User blog comment:MrCFVanguard/Armorknight Deck/@comment-27543344-20140131024314/@comment-6881157-20140131025212

I wouldn't call 5 damage on the "verge of losing"... I like Survival Chance because it's an easy +1 and the extra draws are really helpful when I need to set up comboes.

I don't mind running 4 copies, really. I'd rather have too many copies than not draw it at all. Besides, if I get too many copies I can just charge one of them.

I've seen Fighting Spirit Combination, but I'm not sure if I like it or not. It powers up a monster, but only when I have a weapon, in which case the weapon is useless at that point. I also don't really care about Counterattack, I don't need to worry about field destruction too much because I've got penetrate.