Talk:Blazer Blaezer!/@comment-26290163-20160924111742

So, a Size 1 superheroine monster can attack 4 times during the Final Phase for a total of 32 Critical. Sometimes, cards are just fun.

Okay, you probably won't cast this 4 times in one turn every day, but the fact that it's even possible, is crazy.

While helping with a Superheroine build, I just saw the magical words "for this turn" in this card's ability. So, if Military Frill is already at 3 Crit from having another superheroine on the field, adding +2 crit gets her to 5 crit and let's her attack in the Final Phase without being nullified.

However, the fun begins after the first attack. Since the effect is "for this turn", her critical will not revert back to 3 immediately after her attack, it will stay at 5. This is where it gets crazy.

Because there is no "once per turn" limit, the critical will just continue to add +2 more critical to the current critical every time it successfully resolves during the same turn.

The 1st Attack adds 2 Crit for a total of 5 Crit. The 2nd adds 2 more for 7 Crit. The 3rd adds 2 for 9 Crit. And the 4th adds 2 more again for 11 Crit. If my math is right, and it's late, so....ummm....yeah..., that should equal 32 Crit.

While using four in one turn isn't likely, even a few Attacks could OTK someone. Reducers can be used on the damage, but the attacks cannot be nullified, and this wouldn't be counting any damage from the Main Phase or other Attacks.

And this is from a 2 gauge Uncommon Impact in a World that gives you 4 gauge with one spell. Fun;)