User blog comment:Mcb172/Improved Flags?/@comment-32372672-20180222082525

I don't belive the new season will improve the classic flags (it'll probably be mostly Zwei and 100D) but I like the idea of special regular flags, been thinking of their possibility since Triple D.

Dragon: 7 cards, 12 life, no gauge (helps Dragon Knights and other low cost decks... since dragon doesn't have many draw spells but very good defense ones)

Danger: 8 cards, 5 life, 3 gauge (start at life break... demonic equip armorknights do their thing and compensate with the heal spells)

Magic: 6 cards, 10 life, 2 gauge You can't equip item cards but all cast costs are reduced by 1 (promotes more controly builds for wizards and pillars can worry less about gauge and sets, shades get free spells and only plagues are left out XP)

Katana: 6 cards, 15 life, no gauge (Katana has a life problem... as in they don't get enough back, spells mostly take it and no good ones to replenish it, gauge that they can do)

Dungeon: 6 cards, 9 life, 3 gauge (little tweak so it starts with one extra gauge... sometimes it's enough to change plays)

Legend: 6 cards, 8 life, 4 gauge (Legend becomes the Exec flag, they can setup their anti-meta strat better and use more costly spells sooner. The new defense spells make the lesser life not be much of an issue)

Ancient: 7 cards, 7 life, 2 gauge *all Lifelinks are reduced by 1 (can't really thing of something to help ancient other than reduce lifelinks since it's the one thing that connects all archetypes

Hero: 6 cards, 10 life, 2 gauge *you can't call size 3 or higher monsters but once per game you can pay 2 gauge to negate any damage (negating damage is not nullify or reduce, you will not receive that next damage period... hero is lacking really good shields at the moment and this promotes de less heavier size 0,1,2 builds... you can still trans, ride and station whatever size)

Star Dragon: 6 cards, 10 life, 2 gauge *can't use impacts and once per game you can pay 1 gauge to look at the top 5 cards of the deck, rearrange them and draw 1 (helps consistency a little and it's good for Cosmo Dragoons)

Darkness: 7 cards, 9 life, 1 gauge (little tweak to help with more setupish decks)