Talk:Gameplay/@comment-16566229-20140113193651/@comment-16566229-20140113233704

Punisher was basically a once every couple of game things, but it really added up, just from psycological pressure alone. Because it meant that when the game hit past turn 2-3, the Danger World player had to keep something in centre just out of security, unless they could get total field dominance quickly. And even then.

Drill Bunker, whilst probably going to work better in other match-ups is not something I liked against Dragon World because of Punisher Risk. It might sounds like I'm being overly paranoid about it, but... It's a strong enough presence for it to matter to me.

I may have been playing the game entirely wrong, but I still need to test stuff for later. I do have to admit that Danger Zone are pretty damn good at holding the centre though. That 8k DEF Size 2, and Cerebus if needs be... pretty damn tasty.