User blog comment:Buddyfight Unified Universe/Contest Over, Close on Absolute Sword for Many/@comment-26290163-20160204121810

Thanks to everyone who entered the discussion. It contributed a lot to how I will approach things in the future and also was helpful in my discussions with Bushiroad. Many of you were in the right line of thinking, but there were difficult hiccups to overcome, some just by simple double meaning words in the rules.

However, headway is being made with Bushiroad in regards to wording.

I finally got some new terms that clear things up on the inner working of a Play Timing that had been messing with many people, not the least myself. They had been using the term "Play Timing" to refer to more than one idea as many know, which isn't the only term that has happened with. They've been very gracious, though, in looking at my Modified Diagram of their Play Timing and giving me their take.

While the 1st ability is not any of the 3, and treated as a normal Impact, the 2nd ability was more interesting. Many answers and thinking for it ran along the same lines as the final answer I got from them. While the 2nd Ability is not technically "Continuous", it "applies a continuous ability that will trigger when the condition is met (that is if your life would become 0)."

As you can see below, this looks much like the Abilities/Other Section after Items with Defense when it talks about cards that have conditinal text like "When...is destroyed", "When damage is dealt", When this card enter the field....















Thanks again to all who played.