Talk:H Booster Set 1: Giga Future/@comment-6102960-20150403145653/@comment-839017-20150403183506

For the most part, I agree with what you're said, but our opinions on the RRR cards differ a bit. I agree outright that Orion is the best card to pull since it's so mandatory in Star decks, so its price will be high and it can be traded for a lot of cards you may need/want. Tenbu is pretty great due to its multi-world ability and Gael Khan effect, Orthos is outstanding, Ultimate Card Burn is a terrifying boss monster...But Drum the Future I don't agree on.

To explain a bit more, lets just refresh ourselves to the Future's specifics. It's stats are 11000/3/4000 on a Size 2, and it costs 2 gauge to call. And then, when it Link Attacks with the player, if that player has 5 or less life, they can pay a gauge and discard a card to make the attack immune to negation and its damage can't be reduced. This sounds amazing, but when I play Buddyfight, 9 times out of 10 the fight follows a specific formula. Namely, even games are essentially non-existent. Matches generally end with one player absolutely swimming in cards with most of their resources intact, and one player who simply got obliterated. Maybe this is different elsewhere, but when the vast majority of games I witness are completely one sided, Drum the Future doesn't have an opportunity to go off and end the game. If the DtF player is doing the dominating, it's basically an overcosted 3 crit card. If they're getting dominated, chances are their attack won't be enough to end the game. Being vulnerable to Death Grip and Pillar of Fire also sucks.

Moving onto the "stinkers" as you call them...I'm not sure if I'm willing to call any of the other RRR cards bad, per se. I'm personally fine with settling for average since I don't see too many outstanding problems with the remaining cards. Burning Fall, as you said, is easily the best of this group, though much stronger than you give it credit for. After all, he's a Death Sickle Dragon with 2000 lower total stats but what amounts to an Eternal Soulguard if the opponent can't destroy it quick enough.

Gang the King can be a surprise play to make opponents regret what they've done. For example, calling Gang to the field when an opponent playing Dragon World has a monster in the center. He's less a card to rely on for pushes and staying powerand moreso one to punish an opponents questionable plays.

Captain Answer is...Okay yeah he honestly could be better. At the same time, 5000/2/4000 is a very good stat distribution for Transform, and the existence of Justice Will Prevail means he's surpisingly capable of walling. Plus with possible Double Attacks, he's quite capable of clearing fields by himself, which can combo into Hero Climax.