User blog comment:GaoMikadoFan 4/Questions on Buddyfight/@comment-1755882-20140627055433/@comment-4844839-20140627075331

I still feel like there's no point, but the free time I got today is too much.

First of all, wall breaker cards are control cards. You are definitely correct about movers, and thanks for supporting my points. Secondly, controlling field does not equal to clearing the entire field. Dragoanthem, as you said, is the perfect card to control your opponent's field so he/she does not play monster cards on the center carelessly. In fact, the sole use of Dragoanthem is to force your opponent to leave his/her center wide open. This is particularly useful versus the other worlds besides Dragon and Danger world. Another use of Dragoanthem is to control your opponent's hand, as it might be a waste to guard Dragoanthem's each strike of 1 damage.

However if in fact your opponent does not play any monster on the center, having a weapon with the cost of 2 gauge and 2 crit can be costly. Other items have more usabilities with lower cost (and higher damage for Dragobreach), so that's my point. Dragoanthem is best run on sideboard, considering that the meta nowadays focuses on Dragon and Danger world.

PROS : field control (force your opponent to clear the center), double attack meaning your opponent will think twice about guarding Dragoanthem's each strike (semi hand control).

CONS : cost is pretty expensive (2 gauge), cannot help clear sides; meaning if your opponent calls a pesky monster to the side (like Ark Giraffa or Death Sickle), Dragoanthem cannot help you clear them--therefore forcing your monsters to attack them instead and losing all your monster's crit potential in the process (FYI this is the basic criteria of control type of play).