User blog comment:AmarinaDavi/Any ideas for an Executioners deck?/@comment-11372432-20160908090943/@comment-11372432-20160908132732

90 is WAY too big for the deck. You still wanna see everything in a timely manner, you know. The range is actually 60-70. I tried 50, but I struggled fitting all that I wanted, so, factoring in the milling, I went to 60 and I have a hard time seeing it as any other number, really. More than once I was on a "win this turn or die" situation due to life and number of nulls and I had less than 10 in deck. I would have lost the next turn anyways if I didn't win even with a 70, 80, or even 90 card deck.

I wouldn't even know what you play to make it go to 90. That just begs for some cards that go against the flow of your deck. I can understand 70, but 90 is extreme. If you are playing a deck that goes over the minimum, every single card better be worth having in that deck, and this is even for the case of preventing deck out. I see cards that mill, just to mill, as fluff. Only play cards that mill as an effect in addition to stuff you like. Hishigure is a great example of this, as is Helle Lepard. You will see the magic number of 15 pretty fast in the deck, so fluff isn't needed. I also will admit to going "huh, guess I won't be playing that card in this deck" when I went with 60, but it was far from a staple, I felt.

And for those still nervous about going over 50 in regards to consistency, don't be. You can build the deck in a way that most cards are stuff you don't mind seeing at any point in the game. 15 in drop is early game in the right deck, FYI. I know I keep saying it, but you really gotta see to believe it, as I sure as hell didn't lol. And I played Fairies and Deep, so I know about mill decks! The fact that Jikokuezu and Gate toolbox from drop really aids with consistency issues you'd otherwise be having.