User blog:Azurain123/Drametal fancards!

It's actually been such a long time since I've been hyped about any Buddyfight deck (from the art to the flavor of the cards) and quite frankly I'd love these guys to at least be competitive in their own right. Here are some ideas that have been floating around in my head that I don't think are too ridiculous at least in the current Ace format, let me know what are your guy's opinions are on them! :)

Pawn : Blu Sword

Size 0 2000/1/2000 

This card cannot be called unless you control another "Drametal" monster. [Counter] (Act) While this card is on the field when one of your other "Drametal" cards would be destroyed, you may drop this card and nullify that card's destruction.

Rook : Verde Shield

Size 1 2000/2/5000 

[Counter] (Act) "Oppress" During your turn, you may pay 1 gauge. If you do, put this card on an opponent's open left or right monster area. If this card is on that area, it becomes oppressed. (An oppressed area becomes your field, and other monsters cannot be put on it.) When a card on your field is put onto an oppressed area, put the top card of your deck into gauge and put a "Drametal" card from your drop zone into your hand.

Queen : Viola Staff

Size 3 4000/3/6000 

[Call Cost] [Pay 1 gauge & Put the top card of your deck into its soul] If you have a monster with "Oppress" on your field, this card's size on the field is reduced by 2. During your turn your "Drametal" cards cannot be destroyed or returned to hand. [Counter] (Act) Choose and use one of the following two, this ability can only be used once per turn. • Destroy a spell or item on your opponent's field. • Nullify all abilities on a target card for this turn.

En passant!

Spell  

You may only cast this spell if you have a "Drametal" on your field and during an attack on your opponent's turn. [Cast Cost] [Pay 1 gauge] [Counter] Nullify the attack and then choose a "Drametal" monster from your drop zone and you may call it to an open area on your field by paying its [Call Cost].

Advanced Castling

Spell 

[Set] Your opponent's monsters on their left and right have their defense reduced to 0. At the end of your turn if you have one oppressed area gain 1 life, then if you have two or more draw a card and deal 1 damage to your opponent. You may only [Set] one "Advanced Castling" on your field.

End of Game, "Checkmate!"

Impact 

You may only cast this card if your opponent's life is 4 or less and the number of oppressed areas you control is two or more. [Cast Cost] [Pay 2 Gauge] For the remainder of this turn, when your cards would deal effect damage double the damage!