User blog comment:Otakon7/Otakon7's Buddyfight Simulator/@comment-25151353-20140708170019/@comment-2234004-20140708171651

If I had a fully operable server and socket (that one is used to monitor actions between players) it would be possible, but as is now, it would consume the limited resources I have rather quickly.

This does however reminds me of the Replay function I planned to include a while back; so I could at the very least enable that.