User blog:Tachikaze Master/Fun Deck: Moya Burnout

So... Just yesterday I made a deck, that get's you as many life as possible. Well, ironically, this is the exact opposite of that. Here we go.

Summary
So, this deck's name is a shortcut for "Moyashite Burnout". Welp, the two words practically mean the same thing. Welp Moya sounds a bit more right IMO. I mean, see? Moya, Moye, Moe... err... Let's skip that...

Anyway, as the name suggests, this deck focuses on the exact opposite of my other deck. The other deck just gained life. This deck just burns all of your opponent's life.

If you heal, that makes you a step farthur from losing, but no closer to winning. In the other deck, the point was to heal, stall game, deal damage slowly (Or quickly depending on the situation), then win. This deck gets more agressive. Axia to burn everytime called, then use Magical Goodbye on him then deal another damage next turn. Burning Wand? It does the same thing for exchanging an attack. If your opponent has a supersize 3 monster in the center, it helps. *coughcoughAncientcough*



Ironically, while it should be the exact opposite, if this deck fights the other deck, I expect that this deck has a very, VERY high possibility to lose. I mean, the damage dealing is nowhere as consistent as the healing. Welp, running some Gambit might solve the problem by allowing it to spam Axia, but I can't find space for it.

Side Deck
Is my Side Deck too big? I'm not used to this :P

So, this is my Side Deck. I already explained Gambit, and for my S1s,, they might seem pointless at first look. But then again, see closely. Where in this deck has destroyers? Almost nothing can destroy a thing... Which is where these come in. The Knight combo can get up to 6/7 attack/defense. Even though all you have to do is destroy one and it won't activate, needless to say, this deck needs some cards that can "Posses the field".

This is my personal term. So, basically, usually visible cards in the field needs to be disposed of. But usually, it has to be by Sacrificing an attack, or VIA skill, making you pay costs. Nothing in this world is free. Remember. So, then what do you do? You make it that you can get rid of cards as cheap as possible. For example, a 1-crit attack. Usually a 1 crit attack is useless, and does little efficiency if attacking a player. But, if it attacks a monster? It can become a big plus. Depending on what that monster was. (A 3-crit monster? Powerhouse like Armorknight Medusa? A gauge tank like Arthur?) So, IMO, you need to keep control of the field so that you have more attacks, while absolutely destroying your opponent's. That's the key to win.

*Ahem* did we get off topic? Welp, going on, 57th Merlin is basically a must in any deck. It's a threat by being alive, and is a monster likely to be targeted right away. While Iris is for Weapon hate, and again, returning Axia. Nowadays Triple offensive is way too common. It needs to be cleared away. But well... Your opponent can just re-equip it the next turn so I guess it hardly matters :P I'd add it in a deck in where it has 2-gauge or more items, or Hero World decks. I mean, it's Hero World. there's transform, and ride. And all S1s in this deck has crappy offense. So getting rid of the defense, even for one turn, is good. And nowadays Sonic is popular. So I can use this to make my opponent waste a gauge. Even so, Iris is -1? And Andy doesn't even count? :P Welp there's the "You need both cards to make it work" thing but having only 2 Iris, and nowhere to spend the gauge on, it works.

Most of the time, Grandfather's clock ends up as dead draw, and doesn't find it's place here. But some decks might suffer heavilly because of this though..

Deus X Machina? It's to cut my opponent's recources. Let's say that my opponent was saving his shields for later. Then I suddenly cast all 4 Trans-flame in my hand, rest Burning wand 3 times, then cast this Ragnarork clone. Imagine your opponent's face :P Either way, this is only effective in some situations, so really, if put too many it ends up as dead draw.