Soulguard

"Soulguard" (ソウルガード Sourugādo) is a Keyword that allows monsters to avoid leaving the field (destruction, returning to hard, ect.) at the cost of discarding a card from the soul of that monster.

It is marked by the text: ""

Ancient World

 * Duel Siegar "Spartand"
 * Martial Arts Dragon Emperor, Duel Siegar

Danger World

 * Armorknight Cerberus
 * Armorknight Succubus
 * Fighting Dragon, Demongodol

Dragon World

 * Dragon Knight, Geronimo
 * Drum Bunker Dragon
 * Drum Bunker Dragon Father
 * Iron Fortress Dragon
 * Jackknife "Aggressor"
 * Jackknife "Dispersal"
 * Jackknife "Thunder Storm"
 * Super Armordragon, Aura Sword Dragon
 * Super Armordragon, Buster Cannon Dragon

Dungeon World

 * Brave Drum

Generic

 * King the Dominator

Katana World

 * Sky Rush, Garyu-oh

Magic World

 * Great Duke, Astaroth

List of Cards that give Soulguard

 * Ultimate Buddy!

Rulings

 * If a card prevented from being destroyed with Soulguard, it is still treated as being destroyed by card effects such as Penetrate and Twin Attack Tactics.
 * Cards with Soulguard may be used to pay the costs of effects that send cards to the drop zone, such as Fighting Dragon, Demongodol. In this case, the cost is considered paid even if Soulguard stops the card from being sent to the drop zone.