Detailed Steps of "Main Phase"

Below are the current "official" detailed steps of a Main Phase:



'''1. '''Start of Main Phase 1.a. Abilities or effects that trigger at the start of main phase will activate. The opposing player may "Counter" if this happens. 1.b. If there are no abilities or effects that trigger at the start of main phase, go to 1.1. immediately. (No "Counter" can be played). 1.1 ★ Resolution Check ★

2. Play timing starts => Follow the flow of play timing stated on the detailed rules. If playing a monster (calling), please follow the flow for calling monsters instead. 2.1. If both fighters do not choose to use or call any ability or card, the play timing ends. 2.a. Declaring to proceed to end the main phase is considered as the fighter choosing not to use an ability or card during this timing. The opponent must choose to counter now should he or she wish to.

'''3. '''End of Main Phase 3.a. Abilities or effects that trigger at the end of main phase will activate and resolve. The opponent may "Counter" if this happens. 3.b. If there are no abilities or effects that trigger at the end of main phase, go to 3.1. immediately. (No "Counter" can be played). 3.1. ★ Resolution Check ★

=> Start of Attack Phase