User blog comment:ArmorDragoWizardDrum/SDW Deck Help: URGENT!/@comment-25004901-20160125061804/@comment-10780019-20160125181349

Hey, you seem like a pretty awesome guy, actually.

We do similar things, it seems. But here's what we need to establish first and foremost. Emails to and from Bushiroad support need to be taken with a grain of salt. They still have the issue of calling chains vs. playtimings the same thing, and you don't know which of their support members are going to answer the email. One of them in particular is wrong 50-60% of the time on Buddyfight. I have a contact who speaks directly with the head of the entire SEA Support Team to clear up instances in which I've received obviously incorrect emails, and I can send you several apology notes from SEA stating that they gave me a bad ruling on numerous occasions. I've gotten support team members reprimanded for sending me incorrect responses. I know the rules better than even the head of the SEA Support Team does, and that's his job.

Again, the core of this issue is that the Bushiroad support member who responded to your question doesn't understand what a playtiming actually is.

In this case, if you received an email that states that on-attack abilities are continuous effects, it's a case of the team member being incorrect.

Here are some examples of them being incorrect on a few occasions.

Here are other examples of them consistently stating that on-attack abilities are automatic.

[http://imgur.com/NHWKiwJ And for good measure. Here's a case of a misprinted card (Keith Wanaid) that still hasn't been erratad, even though I'm going to push for it again.]

While you've admitted to being fallible, I want to point out that Bushiroad is significantly more likely to be fallible. I don't push out incorrect rulings unless they were given to me by Bushiroad. This is very likely one of the same cases.

One last tiny piece of evidence to add onto the pile. In Future Card Buddyfight, Yuujo no Bakunetsu Faito, I can respond to on-attack abilities with a [Counter].

I can also use a [Counter], my opponent can wait for it to resolve completely, then in the next chain in that same battle, they can use their own [Counter].

This is because a playtiming is one or more chains. Automatic abilities do not contradict the flow of battle. They just aren't [Counter] abilities, and don't apply to your one [Counter] per battle limitation. Continuous effects are still indicated with "would". I don't know of any continuous effect, other than the misprinted Keith Wanaid, who are lacking the "would" verbiage, and on-attack abilities do not lack this verbiage.