User blog comment:Shido itsuka/SDW Big Bang Deck Need Help/@comment-25004901-20160129113749

I see a few mistakes already, atleast to me. I can see why you don't run Elgar, which is fine. What I can't see is why you don't atleast run 2 Quantums. If you call one directly after the call of Big Bang, you get some good advantages. Another thing is, why do you run Cord in this deck? It doesn't synergize well with Bang, and he isn't a good back-up for this deck. He's better in a more draw based build. Cavalier should be at 2-3, preferably 2, and Alma should be ran at 2-3 since you can crossnize him with Bang from your hand or drop. Charger shouldn't be ran at 4, since it's only a once per turn ability, and it's better at 2-3 when you have searchers. Space Ele should be ran, since it can work with Fate. Sphere Ceme should be ran at 2-4 to make Big Bang a 0 gauge cost. Vogel for move possibly, maybe a few more items, unless you're focusing on Bang in the center. Dragonarms Factory at 3-4. Star Jack Boost at 2-3 for early game. Divisigator should be ran at 2-4 for his defensive boost, making Bang  a good wall I guess. Ummm, try running Sonic for a combo with Bang, skill pops, then in attack phase, attack with it in the soul. You want to run cards like G Attractor and what not to add cards to the soul. That's needed in this deck to make it good, soul chargers. Jackknife "SD" is great in this. Draws and soul chargers are needed, as well as searchers. I know the Dragonarms are ran at 2-3, but they can be easily searched and placed back into the soul for cheap. All you need is draws to get the glove skill, and possibly G Attractor if you run S2+ Dragonarms. The draws as well are needed for S1-0 soul chargers. I don't know if this helps, but I hope it does. (Also, in the future, if you run this non-center, run Strength and Slowing. Last tip, RUN MORE MARS BARRIER AND RUN SPECULIGHT RING! They protect their monsters and that's needed for this combo.