Thread:Sol Kage/@comment-5149198-20140129202603/@comment-5149198-20140130150507

hm...i started making an early draft at a rules list, and one thing i thought about was the starting amount - since the TDs in this game are so much stronger than in previous games, i was thinking of nerfing or even eliminating the starting currecny allotment (as opposed to the 1000 CC you started with in cray academy). One common thing in cray academy is buyin 1-2 TDs at the start - in this, thats not really a thing, the most youd ever do is a second TD, and even then you should be able to get all the extra cards you need form the first set. However...significantly nerfing the starting currency (havent came up with name yet xd) ammount seems to disadvantage magic world users heavily - later worlds dont really care as theyd have to wait a while on anyway, but since magic world can be built in the first set, seems kinda unfair they get set back on making it that much.

Your thoughts? i was considering trying to do a custom made magic world TD based off the other 2, but i was unsure - i mean, in vanguard by the time CA was made, all the clans that could be fully built for bt01 had TDs lol, so its a little different story