Talk:Episode 26: Challenge From Legend World!/@comment-24737876-20140612110512/@comment-25060520-20140614055911

Well, look at it from this perspective TGAdavid.

You're asking for a total of 5 cards in order to run over 1.

-2 in the form of the Dark and Light Knights.

-2 in the form of Asmodai and his discard cost.

-1 in the form of De Guaita Crush Knuckle (along with 3 gauge).

During this time, an Ancient World player can:

-Use Ice Bullet, negating the link attack at the cost of one life.

-Play Spartand, at the cost of 3 gauge. (and trust me, Ancient World has much better gauging options than Magic World does).

-If the Promo Card becomes accessible, Outrage can stop your combo at any point in the chain.

That's not a very good tradeoff for the Magic World Player. Now, as an Ancient World player, I'm the first one to point out that it's not as oppressive of a deck as some make it out to be, and I agree that there are definitely holes that need to be fixed in the deck, but I don't see how the combo that you've outlined is in any shape or form realistic. If you could draw those exact 5 cards, imagine what Ancient World could do with 5 cards. Actually, let me give you an example

Turn 1 (First Turn, only one attack allowed), Cards In Hand: Duel Seigar, Evil Crusher, Evil Crusher, Rise and Fall of Dragons, Forbolka, Random Card

-Charge Random Card, draw another, what you draw is irrelevant.

-Pay 3 gauge (gauge now at 0), call Duel Seigar.

-Use Rise and Fall of Dragons as well as Forbolka, gauge now at 6.

-Swing in for 2 damage. Opponent at 8 life.

-Final Phase, double Evil Crusher, 8 damage, opponent loses.