Talk:Photon Edge Universe!/@comment-25664852-20150417220714/@comment-1755882-20150419060116

Why, yes, negates can stop attacks. Why do you think attacks are counted as a +1? Your opponent either uses up a card in hand to stop it, loses a monster that you're attacking, or loses (on average) a fifth of their total life. The open center player has to drop an additional card that the closed center player did not. Center monsters get cleared because your opponent has no choice, and that's why any player with half a brain puts monsters in the center that have no continual pressure due to their effects, stuff like entry-to-field effect monsters. It forces your opponent to go through something would never bother with otherwise.

You act as if there are more spells that clear the center than those that clear anything and...that simply isn't the case. The only two I can even think of that do that are Gate Breaker and Rolling Stone. Gate Breaker is widely recognized as trash, and Rolling Stone is only used in the sideboard. On the other hand, Armorknight Asmodai is a staple in its deck.

IN ADDITION TO THIS, the metagame of Buddyfight has always leaned towards non-triple formation decks. Before BT03 came around, what were the big decks? Dragon Knights and Wizards. The Dragon Knights decks of the time focused on calling Geronimo to the center and sitting on him. Not exactly a Triple Formation deck. Then, when BT03 came out, the meta focused on Dungeon Mix, a defensive deck that constantly has a center, and rarely uses the Weapon it does run.