Talk:Dungeon World/@comment-5369844-20140818005722/@comment-24965906-20140818104302

Sorry if this isn't as fast enough.

My suggestion is to buy the trial deck, regardless. It has some of the fairly solid support for Dungeon on a whole, mostly the spells. So if you want to build Dungeon, start with that as a base.

The playstyle for Adventurers is to Link Attack with specific cards to gain effects. And by applying certain effects to certain cards, combos can be acheived. They also use the Mission cards to search and gain resources.

For Dungeon Enemies, the goal is to literally 'Summon: Beatstick". Most of the cards are strong, and can clear centre really well for damage, and some of the weaker monsters can be bothersome for your opponent. But they also focus on having alot of monsters on the field, regardless of size. Problem as of right now is that the pure style doesn't have an Impact.

In terms of Gagnar, he does have his uses. 9000 can get over most things, his defense can draw a High Power attack or a Link Attack to defeat, his gauge reset is really when you're low on Gauge. Note that if you have two Gauge, and call him, you instantly get three gauge back. If you had Charged cards you now would find useful, he can return those to the deck. And he is a Demon Lord, allowing for certain powerful cards to be activated.

You could also mix the two styles, as they do have cards for that.