User blog comment:Jaysar87/Armorknight Deck/@comment-24320832-20140217215108

I'd honestly say you should go 3 Burning Sword or 3 Boulder Piercing Spear, with one less Hysteric Spear. Remember that the rest can be guage charged, so don't worry to much about excess, so long as you stick to 50 cards.

What card are you going to have as your Buddy? If it isn't Armorknight Succubus, Your deck won't reward you very much at all for going full Armorknight, not witout any Armor Reuse or Armorknight Cerberus. Even if you ran 5 Ceberus cards, you can use Duel Dragons for the other Size 2s.

Size 1s are just me nitpicking, but Armorknight Gargoyle just isn't worth it in my opinion. Armorknight Ogre has just 1 less crit, and can take down most Dragon World cards, at least until Burning Valor comes out. Most Magic World cards don't stand a chance. I'd say 4 Hellhound cards, and 3 Succubus and Ogre cards.

Finally, remember that Armorknight Eagle isn't an auto include, and unless you start with a Size 3 in you hand that doesn't have Soulguard, it probably won't be lasting more than one turn.

Spells are mostly fine, if you keep what was said above in mind. I'd say you should try and run at least 3 copies of Survival Chance, and, as Sol Kage said, drop all of the Destruction cards.

As a final note; Danger World just isn't very defensive. You leave the centre open, and block the attacks with spells, or just heal off the damage.If you do go defensive with a monster in the centre, a majority of your spells will be shut down. Pick one and stick to it if you want the Danger World. If you really want balanced play, Dragon World is getting a lot of support soon.