User blog comment:Seal To End All/Salty Seal ; WHY IS THERE SO MUCH OVERSUPPORT - Dragon World/@comment-5480547-20140330140553

Dragon World has tons of support, right?...

So? So what?

Out of their 6 impacts, only half are viable, and one of the viable ones are archtype restricted.

They have tons of monsters and spells, but they're split. You can't use non-Jackknife size 2s in a Jackknife deck effectively in a 52 card deck. You can't use Dragon Knights in Armordragon decks, because they lack support with the songs, Dragoenergy/Wrath of Dragon/Astral Force. The same applies vice versa, you can't effectively use Armordragons in Dragon Knight decks.

Of course, Dragon Knights and Jackknifes can't be fixed either.

They have a ton of cards, but only a percentage are viable. Let's compare it to other worlds:

Danger World - Most monsters are viable, giving you over thousands of viable monster combinations in your lineup. The spells and impacts are really flexible too, though not the items. You can choose to make a deck based on the item prowess of Danger World, probably Armorknights, or a mix between Armorknights and Duel Dragons, because there are only a few archtype restrictions. You could also use an itemless deck, focusing on the defense and offense of any Danger World monster. Armorknights with Cerberus and Armor Reuse for the center supertank, or even Golem, or Duel Dragons with the 2 soul counterattack Demongodol, and good 6000/7000 defenses with Duel Law for size 2s, and a size 3 10k/10k.

Magic World - You have tons of monsters and spells. Choose between Wizards or 72 Pillars. Either would be really strong. The power from cards like Devil's Advantage, the new monster (dunno the name), Noisy Dance Room, Diablocial Hardcore, etc. makes 72 Pillars deadly, while Kosher, some cards unrevealed so far, and the very strong My Grandfather Clock gives the sustained strength, yet high potential damage of Wizards. Spells that work in both are very strong and versatile, such as the Pot-of-Greed-like-card, Nice One!, Holy Moley, Solomon Shield, Magical Goodbye, Abra Kadabra, and others.

Katana World - The YOLO-ish function of Skull Warriors, or the capitalization-of-mistakes of Katana world can be very flexible. Though, with the lack of revealed cards, I can't say much.