User blog:Shintaru21/A Fan Made World - Gunner world

Decided to make a world of my own, creative spirit and what not

the entirety of gunner world is like a buddyfight version of Cowboys & Indians, cowboy being a mian typing and instead of indians, the  typing

the cowboy typings focus will be dealing a certain amount of damage, with certain skills taking advantage of that damage, they dont have high crits so that they can work with hitting not to hard but enough to trigger effects

the Beast Tribes focus will be on gathering together on the field, and empowering their tribemates

so far ive gathtered and put together some cards

Warrior, scalegrip

Type: Beast Tribe    Size 1     Power: 6000  crit: 2   Defense: 1000     no effects

Trick Shot, Jyn

Type: Cowboy    Size 1      Power: 2000   Crit: 1   Defense: 4000

During the end of your turn, if you dealt 3 damage to your opponent this turn, you can draw 1 card and place a card from your hand into the gauge

Silkweaver the Grand Sage

Type: Beast Tribe/Wizard    Size 3      Power: 6000   crit: 2   Defense: 7000

[Call Cost] Pay 2 Gauge & put 2  into this cards soul

During the turn that you call this unit or when soulguard is used, you can select 1 spell card from your drop zone and shuffle it into your deck

[soulguard]

Warning Shot

Spell         Type:Counter/ Defense

you may only cast this card during an attack on your opponents turn

[Counter] negate the attack

Reload

Spell      Type: Weapon

Put the top 2 cards of your deck into your gauge

Sherrif, Levry

Type: Cowboy/Gunner   Size 1  Power: 3000   Crit: 2   Defense: 4000

Law Keeper, Dean

Type: Cowboy       Size 2      Power: 6000   Crit: 2   Defense: 3000

High Chief, Ironclaw

Type: Beast Tribe/ Chieftain    Size 3   Power: 7000   Crit: 3   Defense: 6000

[Call Cost] Pay 4 gauge

All size 1  are treated as size 0 when on the field

If you have 3  on your field, all your units get power +2000 and Defense +2000

Chain Gunner, South

Type: Cowboy/Fire     Size 2   Power:5000  Crit: 2  Defense: 2000

[Call Cost] Pay 1 gauge

During the end of your turn, if you dealt 3 or more damage this turn, you can draw a card

[Double Attack]

Pack Steed

Type: Cowboy/Mount  Size 1   Power: 2000   Crit: 0  Defense: 3000

[ACT] you can this unit and select a unit on your field, the selected unit gets power +2000 and critical +1

Stand Off

Spell     Type: Counter/ Shot

[Counter] Choose a  in battle, and for this battle, it gets power +3000, Defense +3000 and [Counterattack]

Wild Rage

Spell    Type: Counter/ Spirit

[Counter] Choose a  in battle, and for this battle, it gets power +3000, Defense +3000 and [Counterattack]

Spirit Chief, Lunar Balance

[Call Cost] Pay 1 life

Type: Beast Tribe/Moonlight    Size 2   Power:2000  Crit: 1  Defense: 7000

When a   is called to your field, you may put the top card of your deck into the gauge

[Lifelink 2]

First Shot

Spell   Type: Shot

Deal 1 damage to your opponent'

Healing Chant

Spell    Type: Recovery

Heal 3 life

Sky Steed

Type: Cowboy/Mount    Size 1   Power: 2000  Crit: 1   Defense: 2000

[Move]

Skullhead the Charger

Type: Beast Tribe/Earth     Size 1   Power:4000  Crit: 2   Defense: 2000

[Penetrate]

Barrage at Sunset

Impact      Type: Cowboy

[Cast Cost] Pay 2 Gauge

You may only cast this card if you have 3  and you have 6 or less life

Destroy all monsters your opponent controls and deal damage for each monster destroyed, if a monster uses [Soulguard] in reponse to this card, deal 2 damage to your opponent

Sniper Snot

Item     Type: Weapon/Gun

You can attack with this card even with a monster in the center

High Cheiftain Staff

Item   Type: Staff

[Equip Cost] Pay 1 gauge

If you have 2 or more  on your field, this item get Power +2000 and Crit +1