Thread:Buddyfight Unified Universe/@comment-26290163-20160308075810

Hello all,

Just a quick heads up. Even though the English site doesn't have the Official Detailed Rules Ver 2.1 like the regular site does, the Final Phase is pretty much what most probably figured it would be.

I will have diagrams that show the Play Timings and Beginning and End of Phase processing for all 4 Phases to post later, but for now, the Final Phase looks just like the Attack Phase, with the exception of Move.

Even though only the Japanese Promo has a situational Double Attack, that section is still there, as well as having the 1 Counter per fighter rule in the Battle Play Timing. So just Process the Beginning of Phase Effects like normal (Turn Player, then Non-Turn if needed) skip the Move part of the Attack Phase and then from there it's the same Timings, etc...until the end when you process End of Turn Effects, etc...

Of course, it's always easier to see a diagram and enough people have asked for comprehensive written rules that I am doing those, with printable diagrams for the different Play Timings and Abilities along with the animated videos. But I'll try to get at least a good flowchart together soon. It won't be the finished version, but should be enough for many players to build and play with.

Be well;) 