Talk:Jackknife "Dispersal"/@comment-4167259-20140317101201

6000 power: Decent (2/4). Good enough to blast through Bronze Shield, but misses out on most Size 2 Duel Dragons and Geronimo.

5000 defense: Decent (2/4). It has Soul Guard, but resisting 4K power Size 1s from Dragon World and Magic World is a nice way to conserve soul and force Size 2s to attack it.

Call Cost and Ability: Good (3/4). Soul Guard helps offset the -1 if you evolve directly from your hand. One gauge is standard fare for the base stats (11K power+defense, 3 crit), and conditional penetrate is okay since playing with Gargantua Punisher and an Item requires you to keep the center open anyway. That said, it's counterintuitive with Dragonic Punisher because it doesn't check either player's center, which is a shame because the Soul Guard would have been more relevant on defending  the player rather than ensure Jack survives an extra attack.

Overall: Decent (2/4). Decent stats, good ability. Penetrate 3 coming from 6K attack is okay, but Thunderstorm trumps Dispersal in terms of efficiency--just pay 2 life and attack the player. Plus the 6K defense of Thunderstorm really goes a long way into conserving Soul Guard. Still usable, but with both evolutions easily available as TD promos, I would rather use up deckspace for more copies of Thunderstorm.