User blog comment:InvictusKris/The Invictus "A": Hundred Assault (Danger World, Armorknight)/@comment-15239677-20150904050710/@comment-25600444-20150904161211

The things with Armorknights is that we can apply pressure and keep the pressure building every turn. We essentially simultaneously wear down our opponent's options while building our key cards.

As for Batt;e Spirit Unite, it's great defensively. For Naga, think of it like this. I block an Item from my opponent via it's effect. They try to attack it? I cast it and it has 7000 Defence. Same deal for Iblis if I need to go defensive with it. That's the nice thing of a buff that works for the turn rather then the battle.

Also, don't forget Armor Reuse can recover a Gargoyle so that's another 4 nulls there.

The thing about the Weapon reliance is that it's Danger, or at least Armorknights, biggest flaw. If you don't have an Item, you're dead or REALLY falling behind. Simple as that

To cut down the Weapon reliance,

How about:

-1 Naga, -2 Gargoyle "A", -1 ArMoreD Gate!

+4 Battle Aura Circle

Gargoyle "A" is great null for Danger but it is a slow card. 2 seems fine.

1 less Naga isn't going to kill the deck and 3 should work fine alongside 4 Reuse.

For ArMoreD Gate!. If I don't want to build up the Soul of a card, it's dead in the hand so 3 is fine.

That seem fine to you?