Talk:Star Guardian, Jackknife/@comment-27463299-20160224205914/@comment-25004901-20160224212730

Okay, in this deck, you want to have 2-3 of the Dragonarms you NEED (Alma, Elgar, and Divisigator basically, since they give your soulguard monster the boosts that they need). For Shadowscare, I would replace him with Jack SD or Quantum (New ruling in Bushi's Q&A states that if you call one, give it a Dragonarms, and you call another one that turn, you won't be able to activate the skill since the skill has technically been considered activated the first time it's called, you just couldn't gain the gauge and draw when it checks). Artiliger, I would suggest, should be at 1-2, or a sideboard.

I'll set this out in bulletpoints:


 * Take out 1-2 Alma, add 1-2 Cavalier or Charger or Talnada.


 * Add 2-3 Divisigator


 * Run S1 Neodragon Quantum or Jackknife SD or etc and Remnant at 3-4, depending on what you need to take out for the Dragonarms, I suggest making them 3s.


 * Run more items, like 2-4 more. Providence at 4, 4 all the way since it gives your wall move, and Goldritter to search for Jackknife S2s or SD.


 * Take out, atleast, 1-2 (1, seriously, unless 2 if needed) Aster, since you'll have the search power of Goldritter. It'll just take up space most of the time, and with Impact Monsters coming, the deck will be tighter.


 * Cavalier, Charger, Talnada, and Garbal (I suggest Garbal, since, unlike Drum the Neo, you'll still be able to use it easily) for extra Dragonarms. Cavalier for pene until Strength comes out, and Talnada at 1 maybe, but Charger is great for draws sometimes. Use it until Brave Memories, and maybe even after.


 * When running Dragonarms Factory, you could try running Arms Reboot to add discarded Dragonarms to the hand to crossnize with. Even Alma or other Dragonarms, when you can't crossnize from the drop at that moment, when you want to use Alma or other Dragonarms' skills.

Ummm, I mean, I hope this helps and all. Still fairly new to SDW, but I have a good grasp.

OH!


 * Run Fate Information with Space Elevator, Fate at 2, Ele at 3, or vice versa, and you'll have an extra spell space for cards like Factory or Planet Memory. Juusttt until Brave Memories.

Hope I helped! Just use whatever you want (as long as the rules allow it), it's your deck. I'm just trying to help with some examples and tips XD!