Talk:Thunder Knights Formation!/@comment-5777478-20140623145949/@comment-5777478-20140624015930

Yes it's luck based. Did you bother reading my initial post at all? I've been in many battles where I've managed to bring my opponent down to 4lp or lower but was defeated on their turn. Risking the luck is better than loosing. To do what I mentioned in my initial post would take a minimum of 4 turns. In those 4 turns, a player can bring his opponent to 5 lives fairly easily. Those 3 attack phases ("that's 3-9 attacks to get your opponent down to 4 lp") are to clear the enemy of their shields and deal the damage needed for the impact. Lastly, I need a Bushiroad rulling on this but, I belive this card can be played even if you have no monsters on the field so long as you pay the gauge. If I'm right, this can also be used when your opponent wipes out your field and you have no monsters in your hand to replace them with. By the way, when I build a deck around a card or theme, I always put in back-up means of winning. EX: I build a wizard deck built around Grandfather Clock. It's my best deck. I use that spell maybe 1/7 games. Like I said, you don't have to use it. There are plenty of other players who will master it.