User blog:Shintaru21/Pangea World: 2nd attribute, Savage Ancients

Pangea World, a world filled will different elements and large dinosaurs

while the dinos roam around, the Savage Ancients make up the other portion of pangea worlds population, being the humans and beast of the world they make with what they can to survive, going so far as to master ways to channel soulguard and keep themselves alive as long as possible

the savage ancient are used well in conjunction with soulguard, whether giving abilities to the cards there in the souls of, having abilities that trigger when you put them into the drop zone from the soul, to refilling he soul with cards you need and keeping them alive as long as possible.

Gimgo, Keeper of the weak

Attribute: Savage Ancient   size:3        Power:5000   crit:3   Defense:9000

Call Cost: pay 3 gauge & put 3  from your drop zoen into this cards soul

Once per turn, when a card from this cards soul is put into the drop zone, you may put the top of your deck into the gauge

[Soulguard]

Magma Claw

Attribute: Savage Ancient/Fire   Size:1     Power:3000    crit:2      Defense:4000

no effects

Savage Life Swinger

Attribute: Savage Ancient      Size:2   Power:6000    Crit:3   Defense:3000

no effects

Ancient Alter Priestess

Attribute: Savage Ancient/Spirit    Size:0   Power:2000   Crit:0     Defense:2000

ACT: you may pay 1 gauge, put this card into the soul of a size 2 or higher monster

Ancient Times Leo

Attribute: Savage Ancient/Earth   Size:2    Power:5000  Crit:2   Defense: 3000

Call Cost: pay 2 gauge & put 2  from your drop zone into this cards soul

"Soul Keeper" When a size 1 or less  is destroyed, you can put it into this cards soul instead of the drop zone

Fire Chanter

Attribute: Savage Ancient/Fire   Size:1   Power:1000   Crit:2   Defense:4000

When this monster is put into the drop zone from a monsters soul, deal 1 damage to your opponent

Last Chance at Survival

Attribute:Enhance         Spell

[Counter] Choose a  in battle, and for this battle, its gets +3000 power, +3000 defense and [Counterattack]

Soul's Wake

Attribute: Savage Ancient/Defense      Spell

Activate only when a monster on your field uses [Soulguard]

[Counter] if your monster has 0 card in its soul, end the battle phase

Alter Arts Sage

Attribute: Savage Ancient     Size:1    Power:2000   Crit:1    Defense: 4000

[ACT] pay 1 gauge, put the top card of you deck into a monsters soul

Crater Sabertooth

Attribute: Savage Ancient/Earth     Size:2    Power:5000   crit:3   Def:5000

Call Cost: Pay 1 guage and put the top card of your deck into this card's soul

[Soulgaurd]

Mender of Drastic Wounds

Attribute: Savage Warrior/Heal      Size:0    Power:0   Crit:1   Defense:5000

When this card is put into the drop zone from a cards soul, heal 1 damage

Guiding Ancient

Attribute: Savage Ancient/Spirit     Size:1     Power:2000   Crit:0   Defense:3000

While this card is in a monster's soul, that monster get [Move]

Savage Spirit Lion

Attribute: Savage Ancient/Spirit     Size:2   Power:4000   Crit:2   Defense:5000

While this card is in a monster's soul, that monster gets [Penetrate]

Vengeful Spirit Demon

Attribute: Savage Ancient/Spirit    Size:1   Power:3000  Crit:3   Defense:3000

While this card is in a monster's soul, that monster gets [Counterattack]

i know its tooken months for me to finally post this (hence why secondary blog) but i got it done, got a couple more to post soon, just ironing out last couple things with them

and for kicks and cause i feel like doing it, here a tiara core gear to fit with this attribute for the world