Solomon's Great Barrier/Tips


 * If you're concerned about your opponent destroying this card and forcing you to send your monsters to the drop zone, then Set 2 or more copies on this card on the field. As long as 1 of them remains on the field, your Size 2 <72 Pillars> will still be treated as Size 1s.
 * Take note that one of the biggest weaknesses of this card is that your opponents cards that can affect Size 1 monsters (Dragonic Thunder, Flash Strike, Yamaihebi etc.) can now affect your Size 2 monsters.
 * Remember that this card doesn't just affect the <72 Pillars> in your hand and field. The drop zone is also affected and with Great Spell, Saturday Night Devil Fever and/or Great Spell, Devil's Rock and Roll, you can use any combination of Size 1 and 2 <72 Pillars> for them do deal huge amounts of damage to your opponent.
 * With Great Spell, Saturday Night Devil Fever, arguably, calling 3 Great Duke, Astaroths is one of the best moves possible. Not only will you have 6 attacks on board with a 12 damage potential, your  spells will cost 3 Gauge less (making the majority of all your spells Gauge-free to use) and the huge 9 Gauge minimum Cost to Call them all is skipped entirely. This is not even including the damage that you can do before using Saturday Night and afterwards using other Spells and Impacts.