User blog:Buddyfight Unified Universe/Animated Buddyfight Tutorials, Tournaments and Prizes

What is Buddyfight Unified Universe?

 * Put simply, it's a collective series of events, tutorials, tips, prizes and more aimed at Unifying Buddyfight players in our Universe through Animation. Click on the link below to see our first Promo to show the style of Animation we will use.


 * Unified Universe 1st Promo Click Here to See the Video of Buddyfight Unified Universe's 1st Promo

What do you mean by "Unifying Buddyfight players"?

 * Rules, game flow, and mechanics.  That, in short, is what we mean by "Unifying Buddyfight players".  We have seen incredible creativity at our local tournaments as well as the ideas and deck builds here on the Buddyfight Wiki. However, wherever we looked, we found that there seemed to be a lack of "consenses" on some of the rules, game flow and overall mechanics of the game. 


 * We also found that Bushiroad themselves had not published material on all of the phases and how they worked, so there just wasn't a way to have a "consensus" of rules to play by that were "official".   While their advanced rules covered some things like the Buddy Call, the Attack Phase, and Play Timings, Different Abilities and more, there were also areas that were not covered.  The Start Phase and Final Phase game flows were completely left out, and some of the writing was incorrect which led to disagreements during play.


 * Part of my Graduate work has been heavy in research and so I decided to reach out to Bushiroad.  Fortunately, they have some great people working there and I have been able to establish a great rapport with one of them.  I have been in contact with them for over a year now, and back in October I posted a simple listing of Play TImings in the phases.  However, I found out through other questions, that it was not enough to simply list the Timings.


 * Because Bushiroad has been so cooperative, I have "official" ruilngs on both Automatic Play TImings and Regular Play Timings, game flow, mechanics as well as many other rules that greatly affect how to build decks and unlock even more of everyone's creativity.  A quick example would be how Priority works in Automatic Play Timings as opposed to Normal Play Timings.  They're completely different.  Or how to put a Normal Play Timing into an Automatic Play Timing and when each of the Abilities activate and resolve.


 * One of the most exciting areas has been the back and forth on the different types of abilities.  In general, it seems like Continuous Abilities are the ones that are not taken advantage of like they can be.There's just so much more to explore as a player.

Why Animate the Tutorials?

 * My first Graduate Degree was from UCLA in the Theater/Film/Television Department as an Actor.  However, soon after I graduated, I developed an undiagnosed illness at the time that made me move away.  I had successful surgery this past March to correct some of the problems, and I could use regular Playmats and probably will for some things, but the 3 years of training in Voice that I received should serve well in doing Voice Over work for the Animations.  And while printable diagrams are awesome for teaching, I have also found it helps people "see" the inner workings of the mechanics of the games. By using animation I can flip cards around, zoom in, and have diagrams that I can thoroughly explain during the tutorial that people will then be able to download as a file and understand more fully.  At least, I sure hope so, or those 3 years were a waste;) And yes, the animation is not meant to be great.  I have decided to sacrifice quality of the graphics so I can spend enough time on making the Tutorials as Clear as possible.  But I will probably not be able to resist an ongoing fan fic with characters usually not on the show.

''' Tournaments and Prizes? '''


 * Yep.  Like some of you probably already do, We downloaded the official Bushiroad Tournament Software so that we can hold Tournaments online every month and give away prizes.  We realize some people on the Wiki don't have local shops and EVERYONE deserves to get prizes.  We want it to be as easy to participate as possible so we will allow teams to be made during the team tournaments and those who want to participate but don't have a team will be randomly assigned team members.  There will be Prizes to choose from so that if you use Ancient World, you're not stuck with a Hero World Prize.  And we like to give good stuff, not the cards you get in every pack.

What Tutorials are Coming First?

 * Part of that will be up to you.  Though I believe that the game flow of all phases need to come out fast and both types of Play Timings are needed (because, hey, without play timings, all we could do is draw, charge and draw until we ran out of cards), I will take your comments into consideration.  I mean, if you've read this long of a blog, you deserve some credit and input!  That's all for now.  More to come later, and I will also be posting other blogs with simple tactics and strategies apart from the videos.