User blog comment:SaiScott95/SaiScott95's Armorknight Deck (Danger World)/@comment-203.219.214.245-20140130073039/@comment-1755882-20140131172136

I find it hilarious that you say we can't really determine what staples are right now, because you literally just said that Armor Reuse "performs too well to run at less than 2". And Tyrant...I...it doesn't matter how many options your deck. It doesn't mean anything if it can't get them often enough. Giving yourself additional options and counters is something that - unless the meta is completely conquered by a single deck and you need to make sure you have a counter - comes second to making your deck consistent and good. I absolutely despise using this as an excuse for anything, but personal preference is the only real reason in this game (currently) to make your deck be less consistent and more techs for the sake of being less "one-sided" and "predictable". There is no such thing as a hard counter in this game at this point, and any soft counters are able to be played around without your deck losing focus. If your opponent is running cards or making plays they would not otherwise make due to your deck, then that is a good thing.