User blog:RaijinSenshi19/The Omni Lord Hierarchy

Empowering the forces of Earth, Water, Fire and Air.

We summon all souls that came to Dragon, Demon, Beast and Deity

to safeguard the world of humans from this Titan of terror!

The Great 8, otherwise known as the Omni Lords.

Over the course of the Hundred series, these monsters have slowly made themselves an important treshold in the game we know, love, and sometimes despise with passion.

Using the "Omni Lord" keyword, which allows the cards to be used at 1 copy in any deck that they are not native to, they allow for some interesting combos, open new possibilities other decks didn't have before, and just be an interesting mechanic all over, they open the door for players to utilize decks they didn't even thing of using before. However...how well does these monsters live up to the reputation and actual usage as an Omni Lord?

We're gonna take a look at that, and see just how well they work as a card, and as an Omni Lord in general.

First of, at the bottom of this little hierarchy... Variable Cord.

This guy litterally fails at being an Omni Lord in every sense of the word. He is only truely viable in his native world, and can only function well there. The gimmick of Cord is to stock up on cards to place in his soul, so he will either act as a wall, or as a Archangel that can only attack once.

His stats are also laughable. Size 2, 7/3/2 (and a call cost of 2 gauge). First of, that defense. This guy is suppossed to be a wall (sometimes) that grants "Master Protection" to you. 2000 Defense is so thin, so easy to punch through, he litterally gets screwed over by most Size 0s even! Then there is all the counter destruction that hits him, because he decided he needed to be size 2, so he could still use the Draw Engine of his home world deck. And that formation is laughably easy to disrupt. Sure, his deck does work at times, but the fact stands that if you don't get the right Dragonarms, or any Dragonarms, this guy is just a simple 3 Crit attack. You stop him with one shield. And yes, I am aware that there is a Spell Null Dragonarms, but that only gets him so far.

His terrible stats, coupled with an ability do gain a soulstack from the hand, and nowhere else, pitches him in at the bottom as an actual Omni Lord card.

As a standalone SDW monster, he'd still be terrible, but he wouldn't be a waste of an Omni Lord spot...

Straight out of his millenia long slumber, First Omni Beast Lord, Ziun takes the stage as the next Omni Lord we'll talk about here. And what a leap we do, because unlike Cord, this guy has plenty of uses for what he has!

This guy is THE glass cannon. He hits hard, but breaks easily. Size 3, 9/3/1 are his stats and he has the Penetrate ability, and a call cost of 2 gauge. Now, the first problem you might see is his pathetic 1k Defense...this leaves him pretty darn easily destroyed by any counter destruction that rellies on the opposing monster's defense. Cascade and DEATH-Shi comes to mind. So he is pretty vurnable to any deck with defense targeting counter destruction.

However...

His Counter ability. Pay 1 gauge, and if you do, for the rest of this turn, as long as Ziun is attacking alone, his attack can not be nullified. Ever. This punishes closed-center decks so hard, it's not even funny. He is made to be a card that clinches games when you use him, because when you call this guy, you want to end the game that turn. You can even activate this ability WHEN your opponent uses his shield, essentially nulling the shield! However, you need 3 gauge for this tactic to work, and the damage can still be reduced...and redirected, for the worlds that have that option. And him being a Size 3 also means...he'll more than likely be the only thing you'll have out at that time

He is a really good card, but the fact he is actually really easy to handle as well, launches him down here at the second-to-last spot on the list. Don't let this disencourage you from using Ziun though! I have personally experienced the power that is Ziun, and lost to it. He is good, just not stellar.

Now this is where the legacy started. Dragon World's (first) Fifth Omni Dragon Lord, Tenbu. This guy introduced the Omni Lord keyword and gave us an idea of what we had coming. How did he live up to it? Pretty well, actually.

Size 3, 6/3/6 with a call cost of 2 gauge. When he is called, you destroy all monsters on your opponent's side of the field. No questions asked, you just destroy them. This is the kind of tech-in card that works very well in any deck, essentially. You don't even need to attack with him, just treat him as a 2 gauge spell, then call monsters over him if you want.

What sets him this low is that he is infact a Size 3, so to use him, you need Size 0s or an empty field, essentially. And his stats are pretty lackluster. However, he makes up for it by being an explosive one-sided nuke that can tear holes in the opponent, if played at the proper timing. The fact he also freely rips up Size 3s is also a good thing. Soulguard he can't do much about though, but that is just how this game is structured and work.

Tenbu might not be the strongest, but if you're in a ditch, he'll do his best to dig you out of it.

Straight out of his newly revealed spoilers from CoroCoro (at the time of writing), Burn-nova / Ban Enma takes the scene!

Ban, at face value, shows that he is not playing any games with your or your opponent. Size 3, 9/2/8 with Triple Attack. That alone is really good, but let's look at his ability. When he is called, all other cards on your field, and the cards in your hand, goes bye-bye and Ban can not be destroyed for the rest of this turn.

Now that sounds really bad, don't you think? Well.... let's take a look at his call cost. During your opponent's turn, when your life becomes 0, your life becomes 1 instead, and you pay 3 gauge to call him. And for the rest of the turn, you take no more damage. Burn-nova is a last ditch effort card, and what an insane card he is at that! The only real problem is that when you call him, he is the only thing you will have, and you want to end the game with him, but he has the ability to wall for you even if you don't manage to win. The real problem is that he is a dead card for the most of the game. But if you manage to save enough gauge...boy, you punish the opponent hard.

There's not a lot of decks who can handle a Triple Attacking behemoth like this, and the fact he is called at such a late state in the game, means they have most likely spent most of their resources already, making him even harder to deal with.

And the fact he stops so many Impacts as well...why would you not want to run this guy, if you have enough gauge accel in your deck?

Drum.

Just...Drum. We're not talking about the "Awakened" form here, simply because I'm not sure were to put it, and bias makes me unable to sit down and think about it too much.

Drum has inherited the Fifth Omni title from Tenbu, and coems crashing in as a Size 2, 6/3/5 who can not be called to the center, has Soulguard, and whenever you take damage and are at 6 life and under, he blows something up.

There is so many things that you can do with this, and even more with certain match-ups. Your opponent will want to destroy this as fast as possible, and that fact alone makes him good. 1 gauge to redirect at least 2 attacks? And then we have to remember that we have options to damage ourselves too! Axia? Death Wizard? Kuromuramasa? There's so much you can do, and siding this against Hundred Demons just makes them cry.

He IS at his strongest in his native world, where he has a whole archetype supporting him, however. But he is just so good. The format post-HBT03 is going to be filled with the Fifth Omni deck, mark my words.

Now we're talking! This is my own main world's Omni Lord, and who else but the awesome Asmodai to take the scene as the Second Omni Demon Lord?

We're now getting into the most bonkers territory for Buddyfight yet. Size 3 with 3 crits and 10000 Defense alone is one thing, coupled with Counter Attack and Penetrate, call cost of 2 gauge...but what the heck is 50000 Power!? Asmodai just flipped off any and all attempts to block him using a single monster alone!

But what about his Counter Attack ability? Well, you can ditch 2 cards from your hand and pay 1 gauge to give Omnidai the ability to stay on the field instead of beeing destroyed. Hefty cost? It sure is, and you have to be vary and not spam it. But holy moly, this is an insane and hillarious card. You don't stay on it for the entirety of the game, but used correctly....you'll make sure your opponent remembers the name Asmodai, and prepares for it.

You do need more hand accel and some gauge engine to use this, in contrast to Cord. But, the fact stands that Asmodai can act as a 50000k wallbreaker, no matter what. I love this guy, but I'm not placing him this high just because he is Magic World, he is legit really good.

Have you ever looked at something and just been in awe of how beautiful it is, in any sense of the word? Miseria here is an embodiement of that word.

Size 2 with 6/2/5 and a call cost of 2 gauge is nothing stellar at face value. But this Omni Lord comes with a Soulguard stack of 2, by using spells in your drop when called, while also carrying Double Attack.

You know what decks could use this? Every. Single. One. Litterally every deck in the game can use this to it's full effect and draw so much advantage out of it. Being able to tank 3 hits for just 2 gauge is just amazing in itself. And let's not forget you can stop your opponent from taking out Miseria with cards like Solomon Shield. And on the side, this is just as destructive as an attacker as it is as a waller. The viability of this one card is something taken out of a dream.

I'm honestly out of words to describe this. It's just so good.

But still, the best of the Omni Lords is the one that even has more usage than Miseria, and that is Count Dawn.

Being a Size 0 with 4/1/1 stats isn't that much to write home about. But a self-resurecting Size 0 that can manipulate life breaks and be used in any deck? Yeah, THAT is something!

Dawn can fit into any deck, litterally any deck, give them an extra damage or way to remove a monster, push you down to important life breaks to activate certain effects, and he can do it again and again and again.

Again, this is just so good, there is no decent way to describe it that hasn't been said time and time again. He is incredibly useful in pretty much all decks, he has a dedicated deck in his own native world, he gives decks options they didn't have before, he will always be available to be called after you get him in any shape or form. He is just the perfect example for what these Omni Lords should be able to do, and does the job so perfectly...

That is all I have for now. I might update this after we get the Eight Omni Deity Lord, and then add in the Drum forms and all that, because the Omni Lords is such an important part of the game right now, and a surprise factor that nobody can actually prepare for.

What are your opinions on the Omni Lords? Which is your favorite of the currently revealed ones? Do you agree with this list? Feel free to share your thoughts with me and others.

This is Raijin / Cobalt signing out for now. Peace~