge.