Talk:Star Dragon World/@comment-27057376-20151017194540/@comment-24699797-20151018145923

It depends what build, though since SDW has only had its first round of support, it still has some definite consistency issues. It also depends on whether the player has a solid deck build, as a good knowledge of the game, and can read their opponent. Even though SDW bares a strong resemblance to Dragon World, it presents the player with a larger variety of decisions that require them to be able to plan ahead for different reasons, and it should only become more complicated as the world gets new support.

Due to the focus on toolbox and gamestate management aspects, that look to be areas where the world will develop to excel at, it will likely be a difficult world to play at a high level. For the same reasons, it's rewarding to play it effectively, and it can very easily cause the gamestate to become lopsided when there is a difference in player skill or matchup knowledge.

Against less skilled players, you're likely to see an inconsistent or one-track deck, which does not make good use of the world's toolboxing abilities. It will look like a very vanilla deck, with little decision-making involved.

Against skilled players, you should expect to be challenged by Soulguard and good pressure, in ways which force you to play your hand predictably. While deck building choices aren't yet varied enough to fully differentiate a good deck builder from a netdecker, strong prediction and decision-making can visibly make up for it.