User blog comment:Otakon7/Otakon7's Buddyfight Simulator/@comment-33027141-20180802013748

There's a problem I've seen that might effect how Oni Assassins play. I fought an Oni user, and I was able to see specific cards they soul charged face down into their monsters and items. I told them about it after the match, but throughout the game I was ab;e to predict their movements, which blocks much of the attribute's potential. I knew when they were going to drop an Ibuki or an Under the Table, and played around it. This problem limits the attribute's capability if the opponent can read the action log, and while it only really affects a single attribute, it's still something that I think needs to be addressed for fair play.