Talk:Great Spell, Devil's Rock'n Roll/@comment-25643255-20150117124531/@comment-11095802-20150117183049

Not useful, huh. If one of those cons were removed from this card, this great spell would have a little bit more broken.

Not a counter+Doesn't give another wave of attacks: really, with Saturday Night, Devil's Fever already a counter and that fact you can deal up to 6 damage with it, this card would have even more broken, especially since Rock and Roll can be comboed with Soloman's great barrier. Plus, unlike Devil's Fever, it has not drop zone requirement.

Requires 4 gauge and 1 life: since Devil's fever require a 1 life cost, this card should also have a 1 life cost. Also, now since 72 pillars have a saki clone(plus, since their saki clone has the "art" attribuite, which can be useful for another great set spell) and soloman great barrier allows you to bring up to 3 of them, the cost is justified. Plus, those 72 pillars saki clones go back into your hand.