Thread:Buddyfight Unified Universe/@comment-10483040-20160516154058/@comment-26290163-20160518012245

Yeah. I only put her in for a hardcore control deck. Great against Ein. Especially in the beginning when you can call Nanase on your turn. If I have a good setup with a 1 and 2 that have abilities, I'll even go with gambit. And if it really fits, I'll go with gambit for just Nanase and a different 2. This part was part that vanished.

But, where Loud Laughing shines is when the player is use Super Lethal, which then bumps all of the Ninja's, and even if only one gets set, 9000 defense is pretty good. One match I saw had him as the buddy as well, and when you've got a nice wall that you give heat haze to, it opens up your options. They set multiple Super and used Star Crusher mostly, Water Ninja's, and heat haze for going offense to defense.

I equip Kuromuramasa if I've got a mover like Fugumaru, or if Boy Transformation is in the build and I can attack and toss. I also love it with one of the only Omni's I'll use with Katana. There's something funny about taking what is supposed to be a payment for using a 4 Crit weapon and making it a 5. I've though of Drum to actually gain life if they were on the field at the same time, but Drum on a Katana Field just doesn't look right. At all.

Otherwise, it only shows up in a build designed to end a game quickly. This wouldn't be water at all, unless by chance a few sneak in. But, INV Ziun, Kuromuramasa and Genbu (battle deity) and Muraku. Something funny about having 2 or more Size 1's on your field with 5 Crit. More often, though, it's a Zankyo for 3, Hundred Face at 4 or 5 depending, Rampage at 2, and Fiendish at 2 or Tempest at 1. People are more apt to take 1 and guard the rest, 2 they look at twice.

But what really surprises me in a deck built for the long or short games, is that people seem to have forgotten about Striking With the Back of My Sword. Zankyo makes nullification out of the question, and I've had great results stacking them under Shinobi Scrolls.

Almost forgot. Escape has really impressed me. There are a few Size 2's or 1's that I like to set things up with, but that aren't my strongest field. With Escape, I can pay a gauge get the stage setter back for later and negate an attack. Nice combo.