Talk:S Special Series 1: Lost Dimension/@comment-11459250-20180908163819/@comment-11372432-20180909224035

These people likely gauge/discard the flag if they wind up drawing it after the opponent has had their first multi-attack turn. The more a game drags on, the less time you will be on Lost World and due to its nature, it needs a proper setup turn after it is used. It won’t really be getting that in late game.

So, in essense, treat the flag as a tech if it truly is one. Be okay with gauging it if it pops up late in the game. It is an alternative win condition, not your main one in that case, after all.

The only decks that should treat Lost World as their main wincon are ones that are really good at gathering resources, with a bonus to those that are fine with using another attribute entirely. The only one I see being able to do this consistently is Dimensional Dragons (which is kind of their point, really), but a few other decks can do it somewhat well like Blood Division.