Talk:Taurus Aldebaran/@comment-25664852-20150403130254/@comment-24965906-20150403214154

That's because, I'd imagine, an offensive deck is supposed to kill you quickly, so of course it is not  going to last for long because it doesn't need to.

Besides, setting up Astraois/Great Fate is expensive (and no, saying Legend World has gauge accel like the gods isn't an apt justification for it). Having the gauge to further protect this combo from disruption leaves enough holes for it's destruction, in the gaps when you don't have enough gauge. It'd make more sense for the field set-up to, therefore, be faster to kill, at the cost of being more temporary. I'm not saying it isn't good/viable or do-able, just that it's expensive and more stress than relief.

(And quite honestly, Star/Legend World has enough cards to make up for a some types of disruption, it's weakest part is Great Fate itself, whether by not having Great Fate on the field or not.)

Sofia's match also showed this. She did excellently, but had her field/hand allowed for more damage to get through, (whether by double attack or Penetrate, or by whatever means,) rather than her having to waste an attack on clearing the centre monster, she would have had less chances of a counterattack (Devil's Rock n' Roll).