User blog:JEDI8187/Demon Dance

This is my first stab at a Magic World 72 Pillars deck. It likely needs testing to see what it needs more/less of. It's suffering a lot from too many good options. Any recomendations are welcome. Is there a deck list template that can be used?

The general idea is to stall/control the game and win through attrition, while trying to have an answer for most things.

 Deck:



Buddy

             Demon Doctor, Buer

Monsters (22)

Size 1

Demon Lord, Asmodai x3

Demon Doctor, Buer x4

 Demon Realm Death Metal, Valefar x3

Demonic Warrior, Zepar x2

Size 2

Herb Magician, Souichirou Tenjiku x4

Evil Spirit Leader, Kimaris x2

Fallen Angel of Rage, Beleth x2

<p class="MsoNormal">Underworld Negotiator, Gusion x2

<p class="MsoNormal">Size 3

<p class="MsoNormal">Rebel Belial x2

<p class="MsoNormal">Spells (23)

<p class="MsoNormal">Magical Goodbye x4

<p class="MsoNormal">Transflame x3

<p class="MsoNormal">Nice One! x3

<p class="MsoNormal">Quick Summon x3

<p class="MsoNormal">Abra Kadabra! x2

<p class="MsoNormal">Go to Hell!! x2

<p class="MsoNormal">Great Spell, Saturday Night Devil Fever x2

<p class="MsoNormal">Noisy Dance Room x2

<p class="MsoNormal">Buddy Charge x2

<p class="MsoNormal">Items (3)

<p class="MsoNormal">Gun Rod, Bechstein x3

<p class="MsoNormal">Impacts (2)

<p class="MsoNormal">Diabolical Hardcore x2