Talk:Algis Gard/@comment-24791318-20150630001432/@comment-26069426-20150630153413

So this Gard can either replace Alwidol, or add even more charge and draw. I would consider replacing some Alwidol, but with Operation Restraint I want to ensure I continue to capitalize on discarding. Without a printed Fire Giant, Surtr, though, my luster toward Disgard is quickly diminishing.

Currently we have the following cards that can Charge and Draw:


 * Asgard Saga: An impact that requires 2 Asgard monsters on the field. Very versatile, but ineffective against field control. Play 2.
 * Valkyrie, All-Knowing Alwidol: If you're not playing Great Spells, this is only useful for discarding. Play at 3 in Disgard.
 * Oswira Gard: Very versatile. Counters Penetrate and Spectral Strike. Can enable a quad-attack. Or can allow you to capitalize on having to ride over a monster, or having an over-sized field. Play at 3 to 4.

And now Algiz, which has a requirement of 5 Gards or more in the drop. There currently is no counter to this except Spell Null since there's no drop zone control. In a deck that plays Rune Staff, Oswira, Breathen, Symbel, and Berserk [possibly Sulizers, too], the requirements of Algiz aren't too difficult to achieve. I would run this at 3 outside Discard instead of Alwidol.

I wouldn't say that this card is bad. But as Tagion mentioned, it's a great replacement for Alwidol in decks outside of Disgard. And since Asgard mostly plays Rune Staff, and the staple runes, I'm sure 5 will be in the drop in no time.

It should also be noted, that Algiz is likely designed to work in a milling deck, which will ramp the 5 rune requirement, making this card a lot more valuable.