User blog:XrosHearts/World Creation Contest - Round 2 Voting

< World Creation Contest

So this page here is for the Round 2 Voting.

Remember that Round 2 worlds must have cards to make a deck.

Below will be the list of "cards" already submitted, and creators can comment below with the cards they are adding to their worlds.

Same rules for voting apply as round 1:

No voting for any of your own worlds

Rank your top 3 fave worlds and focus mainly on the cards please.

Please do not vote for worlds that have yet to have enough cards for a deck (the bare minimum to make 1 deck is 13)


 * -|Astro World = Made by AtareVanguard1

Mars General, Variares Power 6000 Defense 5000 Size ? Critcal 3 Call cost 2 gauge, when this card enters the field lower the size of your monsters by 1 and deal 1 damage to your opponent Slashing Demon, Iforani
 * -|Sōsa World = Made by Guardian Fira

Size 1

Power: 3000. Crit: 2. Defense: 2000

Skill: [ACT]: You can select 1 Monster or Item on your Field with a Keyword. Then select a Monster or Item on your opponents Field with the same Keyword. Destroy both targets and gain 1 Gauge.
 * -|Mythology World = Made by Peek

Legendary Shield, Aegis

Power:0 Critical:0 Defense:6000

[Equip Cost][Pay 2 Gauge] [Double Equip](If you have equipped this weapon you may equip another weapon)

God of The Seas, Poseidon [Call Cost][Pay 2 gauge]

Power:6000 Critical:3 Defense:5000

"Tidal Surge" When this card enters the field, you may destroy a size 2 or less monster.
 * -|Bug World = Made by Janiwolf

Ultra Killer Beetle Megajaw Size 3 Power 6000 Crit 2 Defense 5000 Call cost pay 2 gauge Act Bite of bug When this card is on field Your Opponet Can only Cast only one spell or impact per turn.

Hunter Spider Size 1 2000 power 2 crit 1000 defense Call cost Pay 1 gauge and you may 1 put Arachnid From your hand into this card's soul Act net of Hunter When this Card is on field your opponet can only attack once per turn Soulguard
 * -|Gadget World = Made by Otakon7

Name: Gear Change

Type: Spell Effect: [Counter] Choose an <> and until the end of this turn, switch it's DEF and POW values and give it Counterattack.

Name: Growth Beam Type: Spell Effect: [Cast Cost] Pay 1 Gauge. [Counter] Choose a monster on the field, increase it's size by 1.

Name: Super Engine Fuel - Type "C" Type: Spell Effect: Choose a monster on the field, until the end of turn, increase it's critical by 2.

Name: Captain Rustbeard Flavor: "It's a pirate's life for me!" Size 1 POW: 5000, Crit: 2, DEF: 1000 Sky Pirate When this card destroys your opponent's monster by battle, place that card into this monster's Soul. [ACT] You can discard all this card's soul. If you do, draw 1 card for each discarded card. [SoulGuard]

Master Mechanic, Sacher Flavor: "Sure, I can help." Size 1 POW: 2000, Crit: 2, DEF: 6000 Engineer [ACT] "Juice up" You may [Rest] this card. If you do, add the top card of your deck to you Gauge.


 * -|Sovereign World = Made by PotatoBlaster

First Emperor, Sargon the Great

Size 2

<>

0/1c/1000

Call Cost: Pay three gauge and discard one Emperor card.

Auto: When this unit is called, choose one of your opponent's monsters, and this card gains power equal to the target's defense, defense equal to the target's power, and crit equal to the target. (Say, you pick thousand rapier, Sargon would be 1000/3/6000) (Fails if enemy has no monster)

Dictator's Order

Spell

<>

Cost: 1 gauge

Counter: When your opponent casts a spell, if you have an Emperor card on your field, negate that spell.

Guillotine

Spell

<>

Cost: 1 gauge and 1 life

Counter: If you have an Emperor card on your field, choose one of your opponent's monsters, destroy it, and deal 1 damage to your enemy.
 * -|Abyss World = Made by Blacklion65

Dragon of the abyss, Hydranoid Size: 2 Power: 6000 Critical: 1 Defense: 3000 World: Abyss World Attribute: Wild dragon / Abyss Ability / Effect: [Call cost] [Pay 2 gauge]. "Hidden Wave" Once per turn if this card would be destroyed, it is not. "Crushing Wave" When you call this unit, you can destroy 1 monster on the field.

Riptide lurker Size: 1 Power: 1000 Critical: 1 Defense: 1000 World: Abyss World Attribute: Wild dragon / Abyss Ability / Effect: "Hidden Shadow" This card can attack your opponent even if there is a monster in your opponent's center.

Golden Trident Type: Item Power: 1000 Critical: 1 World: Abyss world Ability / Effect: [Equip Cost] [1 Gauge] "Hidden Shadow" This card can attack your opponent even if there is a monster in your opponent's center.

Aqua spirit Size: 0 Power: 1000 Critical: 1 Defense: 1000 World: Abyss World Attribute: Abyss Ability / Effect: "Abyss rebirth" if this card is destroyed by a card effect, you can return it to your hand.

Blue Wave guardian, Abyss-drive Dragon Size: 3 power: 7000 Critical: 2 Defense: 3000 World: Abyss World Attribute: Wild dragon / Abyss Ability / Effect: [Call cost] [Pay 3 gauge and destroy 1 monster you control]. "Hidden Wave" Once per turn if this card would be destroyed, it is not. "Crushing Wave" When you call this unit, you can destroy 1 monster on the field. Double Attack.

Sea spirit Size: 0 Power: 1000 Critical: 1 Defense: 1000 World: Abyss World Attribute: Abyss Ability / Effect: "Hidden Wave" Once per turn if this card would be destroyed, it is not.

Blue Storm Guardian, Abyss-drive Dragon Size: 3 power: 9000 Critical: 3 Defense: 3000 World: Abyss World Attribute: Wild dragon / Abyss Ability / Effect: [Call cost] [Pay 3 gauge and destroy 1 "Blue Wave guardian, Abyss-drive Dragon" on the field]. "Hidden Wave" Once per turn if this card would be destroyed, it is not. "Crushing Wave" When you call this unit, you can destroy 1 monster on the field. Double Attack. "Abyss Storm" When this card attacks your opponent discards a card or this unit gains 1 Critical.
 * -|Spirit World = Made by Tagion

"Key to Alma"

Type: Item.       0 Power / 0 Critical / 0 Defense

Effect: Cast Cost:[Pay 2 Gauge and set 3 cards facedown from the top of your deck.] This card cannot be destroyed. You cannot call monsters to the centre. At the end of the Final Phase of your opponent's turn, place one card that was set facedown by this effect to the Drop Zone. When you have no cards set facedown by this effect, put this card into the Drop Zone.

- [Counter] "Spiritual Possession" Act: [Pay 1 Gauge and place this card into the Soul of one card on the field.]  You gain the Power, Critical, Defense, Size and all effects of the card in whose Soul this card is in. If that card is removed from the field, equip this card without paying its Cast Cost, and you lose all effects gained. You can only use "Spiritual Possession" once per turn.

Firm Believer!

Size 1  Power 3000/Crit 2/Defense 4000     

Effect: If this card has your <Alma> Weapon in its soul, this card gains Power +2000, [Move] and [Spirit Attack 1].

Maiden of Power

Size 2  Power 6000/Crit 1/Defense 5000

Effect: Call Cost [Pay 1 Gauge] When this card has an item with <Alma>, this card's Size becomes 1 and gains Power -2000. If the card that has <Alma> is yours, you gain Power +2000 and [Double Attack]

Preparing the Ceremony

Spell   <Miko> <Spirits>

Effect: Cast Cost: [Discard two <Miko> or two <Spirits> from your hand] You can only activate this card if you have no cards set facedown. Search your deck for up to 1 <Alma> Item and add it to your hand. Shuffle your deck, and then add one card to the Gauge from the top of your deck. You can only activate "Preparing the Ceremony" once per turn.

Spirit of Protection, Aegis

Size 1 Power 0/Crit 1/ Defense 6000     <Spirits> <Weapon>

Effect: If you have an <Alma> in the soul of an Item card equipped to your opponent, this card gains [Move].

Spirit of Victory, Sigfreid

Size 2  Power 4000/Crit 2/Defense 5000    <Spirits> <Hero>

Effect: Call Cost [Pay 1 Gauge]. If you have an <Alma> in the Soul of a Size 2 or less Monster, your Size becomes 0, and this card gains Critical +2.

Spirit-Exorcist Sword, Jyuten

Type: Item. <Alma> <Battle Aura> <Spirit World>    0 Power / 0 Critical / 0 Defense

Flavour: ''Advice! You can use Spiritual Possession to possess one monster of your opponent's field, then Counter Soul Exorcist Vacuum by possessing another card, destroying two cards in one go!''

Effect: Cast Cost [Send one facedown card on your field to the Drop Zone] This card can only be equipped if you have an <Alma> item in the Soul of another card on your opponent's field. All the Power, Critical, Defense and effects you gained from "Key of Alma" are instead given to this card as long as you are equipped to it. If Key of Alma would be equipped to you, return this card to your hand.

- "Soul Exorcism Vacuum" - This card must attack an Opponent's monster with an <Alma> in the soul, if any. After that, you may pay 1 Gauge. if you do, destroy one card with an <Alma> in its soul on the field.

Shrine Miko of the Winds, Sephry - "Get over there!"

Size 1  Power 5000/Crit 1/Defense 2000 <Miko>

Effect: "Free Spirit!" When you call this card, you can move one <Alma> from the Soul of one card into the Soul of another. You can only use "Free Spirit" once per turn.

Shrine Miko of Gensokyo, Reimu Hakurei - "Do I really need to be here? This isn't a Youkai Incident. Well, if you're willing to fill my donation box..."

Size 3  Power 7000/Crit 2/Defense 6000 <Miko> <Touhou>

Effect: Call Cost [Pay 2 Gauge]. "Float out of Reality" If you have a Size of 1 or more, your Size becomes 0.

- "Spirit Sign, Fantasy Seal!" - [Pay 3 Gauge] You can only activate this card if you are attacked while you control an <Alma> item and your life is 3 or less. Put all of your opponent's items and cards to the Drop Zone.

Sweeping Ghost Whisperer - "While I prepare the Shrine for Ceremonies, the ghost told me all your secrets, like your dirty laundry or unclean toe nails."

Size 1  Power 2000/Crit 2/Defense 3000  <Miko>

Effect: When this card enters the field, add 2 cards to the Gauge.

Divine Spirit Medium, Fey - Her power to receive all Spirits, it's like a Gravity Beam, taking all in.

Size 2  Power 1000/Crit 3/Defense 1000 <Miko>

Effect: Call Cost [Pay 1 Gauge] When a card with <Alma> is removed from the field, place it into the Soul of this card. This card gains +2000 for each card in its Soul. [Soul Guard] [Lifelink 2]

Spirit of Greed, Avarice - "More, more more! Possess more!"

Size 1  Power 1000/Crit 1/Defense 3000 <Spirits>

Effect: When you move an <Alma> into the Soul of a Monster, draw 1 card.

Spirit of Wrath, Mars - "Stop using hard to destroy cards!"

Size 1  Power 2000/Crit 1/Defense 1000

Effect: "Anger Tornado" ACT: [Rest this Card] If an <Alma> controlled by you is in the Soul of a card with [Set], then you may pay the cost, if you do, deal 2 damage to your opponent! "Anger Tornado" cannot be used for the rest of the turn.

Spirit of Regret, You - "I shouldn't have played that card..." - You in a few moments...

Size 0  Power 1000/Crit 1/Defense 1000

Effect: [Counter] Act: [Pay 1 Gauge and send one facedown card to the Drop Zone] If you have an <Alma> item equipped, and your opponent activates an effect, you can discard this card. If you do, negate the effect of that card, and send an <Alma> item you control to the Soul of that card. You gain control of that card until the beginning of your Final Phase.
 * -|Experimental World = Made by Toad12284

Knife Hand Dragon, Melchio 6000/2/6000 (Size:3)

<Dragon/Hybrid>

[Call Cost: Pay 4 Gauge]

Skills: "Backslash Kill" : When this card destroys an opponent's monster, this card gains (Penterate), 2 Criticals for this battle and (Double Attack) for this turn

Lava Blasting Tiger 4000/2/3000 (Size: 2)

<Hybrid>

Flavor Text: "Hybrids are the future, but it may go wrong"

"Lavasplosion": When this card is placed in the left or right, destroy the monster in your opponent's center

(Penetrate)

Spells:

Experiment No.51: Teleportation Gene

<Gene>

[Cast Cost]: Pay 4 Gauge

- Give one of your monsters (Move) until the end of the game

Experiment No.86: Pain Injection

<Gene>

[Cast Cost]: Pay 3 Gauge

- Give one of your opponent's monster (Lifelink 2)

Items:

Unhygenic Syringe

Power: 5000 Critical:2

When this item destroys an opponent's monster, choose a <Gene> spell card from your drop zone and return it to your hand

Impact:

Mutation Fail

[Cast Cost]: Pay 5 Gauge

- You may only cast this card if your life is 5 or less, your opponent's drop zone is not empty and your opponent has at least one monster in his or her field

- Your opponent shows his or her hand and search for a monster card that is different from his or her monster's on the field and then discard that card from your opponent's hand, if the discarded card is size 2 or more, deal 4 damage t your opponent and deal 2 damage to yourself

A card:
 * -|2D World = Created by アゼム

Aliya of the Azure Bullet
Japanese name: のアリア

Size:2　／　Strike:2　／　Offense: 4000 　／　Defense: 3000 Type of card: Monster　　＜2D World＞ 《Female》 《Bullet》

Flavor Text:
 * ぎん！このヴァかあああああ！！　(レア)
 * Gin! You idiot! (R)

Abilities:

■ When this card enters the field, you may pay 1 gauge. If you do, teleports an opponent's monster on the field, and for that turn, this card cannot attack your opponent. The teleported card is returned to the field at the beginning of the final phase.
 * -|Heaven World = Made by Writer7

Weapons Twilight Bow, Noctilucent Power:0 Critical:0 Attribute:Defense, Weapon Flavour Text: Twilight, nor day, nor night [Equip Cost] Pay 1 Gauge [Counter]: You may [rest] this card, for this turn on of your monsters gains +2000 Defense, then choose on of your opponents monsters and it loses 1 critical!

Drizzle Bow, Stratus Power: 2000 Critical:0 Attribute:Weapon Flavour Text: Nice weather today, isn't it? [Act] You may Rest this card, choose one of your monsters and it gains +2000 power, it's returned to hand in the end phase.

Spells:

Blowing Winds Attribute: Great Bird, Wind Cast Cost: Pay 1 Gauge Flavour Text: I'm going to huff and puff [Counter] When one of your opponent monsters attacks a <<Great Bird>> you may pay the cost, for this battle switch the attack and defense of the attacking monster!

Miracle Light Attribute: Angel, Light Cast cost: Pay 2 Gauge Flavour Tekst: Hallelujah! Call 1 <<Angel>> From your Drop Zone, it gains +1000 Power!

Tornado Attribute: Wind Set Cast Cost: Discard 1 card from your hand Flavour text: Is that a cow? [Counter] When the stats of a monster changes, you may pay 1 gauge. Choose one of your monsters and it gains counterattack! Any monster destroyed with counterattack is send to the gauge instead.

Size 0 monsters:

Small Bird, Bee Hummingbird Power: 2000 Critical: 1 Defense: 1000 Attribute: Great Bird, Wind Flavour Text: You sure this is a great bird?

Size 1: Hunting Bird, Bald Eagle Power:1000 Critical:2 Defense:3000 Attribute:Great Bird,Wind Flavour Text: For glory, for freedom, for my world! When this card is called you may switch the attack and defense of one of your opponents monsters.

Wisdom Angel, Penemue Power: 3000 Critical: 2 Defense:1000 Flavour Tekst: If there is one thing I hate, it's stupidity. Alternative one: I'm surrounded by idiots. Attribute: Angel, Genius Curer of Stupidity: When an <Angel>> is called you may pay one gauge, draw 1 card. If it's an <<Angel>> you may reveal it and put it in your gauge and draw another card.

Size 2: Speed Diver, Peregrine Falcon Power:5000 Critcal:2 Defense:3000 Flavour: Nobody can be faster then me! Attribute: Great Bird, Wind Call Cost: 1 Gauge When this card attacks a monster who's attack is equal or less then this cards attack this card gains +1000 ATK and Penetrate!

Chaotic Angel, Samuel Power:4000 Critical:1 Defense:4000 Flavour Text: Who says angels have to be good? When an Angel is called you gain 1 Gauge.

Size 3 Sacred Messenger, Gabriel Power:7000 Critical:2 Defense:5000 Attribute: Angel, Light Flavour Text: I've got a package for you, two angels who are going to finish you off! Call Cost: Pay 2 Gauge and discard 1 card. Ultimate Light: If this card attacked, and it didn't inflict any damage to the opponent you may pay 2 Gauge, look at the top 4 cards of your deck and call up to 2 Angels without their <<Call Cost>> They get +1000 Power till end of turn.

Bird of Reincaration, Flaming Phoenix Power: 6000 Critical: 2 Defense: 6000 Flavour text: Burn in the flames! Call cost: Pay 3 Gauge and put the top card of your deck into this card. Counter: Inferno wall: If this card is attacks or is attacked by an opponents you may discard 1 <<Great Bird>> your opponents monster loses power and defense equal to that monster and this card get's counterattack! Soulguard.

Spells: Will of Strongest Attribute:Draw You may only cast this card if your opponent has a monster on the field Cast cost: pay 1 gauge Draw 2 cards. You may only cast Will of the strongest once per turn

Rise to the heavens Attribute:light [Counter] put the top 2 cards of your deck into the gauge.

Destructive Light Attribute:Light, destruction Flavour Text: Sorry, but you can't enter. Destroy one monster who's defense is higher then their attack.

Impact: Sacred technique, Heaven's reincarnation. Cast cost: Pay 3 gauge Destroy one monster in your opponents center and inflict damage to the opponent equal to it's critical. Then Look at the top 3 cards and superior call up to one < > and send the rest to the drop zone.

Monster Size 3 Terror of the Sky, Roc Attribute:Great Bird, Death. Power: 7000 Critical:2 Defense:6000 Call cost: Pay 2 Gauge If this card destroys a unit, you may draw 1 card Double attack.

Size 1 Night Beauty, Mocking Bird. Attribute:Great Bird, Wind Power:5000 Critical:1 Defense:1000 Flavor text: Suprised? I can sound just like you. [ACT]Copycat, choose 1 monster you control and one your opponent controls, your monsters power, critical and defense becomes equal to the opponents monster!
 * -|Circus World = Made by XrosHearts

Jokers:

Lord of The Revival, Xerzial

Size 2/Power: 4000/Defense: 5000/2/Joker

[Call Cost] Pay 2 Gauge & Put <<Joker>> from your drop zone into this card's soul. "Laughing Necromancy" When this card is destroyed call a size 2 or lower <<Joker>> from this card's soul.

Spiritual Joker

Size 2/Power: 3000/Defense: 5000/1/Joker

[Call Cost] [Discard a card & Pay 1 Life] "Collective Minds" You may pay 1 guage and search a card from your deck and put it into this card's soul [Soul Call] (You may call a monster or equip an item from this card's soul by paying the Call Cost or Equip cost)

Jester Mask

Item/Power: 0/1/Joker

[Equip Cost] Pay 1 gauge.

"Soul Exchange" You may use soul to pay for the [Call Cost], [Cast Cost], or [Equip Cost] of any Circus World card.

Preformers:

Box of Wonders

Item/Power:0/0/Preformer

[Equip Cost] [Pay 3 Gauge]

This card cannot be destroyed by your opponent's effects.

At the beginning of every turn you may put the top card of your deck into this card's soul.

When you reach 0 Life, you may Destroy this card and for every that was inthis card's soul you gain 1 Life. You can only gain a max of 5 life with this effect.

Fire Juggler

Size 1/Power: 5000/Defense: 0/3/Preformer

At the end of the turn this is called move this monster into another card's Soul.