User blog comment:InvictusKris/Project: Expanding the Terms!/@comment-26069426-20150915151728


 * Proc - Derived from PC gaming parlance. Originally used as a noun and/or Verb, and meaning Programmed Random OCcurence. It describes the random occurence of certain events from happening, for example: in an MMO, a trink would have a chance to generate an effect for X seconds. When that chance results in the effect being granted, it is considered to have Proc'd. In Trading Card Games, Proc has been re-defined to mean "Process." For example, if you were to activate soulguard to keep your monster on field, soulguard is considered to have proc'd. This is because the conditions of the ability were met, and the ability is able to be processed.


 * Value - The analogy to Quality during Deckbuilding but in a match. This value dictates the utility of a card in the moment and can be used, for example, to deduce the risk/reward of charging a card during Charge-and-Draw. See Quality.


 * Quality - The analogy to Value in a match but Deckbuiling. The quality of a card is a measure of its ability to support, develop, or accelerate your deck's winning image. For example, a card that tutors your buddy would be a quality card as it allows you to guarantee the use of your boss monster. See Value. For more detail, go to Deckbuilding.


 * Tutor - An effect that allows you to search your deck for a card (or cards) that fit within one or more criteria.


 * Mill - An effect that allows you to discard X number of cards from the top of a deck, your own or an opponent's.


 * Card Advantage - In CCG strategy, Card Advantage (or simply, Advantage) is one of the most important indicators of who is ahead in a game. There are ways to calculate advantage, generated or lost, based on the resources available to the player, and the cards that are played or already in play. There are two flavors of Advantage: Actual and Calculated. See Actual Advantage. See Calculated Advantage.

"Card Advantage" would need a link to an article that informs the player how to math advantage, and how to determine actual advantage within a match, but the summary should be good enough for a terms page.

I can contribute more but I'll leave these here for now and await feedback.