User blog comment:InvictusKris/The Invictus "A": Hundred Assault (Danger World, Armorknight)/@comment-15239677-20150904050710

My initial assessment without having piloted the deck itself:

The deck looks very aggresive and aims to finish the fight by your 2nd to 4th turn. The question is if you can survive that long against similarly aggresive decks, given how you only have 8 nulls (Green Dragon Shield and Gargoyle, I'll get to Naga in a bit) and both nulls require a weapon down. Meaning if you lack a weapon (can sadly still happen to Danger World even with 10 weapons, given our abysmal card draw engine) both your offense and defense suffer. Ergo I think the deck can perform great sometimes, and then trip on its feet in others. I'm also presuming your main target for Armored Gate would be Gargoyle, so technically you have 12 nulls now, but they still work on the premise that you have a weapon on-hand, and sometimes RNG may hate you and no Gargoyles end up in the drop zone.

Naga works great if your meta is full of weapon-users, just be careful when you end up using Ricdeau Axe since you won't be able to use him to body-block the center.

Now what I'm slightly iffy over is maxxing Battle Spirit Unite. Your main reason for using this card seems to be for hitting through the defense of Hero World, however Naga kinda already does that for you. It also works great to preserve your own units and Counter Attacking theirs, but if your enemy just chooses to continue aiming for the flag you might be in a tight spot, due to only having 8 (or 12) nulls. So you could keep this as side-board, and run Demon Slay Resurrection or Battle Aura Circle. Or you could try running that Armorknight with Move so you have an extra target to BSU with.