User blog comment:Otakon7/Otakon7's Buddyfight Simulator/@comment-2234004-20140211175747/@comment-2234004-20140211183054

Well, the only real issue I might have with the first option is that I have no way of checking if the user is offline (due to how servers works, you can only "respond" to what a user does). This can be an issue if ie. both players simply close the tab/window without logging out, which would in exchange leave all the open files on the server, leaving junk; now I can manually delete them here and there but it is a bit annoying.

One fix would be to set a code to delete the files when a user logs in, but if people keep loging in, this might create lag... I might be able to limit it somehow though; ie. every week on a certain day, when a user logs in, it would check to see if the files have been cleaned, if not, do it via that random user, if yes, then just skip the protocol.

So yeah... :)