User blog comment:ArmorDragoWizardDrum/SDW Deck Help: URGENT!/@comment-25004901-20160125061804/@comment-27697921-20160125204010

Thanks for the response. Yes, I know that they have been incorrect. But humans are, so I decided to do something about it as well. I don't want to say what it is on a public board, but I have a way of checking on things. I will just say that this person who does communicate with me is incredibly sound in logic, had never contradicted themselves, only expanded explanations, and I have verified, that indeed, they are following my Video Tutorial Channel, through other sources, and approved my Tutorial for Automatic Abilities which I am almost done with.

I don't know what you mean by saying that their idea of a Play Timing is incorrect. Whether you are referring to my example of the fact that Casting Spells, Calling Monsters, or Equipping Items are all Play Timings, or something specific.

To make something clear, no, my contact has not s'''pecifically stated that the abilities we are talking about are Continuous. That's why I said I am going to send a specific email about this specific situation.'''

What they did do was show me phrases to look for and one of them is '''"When this card attacks/If this card attacks". I am saying that it is Continuous, because it says "Abilities which activate “when this card attacks/link attacks” and “when this card is attacked”will be resolved here as well." '''

Now, can their Detailed rules be off? Yes, like I mentioned earlier. I sent them an email last year that notified them of an error in their Official Detailed Rules that said a Turn Player could use an ACT ability in any Phase. I told them about people building decks around rules, and asked what would happen if I printed it off, brought it to NY at the Regionals, and used Return to the Underworld during the Attack Phase. If my opponent objected and called for a judge, I could show them their own rules, and what could they do?

They assured me that they got it to the right people to change it. They finally did. Way after the NY Regional was over and even the World Championship.

But my communication with them changed a long time ago.

To make something else clear, the reason that the Secret Swords I mentioned do not have any Abilities and are not Automatic even though some use "When" is because they are all based on Conditional Text. From the rules Section 4 on Abilities/Other after Item cards with Defense:

“When… is destroyed”, “When damage is dealt”, ”When this card enters the field”, etc.

You can use cards with the above conditions after they are met.

However, after fulfilling the above condition, if the following points are met, it is considered as choosing not to use that card.

・If a card that does not refer to this condition is played, and resolves during a non-[Counter] timing.

・The play timing that fulfilled the condition, or the play timing right after the condition was fulfilled ends.

・The phase that fulfilled the condition ends.

My contact did not point me to this, just told me what it was it their own words and did a better job of it. Then I reread the rules yet again and it certainly goes with it.

      And, which is entirely possible as I am now running on fumes with my youngest child, did you answer how Dungeon World can Link Attack with that many Automatic Ability Effects triggering at the same time? If they have the same language and Drum's card, how could they use more than one ability in a Play Timing? Or are you saying that if they do, they must only use one of the '''Auto Abilities in that Play Timing, and Process the others after? '''Of course, there are other examples from other worlds.

Their description of Automatic Ability processing in the Detailed Rules is basically just showing how to process Beginning and End of Phase effects within the same structure as a Play Timing, but with Priority being able to change based on what was Activated.

Using automatic abilities

2.1  .  When the stated situation occurs, automatic abilities will go into stand-by.

         2.1.1.The turn fighter chooses an automatic ability that is in stand-by.

When the effect chooses, choose any card stated in a public zone (field,

face up soul, drop zone) that fulfills all the conditions of the effect.

If chosen, go to 2.2.. If there are no automatic abilities to choose, go to 2.1.2..

        2.1.2.The non-turn fighter chooses an automatic ability that is in stand-by.

When the effect chooses, choose any card stated in a public zone (field, face up

soul, drop zone) that fulfills all the conditions of the effect.

If chosen, go to 2.2.. If there are no automatic abilities to choose, go to 2.4..

2.2 Timing to use a [Counter] by the fighter who did not choose to use an automatic ability occurs.

     2.2.1.The fighter who chose not to use an automatic ability may use an ability with [Counter] up to only once.

     2.2.2.★Rule Resolution★

     2.2.3.Should the fighter who chose not to use an automatic ability use a [Counter], that [Counter] activates and resolves.

     2.2.4.★Rule Resolution ★

2.3 Resolve the abilities from 2.1.1. or 2.1.2.

     2.3.1.All effects of the written text resolves. If the action can be chosen to proceed or not, choose to proceed with it or

not at this time.

      2.3.2. Should conditions be referred to by the effect, in the case that the conditions cannot be fulfilled, the effect that follows after the condition will not resolve.

2.4 ★Rule Resolution ★

If there are any automatic abilities still on stand-by, return to 2.1..3.1.If there are any automatic abilities still on stand-by, return to 2.1.."

Anway, on this thread, from now on, I'll stick to jus this situation from now on. I am right in the middle of writing to them about adding one more part to my Automatic Ability Tutorial, and addding this specific situation to it.

Again. Thanks for the feedback. Every thing is flawed, period. No one person, company, etc... knows it all. Together however, I hope things become clearer. That is the heart of the project I began with my oldest son and 2nd family at the local place in mind.