Talk:Counter/@comment-27352927-20160706055740/@comment-24699797-20160706213101

About Buddyfight chains:

No fighter can have more than one Activated OR Automatic effect declared in play to be resolved. So if a fighter uses, for example Jackknife Dragon's evolution ability, and their opponent casts Pillar of Fire on Jackknife Dragon, the fighter cannot then cast Dragobond to prevent Jackknife Dragon from leaving the field, as they already have Jackkife Dragon's ability in play. Even if a fighter has multiple Automatic effects on standby, for example in the case of the abilities of Fifth Omni Dragon Lord, Drum and Fifth Omni Cavalry Dragon, Sand Staff Arkaid both being triggered by their fighter taking damage, they can still only declare their abilities to be played one at a time, so that they do not have more than one ACT/AUTO effect in play at once.

RE: Thanatos' question

When a turn fighter's call or effect resolves, unless the non-turn fighter has AUTO effects on standby the turn player has priority to take the next action. In this case, Thanatos successfully calls Azi Dahaka. Thanatos then has priority to take the next action.

If Thanatos declares a call and the opponent casts Oops! in response to the declaration of the call, or Thanatos declares phase changes and/or attacks without declaring any ACT effects or triggering Thanatos' own AUTO effects and the opponent casts Oops! during those play timings where Thanatos does not play or trigger effects, then Thanatos may respond with the Counter Hundred Demons Sorcery, Rineryusho, as Thanatos does not have an ACT/AUTO effect active. As Azi Dahaka's Erasure of History is a Continuous ability, it does not count as an in-play Activated or Automatic effect.

If Thanatos instead declares a cast, the activation of an ACT effect, or if the AUTO effect of one of Thanatos' cards is triggered (whether or not Thanatos wants to use the effect) and the opponent casts Oops!, then Thanatos may not respond, as Thanatos already has an ACT/AUTO effect in play.