Talk:Undying Wise King, Count Dawn/@comment-34318882-20180505195806/@comment-25709953-20180506093247

This is incorrect. There's a couple of things here.

1) [Move] is not chainable.  It is a symbol skill that cannot have any abilities respond to it.  Thunder Knights, Stirring Halberd Dragon will have its ability to destroy the monster active at the next play timing.

This then falls to the next point of contention.

2) If it is the Thunder Knights' player's turn, then the ability to destroy will happen first.  If it is the Count Dawn's player's turn, then Count Dawn will be called first.  This is because both abilities proc at the same time, and the active player rule comes into effect here.

3) If Count Dawn is called before the destruction, Count Dawn's ability to save is not part of the chain.  Instead, the ability to sacrifice himself to save another card is its own timing because it is a replacement effect.