User blog comment:Buddyfight Unified Universe/Animated Buddyfight Tutorials, Tournaments and Prizes/@comment-24699797-20160130142229/@comment-26290163-20160130184635

Thanks for taking the time to give feedback, it's so important to what I'm trying to accomplish. And I agree. When I first started the project, it was my belief that I would have to do a Power Point style presentation and not be able to incorporate animation.

That changed do to some circumstances, so what is in the promo is a lot of "Playing Around" to see what I could do. One of my faults is continually messing with something way past where it needs to be because I find something new I can do.

The first tutorial I am working on doesn't even have the 3D body of the Card and Custom Sleeves with my Logo on them right now and I am planning on simply dropping cards here or there, especiially since the Tutorials, unlike the Promo, will have Voice Over Work to explain things, and having constant motion is too distracting. I will pop things in here or there for attention grabbing, but if it takes away from understanding the Tutorial, it has negatively affected the entire purpose, which is to make some of the rules Players would like clarity on, and new players (especially the 9 year old age) be able to approach the game with creativity and confidence, instead of fear of making a wrong move.

I know I will never make perfect videos, but the more input from people who actually take time to say something, the more I have to go on. Kota mentioned the interest in a Comprehensive Set of Rules like Vaguard has and Buddyfight lacks which has already prompted work on that to coincide with the Videos at times. For instance, as someone is reading the Detailed Rules I come up with, there will be relevant links to either Tutorials that then show what they've just read, or Power Point Type Presentations that aren't even Tutorials, but just add a bit of Visual Clarification.

As I have discussed things with them, they readily acknowledge that their Detailed Rules are written in ways that confuse the issue at times. Especially their use of one word to mean more than one thing, as with Play Timing's which is the crux of the game itself. They've been kind enough to read my scipt for the first Tutorial and check out the Promo and follow them, stating that they think it will help people, and hoping it does. Then there are people who disagree with a concept I think the rules are saying that help me tremendously. I know I can be wrong at any point in the process, as can anyone at Bushiroad as well.

So, I've downloaded links other people post from emails and correspondence and align them with mine to see if there are any discrepencies. I was wrong on a huge issue recently. Thankfully, people pointed it out and I contacted my main source at Bushiroad who confirmed that I was wrong and gave me a completely new term for the Detailed Rules which changed everything for me. I sent a modified Diagram of the Play Timings to them from the Rules, using the new terms they gave and they'e been looking at it.

The last thing about the animation that may pertain to what you have said is that I've actually been able to add fully animated characters now. While they are only shown briefly (like when the cards rest to attack, you see a gangly kid look like he is swinging a sword, I am trying to make unique selections to represent Each World.  This can help draw in viewers, as they are in a different video being introduced.

Since Katana World will be the Primary World used in the First Tutorial, I designed a Custom Playmat with their Colors. I may let people vote between a few choices on who gets to represent a World if there is enough interest, but I think their main role will be Fan Fiction Videos separate from the Tutorials where people can connect with them since they will have unique voices, looks, etc...

Sorry if the reply went too long, I can get carried away, but it is what it is. If Raijin sees this, he will probably be shocked that I haven't bolded any words. So, I am adapting..., but I'll always be me, and never be able to interest or help everyone.

But things like your feedback go a long way to helping me help a larger audience.

Thanks and best to you! Feel free to give feedback on any Video I put up, including my other channel that just has impromptu Tutorials on Sims and loading them on Windows and Mac. It took me a while to get a reasonable way to load BF Area on a Mac that is costless, and while the initial videos had to be done quickly, they will be redone, and I will add more on how to create things like Custom Sleeves and Playmats for BF Area in an easy way.

Have a great weekend!