Thread:TAGDavid/@comment-24971427-20170812151509/@comment-6102960-20170816151145

Well, here I go again...

In the case of Barlbatzz....yes, he does actually boost the deck by a lot. He is still the same old Batzz with his immunities and now with even more power, redundant as it is. The difference is that his damage output has changed from "3 attacks for a total of 6" to a "2 attacks for a total of 6" if all the conditions are filled. Barlbatzz meanwhile has his Overturn as well, that pushes him up to a "3 attacks for 9" scenario for one turn, while also enabling your other stuff a new attack. 7 attacks for anywhere between 15 and 20 damage is scary.

Not to mention that, unless we have more rullings, this ability will be usable from the first turn of the game. Further setting us into the OTKfight mentality.

"Overturn will greatly boost non-meta-ish decks"...What do you mean by this? Are you saying that the meta is dominated by wall decks that completely shut you down? Thunder Empire is still T1 material, and have always been.

I can understand why you think Overturn will be a game balancer...however, from my standpoint, this will enforce a much faster and creeped play on all aspects of the game, making casual players having to adapt even harder than before by enforcing "meta" on all their decks. And then we get the whole matter of "Everything is powerful, therefore balance".

This is a very disgusting way to balance a game. Making everything insanely powerful and making counterplay harder and harder to do, will eventually land this game in Battle Spirits territory. Just take the current state of Buddyfight into mind. If you open with no shields or defensive cards at all, your chance of winning diminishes by a ton. And since the game can be wrapped up on the 2nd turn so easily these days, its safe to say that if you open with a bad hand, you are going to lose. You don't get a chance to reverse it.

"But Buddyfight is suppossed to be a fast game" I hear people cry and mockingly state. This game is not "fast" at this point, it's Mach-2. There is something as "too fast", and this game, is infact too fast.

But what is truly my biggest convern? The one thought that makes Overturn something I despise the idea of?

What comes next.

Its not long until we get full decks of cards that can't be responded to or destroyed if they continue down this path. We saw them make a gimmick "Infinite Critical" monster, into a deck you could actually use. It's not so much what Overturn is doing right now, it's the implications for the future.