Talk:Dungeon World/@comment-4167259-20140429223427

This point was first raised 16 days ago by StarVader Commander, but I want to bring it up again just to provide insight. Dungeon World's supposed luck-based mechanic can be likened to tabletop RPGs and board games, specifically...

DUNGEONS and Dragons. I sincerely hope I'm not the only one who's old enough to remember this game. It is the mother of all thematic tabletop gaming (after Chess. and Go. and...but those don't have story elements, so D&D wins), gave birth to Magic the Gathering, and therefore gave birth to all modern fantasy card games. Six-sided dice (D6). Four-sided dice (D4). D10s and D20s. You name it. They have a use for it:

I use my Rogue's lockpicking skill with a +2 modifier from my dexterity stat. I roll TWO additional D6. With a -1 modifier from time pressure because of walls closing in on the party! I roll ONE D4 and subtract it to my lockpick roll!

OR...

You have finally defeated the final boss but it has a final attack that will finally destroy the whole party and the only way to escape this attack is to make a final saving dice roll and finally have the chance to finally destroy the final boss in a final combat round. ROLL a D20 NOW! IF THE RESULT IS HIGHER THAN YOUR WILLPOWER STAT YOU DIE DIE DIE.

So there. I really hope Dungeon World brings the flavor of Dungeons and Dragons to the game. It might not actually win a lot, but the trolling...it would be so fun :)