User blog comment:RagingReaperMan/Making Decks: Need Help/@comment-25203073-20140824105807

If you're planning to play Adventurers, it is better to play Hybrid. It's better because it helps Orser Kleinz work its engine and also makes way for you to use Continue! For my hybrid deck, i places 2 Bladewing Phoenix for some waveclear and i placed 3 Fate Skeletons and 3 Mameshiba Cobalt. Size 0s work well in Hybrid because of Dragonblade Wielding, Sheila Vanna. Important Adventurer monsters would be Brave, Drum (Tank) Dancing Magician, Tetsuya, Missile Magician, Addrick (Burn, better that Ocker Glaiser cause damage is assured even if the attack is nullified.) and Orser Kleinz for excavation, gauge and draw power.

For spells, run all Mission Cards, 4 Form A Party, 3 Defeat Monsters and 3 Hot Springs. Run 4 Shalsanas because its a nullify. Run 3-4 Pillar of Fire because its a destruction spell. Run 3-4 Continues! because its really good and you're playing a Hybrid.

For items, play 3-4 Glory Seeker cause its really good. Soma sword is okay, but i dont run it because it's too expensive...

I run Dangerous Fuse too, and 1 Cecilia's spell disarm but its optional. No impacts because the monsters deal more damage.

Thats all.