User blog comment:BusterBlade07/Here, I go, first deck build!/@comment-5480547-20140124043559

I recommend you add Night of Wilderness into your deck, one or two would be fine. The passive healing for just 1 gauge would be really useful. Also, no reason to use 3x Thunder Devastation, 2 should be enough IMO. You don't need to -2 yourself three times to win, and more often than not, you'd only need one. Try replacing Griffin with Armorknight Gargoyle, though lackluster stats, the 3 crit (which you want for Griffin for attacking a center-less opponent) and it being a size one, letting it be soul for Cerberus, also fighting alongside Cerberus, makes it a really good card. Finally, I recommend not to use Survival Chance; it's too situational when I was testing. An extra Battle Aura Circle and another Drill Bunker could raise both your offense and defense in your deck. Overall, this is what I recommend:

-4 Armorknight Griffin, -1 Thunder Devastation, -2 Survival Chance

+3 Armorknight Gargoyle, +2 Night of Wilderness, +1 Drill Bunker!!, +1 Battle Aura Circle