Talk:King's Wave, Caliburn Grief/@comment-10794218-20150504074103/@comment-6102960-20150504081017

Xophix, that really only counts for Gargantua Derpblade, HD Gargantua Derpblade, and Unicron's Fist... Let me list the other Worlds.

Danger's two Impacts can be negated by a simple shield, or is very situational (You know which is which)

Magic's Impacts....are bad, except for Diabolical Hardcore, and that card can't easily be splashed into it's designated deck.

Katana World.......Um....it's either hit or miss with the Secret Swords (They are too gauge heavy imo), and Karakurenai is waaaaaaay too situational for it's own good. I run it for fun, not seriously.

Ancient World has better impacts than most worlds, but they aren't finishers (SDB can be used as one, but alas).

Dungeon World. Okay, these have only finishers, but how often do you see them used? I rarely do.

Darkness Dragons......Nightmare Despair is too slow, Slow Pain Fall is straight up horrible, Distortion Punisher I'm still 'meh' on. Brutal Disaster is support damage for Deep, and then Grudge is just straight up an utility Impact.

Hero World. All of them are finishers, but not "Auto-Win" cards.

All in all: They are not "easy ways to win" unless we talk about the Dragon World's bread and butter....what? The 2 gauge 3 damage cards? Eh, discussable, as I'm not convinced they can be seen as "easy win" cards.