User blog:Marc Reuben Cuento/PROBABILITY AND DECKBUILDING PART ONE

As in many card games, both gambling and hobby gaming, having a basic grasp of probabilities can help you make decisions. What cards have you drawn? What cards are still remaining in the deck? What are the chances that the next draw will give me the desired card? This blog aims to give some quick stats for different deck configurations to suit different playstyles.

This first part will focus on Monsters, the bread and butter of Buddyfight. To win the game, you have to deal damage, and monsters can become a constant source of pain if left unchecked. Conversely, to avoid losing the game, you have to keep opposing monsters in check by attacking and destroying them. Therefore, it's important to have enough of them in your deck to keep a steady flow of attackers (and defenders) coming.

The first stat I'll present is a very balanced ratio for late-game builds:

Late-Game 15 / 9 / 3 *


 * (Size 1 / Size 2 / Size 3 -- the blog will follow this format when referring to ratios from now on)

This was a commonly seen ratio when the game first came out, and the power of Size 3s was overestimated.

This ratio yields the following percentages:

Chance of drawing at least one Size 1 in your opening hand: 35%

Chance of drawing at least one Size 2 in your opening hand: 21%

Chance of drawing at least one Size 3 in your opening hand: 7%

Chance of drawing at least one monster of any size in your opening hand: 63%

Early-Game 16/ 9 / 0

This is ratio that fast-hitting decks use, and something Magic World could benefit a lot from. The sheer number of Size 1s allows the player to fill all three spaces with Size 1s while holding a Gunrod. This  is a potent formation unique to Magic World that maximizes attack power and damage output.

This ratio yields the following percentages:

Chance of drawing at least one Size 1 in your opening hand: 37%

Chance of drawing at least one Size 2 in your opening hand: 21%

Chance of drawing at least one monster of any size in your opening hand: 58%, but after a charge and draw or a normal draw, this increases to 60%.


 * * * to be continued * * *