User blog:Shintaru21/Pangea World

Pangea world - the world lost in time

pangea world is ever changing, different elements cover this world and every creature adapts to these elements in different ways, this does not change however the way the way the dinosaurs act, destroying one another for power and survival, and those that are destroyed give way to bigger purposes

most size 2 and 3s in the dinosaur attribute devour other units to give themselves powers and abilities and a the size 1s give way to abilities used when they are destroyed by more powerful allies

higher sized units are powerful but have a low defense a lot of the time

Seismic Rex

atttribute: Dinosaur/Earth   size 3     power:8000  Defense:5000  Crit:3

[Call Cost] Pay 2 Gauge & put the top 2 cards of your deck into this cards soul

[Soulguard][Penetrate]

Sear Claw Raptor

Attribute: Dinosaur/Fire     Size 1       Power:6000  Defense:3000  Crit:2

no effects

Pack Compie

Attribute: Dinosaur      Size 0    Power:4000   Defense:1000  Crit:1

this units gets +1000 power and +1 crit for each "Pack Compie" on your field

Conducter Tricera

Attribute: Dinosaur/Lightning   Size 2    Power: 6000  Defense: 4000  Crit:2

[ACT] pay 1 gauge and destroy 1 on your field, Destroy 1 size 1 or less monster

your opponent controls

Plasm Ptera

Attribute: Dinosaur/Lightning  Size 1    Power: 2000  Defense:4000  Crit:2

When this unit is sent to the drop zone by a card effect, you can put the top card of your deck

into your gauge

Chimerasaurus Tyranno

Attribute: Dinosaur     Size 3     Power:9000   Defense: 5000  Crit: 3

[Call Cost] Pay 3 gauge & destroy 2 of your 

When this card inflict damage to your opponent, you may pay 1 gauge and discard 1 card, destroy

1 monster your opponent controls

If this card would be destroyed by battle, you can discard 1  from your hand and this

monster remains in play

When a is put into the drop zone, this monster gets +2000 attack and +2000 defense

[Double Attack]

Skull Dino Armor   Item

[Equip Cost] Pay 1 Gauge and destroy a  you control

Attribue: Weapon/Dinosaur    Power: 2000  Crit:2

[Counter} when your opponent declares an attack and you dont have a monster in the center, you

can destroy this equipped card and negate the attack

Lavaplate Allosaur

Attribute: Dinosaur/Fire    Size 2    Power:10000  Crit:2   Def:4000

no effects

Fossil Prize          Spell

[Cast Cost] Pay 1 Gauge

Discard 1  size 2 or higher  from your hand, draw 2 cards

Survival of the Fittest         Spell

[Counter]

You may only cast this card if you have 3 monsters on your field and your opponent declares

an attack

Select 1 monster your control, destroy all other monsters you control, the selected monster

gains power and defense equal to the destroyed monsters attack and defense

Tyranno Fang Blade    Item

Attribute: Weapon        Power:5000  Crit:3

[Equip Cost] Pay 1 Gauge & destroy 1 monster you control

Stoneaxe Spino

Attribute: Dinosaur/Earth     Size 2     Power:7000  Defense:4000  Crit:2

no effects

Lance Tricera

Attribute: Dinosaur       Size 1      Power:4000   Defense:3000  Crit: 3

no effects

Flare Shot Brachio

Attribute: Dinosaur/Fire    Size 1    Power: 2000  Defense: 3000  Crit:1

When this card is sent to the drop zone from the field or your hand, deal 1 damage to your

opponent

Diamondback Stego

Attribute: Dinosaur/Earth    Size 2   Power: 6000   Def: 3000  Crit: 2

[ACT] destroy a  you control, this unit gains [Penetrate] until end of turn

Swirl of Fire

Attribute: Fire

[Cast Cost] Pay 1 gauge

you may only cast this if both players have a monster in the center

Destroy both players center monster

Savage Awakening

You may only cast this if you control no monsters

Call 1  from your hand or drop zone by paying its call cost

I shall attempt to update this often with new ideas, including a second main attribute, if anyone wants to recommend anything, feel free to give to thoughts and more ideas