Talk:Attack Power Amplification Device/@comment-25600444-20160601211324

So it's a Risk vs. Reward type of card.

Your items get a huge boost, allowing said item to get over various Walls, Gold Ritter and Hero Ride / Transform cards.

However, the exact same buff applies for your opponent if they run an item, which most decks do.

With Dungeon Knights getting double the buff.

Field Power Boosts are nice but only if they apply to multiple cards and unless Hero World recieves Dual Ride / Transform cards, I don't see this being played much. Maybe to a side board but only in very niche match-ups.

I don't play Hero much but I can't be too off, right?