Thread:Kota1908/@comment-26290163-20160210122940/@comment-26290163-20160219043232

Thanks for the feedback. Two types right now. Both of them function as Deck Boxes and Shufflers. As all the Poker Card Shuffles can rip the sleeves like mad, and I couldn't find anything that looked promising, I went to work on two concepts.

One of my sons has problems sometimes with his hands when doing nearly 10 shuffles between games. The first box allows the user to simply cut their deck in half (each side will hold 75 cards so nothing needs to be exact) and place them in their box. The sleeves are guided by small separators to keep them apart, though I want to allow for the possibility of slightly more than one sleeve to go into one slot to keep the integrity of normal human shuffles together.

As a hobby magician, I know how the "perfect" shuffle works and want to keep that at bay. That's part of my problem with sims. In regular matches, there is bound to be some clumping every now and again unless someone is purposely trying to order their deck.

Anyway, the box is simply turned over, the other half of the deck is placed in that side, but the slots that allow the cards to slide in are equally spaced from the other side so they cannot hit one another. The bottom opens and voila. That one is for those who only want the ease of dropping the cards and have problems with physical limitations or simply aren't used to shuffling.

The other deck box is more like what you are talking about. It would work by a loading mechanism where the entire deck is placed inside the "core" which has similar separators for each card.

The Core is typical in design to the other box as far as how it actually shuffles, but has moving parts. Instead of needing to manually place the cards in every time, you would place them in once.

After that, this is what would happen.

1. A button is depressed and the core splits into two segments with an upper and lower chamber.

2. The lower chamber, then extends out away from the upper chamber.

3. This allows the upper chamber to drop into where the lower chamber previously was.

4. The 1st lower chamber then comes back to the box completing a shuffle.

The user would simply need to press the button as many times as they want to shuffle and then take the cards out.

As of now, this one would probably be the most wanted one as it is simply loading and pressing.

I am debating on whether to have the levels continually shoot out the same way, or go out in three consective ways, North, West, East. The fine tuning will be about not allowing for easy cheating. It will just come down to field testing.

Then, I have to figure out how to project the number of cards for Luminizing;)