User blog:InvictusKris/Deck Blog: Springfest 2016 Deck Idea: Armorknights Art of Demon Slay!!!

Hello people of the wiki!!!

InvictusKris once more with yet another Deckblog, this time it's gonna be a long one, going over my potential deck for my local Springfest!

Introductions
So to start out with, my Springfest will be on June 19th in the UK, so we have (at this time) around 3 months to finish this deck.

So the overall idea (as of right now) is to Soul Ramp either Cradle or Aratogame to a point that the effects of Iblis, Black Drake etc. all activate resulting is the already decent monsters becoming even better.

Paradoxically, we do this by closing our Center with the Size 3s and delay our opponent, while slowly building our own resources until we go for the big play.

In-Depth Analysis
So this section will go over each and every card in the deck so far so I can give my views on why I use them.

Armorknight Iblis
The big guy himself, one of, if not the best, Size 3 Monsters in the game, Iblis is simply off the charts when it comes to the Cost vs. Power ratio. For 1 measly Gauge, you get a Size 3 with D.A. and a Top Deck Soulguard. What's more is that he can gain even more benefits when your Weapon is packing alot of Soul. There's simply no contest for why this card is included in every Armorknight Deck.

Armorknight Demon "A"
The Monsterous Demon has been reborn as the most Aggressive Monster Danger has ever created. By trading a measly 1000 Power and Defence, he allows any Weapon he's in the Soul of, for the cost of 1 Gauge, to stand up and strike once more. A psuedo Double Attack!!!

Not only that but he gains the unbelievable ability to Counter Demonic Equip into your Weapon, meaning you can, either in response to anything or after attacking twice with it, send into your Weapon, so he's can grant the effects straight away!!!

Truly an ability worthy of a Demon.

Armorknight Black Drake "A"
The Black Drake that is the Black Sheep of the "A" has taken his place on the battlefield. Drake is basically to act as a psuedo Size 0 once our Weapon has been built up. For crazy plays, you can potentially have 2 Black Drakes on the field alongside an Iblis or Demon to really put the pressure on the field.

Having Penetrate as well helps out nicely as well.

Armorknight Eagle "A"
The Paragon of Danger's Constitution! Eagle "A" grants a simple yet beautiful ability. If he's in the Soul of a Weapon, that weapon can no longer be destroyed or bounced back to the hand! All of the Item hates cards, Magic Bouncy-Castles deflate before the talons of Eagle "A"!!!

Obviously, his effect is perfect to protect your investments on Cradle. While the effect is pointless on Aratogame since it already has it, he still provides a soul for your other cards so there's that.

Size 0

Armorknight Naga
Naga is basically a double defensive card to be used against any Items. When an Item attack you, you play this to disable the majority of that weapon's offence, then this fills the Center Line to defend you from another attack.

If they have Penetrate, call it to the side.

If they have Spectral Strike? Well...... Let's move on.

Armorknight Cerberus "SD"
The puppy dog of hell is here to provide both offensive and defensive purposes. Either add him to an Armorknight's Soul to provide another Soulguard use or to provide further Offensive control via his effect. Note that his effect can trigger once PER attack. So all of our Double Attackers can, possibly, deal with monsters 4 times on the board for 2 Gauge.

Iblis is by far the best target for our pup but don't ignore Demon or Drake because of that advantage.

Omni Lords:


Ah, the fabled visitors from other worlds arrive on the scene to grant their powers to this deck. Let's see who and why thet are here.

Seventh Omni Earth Lord, Count Dawn
The vampire born to Legend World. Count is the perfect partner for a lot of things in our deck. His ability to revive for 1 Life is perfect for controlling our Life Breaks so that we can activate our spells and to use our "A" effects to add themselves to the Soul of our Items.

He even provides a nice handy sacrifice for Demon's Call Cost, better to lose 1 Life in most conditions then to lose a card in the hand.

Fifth Omni Dragon Lord, Crimson Drum
Hailing from Dragon World, the successor of Tenbu appears in his alternate form. His effect is a perfect partner for our playstyle. He frees up the Center for our Weapon to strike while keeping us safe from direct attacks by taking them himself. And let's not forget about

INV Third Omni Water Lord, Dark Miserea
Hailing form the dark Dungeons that exist within Yamigedo's stomach, the Dark Lord of Water rises to bring evil healings to Danger World. Dark Miserea is here in similar role to Crimson Drum but the method is different.

The ability to Move means it can make way for our weapon to strike while move back to protect us from our opponent's attacks. The added benefit of the Life Gain means we can delay our death for a little bit.

Infinite Armament, Dangerous Cradle
You can't really call this a Soul Ramp Deck without a Soul Ramp Weapon. And Cradle is the only Weapon for the job. At 5000 Power, it's decent enough to pierce through a majority of cards but the kicker is it's effect.

By paying 1 Gauge, you can add another Weapon to its Soul, giving it a Critical Boost equal to the newly Soul-ed Weapon's Critical. For Cradle, it's +1. For Aratogame, it's +3. You can easily transform your Cradle into a 5-7 Crit Weapon, ready to bare fangs against the enemy.

And as if that's not enough, it also gains Penetrate once it has 3 Souls. Not 3 Weapons. But any 3 Cards in its Soul.

Hundred Demons Spear, Aratogame
Aratogame is essentially a Weapon of Reliance over Aggression. Cradle's biggest weakness is Item Destruction unless it has Eagle "A" in the Soul. Even then, cards like INV/SD Tenbu or Loki can drain it's soul clean, leaving Cradle defenceless.

Aratogame is there to provide a solid foundation to build up from. The worse thing to expect is Magic World bouncing it back to you hand but it's a a minor inconvenience.

Another nice bonus is the 3 Crit is has. Perfect boost for Cradle.

Battle Aura Circle & Shredding Battle Wall
These spells are our standard Shield Spells. What more do I need to say?

Battle Spirit Unite
Hailed as the most effective Dragoenergy, Battle Spirit Unite is able to allow our monsters to completely wall an entire field for the turn. This is critical for this type of deck.



Armor Reuse
Simply amazing. This card is able to retrieve and add any Armorknight from our drop-zone to our hand. Essentially, this adds 4 more monsters to our deck.

You can, effectively, play with 8 Iblis-es if you wanted too!

Burst Deity Calling Ritual
I'm not gonna lie. I'm having some doubts about this card but the advantage of a 2 Draw you can play at any turn is amazing.

The big drawback is the cost. I feel it's a bit much. So this is something I'm gonna come to terms with eventually.

Dangerous REIZI
A key card for the strategy. REIZI allows to extend our Soul Ramp capabilities. The drawback is that it's a random top deck for the soul but it's a minor inconvenience and there are times where you're lucky.

Another way to use it is to provide more Soul to our monsters, extending the life of Iblis, Drum and Miserea.



Super Strength Replenishment
This is our "instant gratification" spell. If we're running low on Gauge, which can happen, you play this and you buff up 3 more gauge. I like this spell because I can cast and do a play, big or small, as long as my life is 2 or more.

Cards I am thinking of using
This section is for honorable mentions I'm thinking of trying out to see how they work for this deck.



Starved Yamigedo
This was my original ideal Spell for Gauge Ramping. I wanted to use this due to the fact that this spell alone cancels out the majority of our monsters Gauge Costs (That includes Soulguard) It's a simple maths game

Iblis is a +1. Drum, Miserea and Black Drake are a wash. Naga is either a Wash (Counter Call) or a +1 if you call him directly. Cerberus is a +1 no matter what. A wash at least if you use its destroy effect. And I think now you get the picture.

The biggest problems I find with this spell though is reliability and gratification.

If I don't draw into this Spell, I can fall behind in Gauge and be left unable to do anything. Replinishment can drawn, cast and I can do my plays. If I draw into Starved at the stage where I needed Gauge a few turns ago, It's a dead draw.

I'm still thinking of using it though.



Amassed Spinning Aura
This is a spell I'm haven't actually heard alot of. This is, from my perspective, a spell I think has alot of hidden potential that's being missed on. At 6 Life or less, it becomes 2/3rds of a DEL, without the Life Gain (Which is fine) but using it at that stage has an interesting quirk.

You can play the spell without losing hand & gain an extra Gauge for your plays........ Ok, you're probably rolling your eyes and going "DOI!!!" now but what most don't get is how amazing that is for Danger. I am genuinely thinking of trading Burst Deity for this spell as I find myself always drawing 1 card from it if I'm in a tight situation, so it's better to gain Gauge rather then lose it and a Life on top of it.



Eighth Omni Spear, Stormthrust
One candidate for the 3rd potential Weapon. Stormthrust I like for two reasons. I can either choose to punch through the Center or deal with a Soulguard Monster more easily, & I can choose to destroy 2 separate Monsters.



Hundred Demons Spear, Onikuzushi
Another candidate for the 3rd Weapon. I like Onikuzhi because of the fact you gain 1 more gauge from it. For Danger, gaining more Gauge is extremely good. Plus, another free Weapon to equip with 5K Power is really nice.

Somethings to keep in mind
I am open to suggestions along as they are sensible and keep in line of me using Armorknights. I don't want to here cryings of "Why not Duel Dragons?!!" or "Just use a different World".

I love Armorknights, simple as that.

For example, I am willing to swapping over to a Demon Slay Armorknight Deck but I like the Cradle Version a little more, hence why I am using it.