User blog comment:AmazingPST"Providence"/You're the Omni Lord!/@comment-26640340-20150812204222/@comment-26069426-20150813132703

To balance the attack nullify, you'll need a 1 gauge cost, and a 3k permanent deficit. With 3k attack, and 1 critical, that puts you at 5k/8k.

Then, you need to take a permanent stat hit of 4k and pay 1 gauge to go into soul. Crossnize gets this for free because it's an aspect of the world.

To note: taking a hit of 7k to stats, on a size 0, means that you really only want to "crossnize" this guy. So really it's a way to stuff soul.

Another thing to note: if you go into soul *and* nullify the attack, you're essentially giving a monster 2 soul. Since both abilities make Asaiah... not specialized... I've tweaked it a bit.

Name: Third Omni Dungeon Lord, Azaiah World: Dungeon World Size: 0 Attribute: Adventurer / Dungeon Enemy Power: 1000 Critical: 1 Defence: 1000 Flavor: I know I can't defeat you, but at least I'll protect those who will. Effect:
 * [Omnilord]
 * [Act] Discard a card. If you do, put this card on the field into the soul of a monster on your field.
 * If this card is in the soul of a monster, that monster gets [Soulguard].

In buddyfight, there are many other more important things than stats: atribute, costs, effects; these combine to create a whole picture of a monster, and how it'll fit into a deck.

Lets evaluate this card as a whole: His power is strong enough to kill aggresive monsters, e.g. Thousand Rapier Dragon and its clones. His critical is only 1, but that's still 1 life. His defence makes him vulnerable to most monsters and most, if not all, kill spells. But his attributes make him tutorable, or revivable, in *any* Dungeon World deck. His activate ability can let you accelerate your drop zone *and* it gives a monster on the field soulguard; which is fantastic because it gives you field stability.

Outside of Dungeon, this can help weaker neo-dragons give value to crossnizing them.

Another point: A monster doesn't have to be overpowered to be "fun." What makes a monster fun is what it does within the scope of the game. It helps further your deck's objective, and when you pull it, it'll help push you toward your winning image.

In the case of Azaiah, his flavor text says it all: "I know I can't defeat you, but at least I'll protect those who will."

I hope this modified version makes you appreciate the true power Azaiah could bring you.