Board Thread:Fun and Games/@comment-32598036-20140528222345/@comment-5777478-20150614180302

Battle World 

As the name suggests this is a world of battling. Here, battles are everything. Aside from counterattack, all destruction effects destroy non-monster cards only. There are only 2 attack nulls in this world and there won’t be any more made. Nulls negate the attack preventing a battle. That goes against what this world stands for. Depending on what other cards I come up with, I may remove those nulls completely. The other counter spells have effects that redirect an attack to a monster of the caster’s choice. Then the spell gives the monster a bonus. It can be a major defense boost, a stat boost with counterattack, give counterattack while weakening the opponent’s stats, etc. This is not even counting the standard dragoenergy clone.

The 2 main attributes are the Arena Fighters, and the Battle Dragons. A third attribute known as Champions will be given to a select few monsters in both the AF and BD attributes. Champions are powerful, but costly. Items are separated into the standard weapons and the new attribute Battle Armor. Battle armor have both offense and defense stats. Some have great special effects that at first glance don’t look good. Such as a BA with 0 power, 0, critical, 0 defense, and counterattack.

AF have low stats but have free or low cost effects that augment their stats and the stats of their opponent. They can give cards extra abilities like double attack, counterattack, and penetrate. Some can buff the stats of all cards on your field.

BD have average to high stats but have call costs or costs for their skills. Many BD have skills that activate as a result of battle. When they destroy a monster in single combat (no link attacks) they can destroy cards on the opponent’s field, charge, draw, etc. Some gain similar effects when dealing damage.

Impacts in Battle world revolve around battle. They can give you an extra battle phase, help you set your field for battle, or give you bonuses from the outcomes of your battles. If there are any destruction or damage dealing impacts in this world, they will be battle oriented.



 I'm still working on the cards themself. When I have some figured out, I will post them.