Talk:Dungeon World/@comment-5425938-20140123035001/@comment-24019770-20140201160828

This game rocks! I am defenitly (misspell) looking forward to this world! I personally think it'll use chance discard such as effects that have to do with paying gauge or discarding the top card, then gaining effects off certain card types. Maybe even effects that activate off of life loss. What about traps that activate during certain conditions, like ": When your opponent draws a card, if they have five or more cards in their hand, you can nullify one attack this turn be paying three gauge.