Talk:Turbulent Warlord Dragon, Barlbatzz Dragoroyale/@comment-33027141-20180122011430/@comment-1755882-20180123110633

sure, it cant be rested, but in the last few months there's been a huge expansion of defensive options. Stand prevention, monsters that can't be destroyed period for a turn, attack phase enders, cards like Dragotrap that just stop attacking, reduction of all attack damage, and crit reducers. And there's also been an expansion of decks that are capable of bouncing TE monsters even when Sandcastle is set up.

But its not just that. its the big investment this card takes to drop, the AWFUL timing on its Great Overturn (being forced to do it at start of attack phase means its very easy for the Great Overturn to be completely wasted by you running into one of those counters, while other Overturn Batzz cards can save their Overturn if they get hit by Weiterstadt or Dragotrap or whatever), and its size. Then there's the fact that its damage output is actually worse than what current exists. Realistically, it caps at about 18 damage, and achieving that requires the use of a 1 crit weapon. Corps Leader, on the other hand, is going to hit that number basically every time, before any external crit buffs, and its usually htiting for more.

So, defensive methods these days actually want you to be attacking more and take advantage of your overall damage being more spread out, which this card does while having a lower damage output than a Batzz that hits with high crit attacks allowing it to get past the strengths of current defensive tactics.

That said, it COULD still see some niche competitive play just because Great Overturn can be used in the same game as Overturn, which can be nice if you have to use, say, Miserea's Overturn. But even that seems unlikely because of the cost of needing to kill an existing Batzz on the board (which brings its overall cost to about 5 gauge) and it not playing well with the established deck, while also not bringing anything worth playing it for of its own.