Talk:Gameplay/@comment-24019770-20131129011947/@comment-4292163-20131129022050

I've been playtesting the TD01 cards by adding them to the card database for a CFV program, and it's certainly an interesting game. A lot of the wins come out of nowhere - a Gargantua Punisher!! or well-timed Dragon Breath can take out half your life! It's not at all like CFV, where you can tell what kind of shape the players are in just by looking at the size of your hand. The quality of the cards in your hand is far more important.

Monster formation is going to be very important too, because only the center monster is destroyed a lot. If, for example, you call a size 2 monster to the left or right spot, it's going to sit the for the entire game and force you to call only size 1 or less monsters to your center (very bad defensively). I find the best thing to do to avoid this is to place your larger monsters in the center. It means they get destroyed a lot, but it makes your field more flexible.

Spells are going to be big too. Unless you can get a center monster with Soulguard or 6k+ defense, you're not going to be able to block all your opponent's attacks with just the center monster. This is doubly true if you're using items.

Speaking of items... I'm not overly impressed with them. Maybe TD01 just isn't equipped to use them well, but whenever I use items I take more damage than I give. They're only really useful when you run into card advantage problems in the late-game, and can't afford to keep refilling your center.