Gameplay

Summary
The gameplay for this game seems heavily based on a 10-point HP system and a Charge zone.

Phases of a Turn
SETUP: The game starts out with around 2 cards in the Charge Gauge, 6 cards in hand and a Buddy - a monster you can summon when you need help ( at the start of the game, both players choose any monster from their deck; placing it facedown as their Buddy). Both players have a 'Flag' - with no stats - and flip it face-up. (There are also 3 monster zones,and your 'capacity' is 3. [You can have a Cost 3, a cost 2 and 1, or 3 cost 1s.] If you have a monster in the CENTER, you can attack with it, but cannot with an Item. If you have nothing in CENTER, your opponent can attack you and hit your HP.) The turn goes as follows:

DRAW PHASE: Draw 1 card.
Charge STEP: You can charge 1 card from your hand to the Charge Gauge ONCE. If you do, draw 1 card.

MAIN PHASE: During this phase, you can 'call' Monsters (buddies) to the field as long as you can pay for its 'call cost'. You can play Weapon cards, which have no cost (Cost is in the upper left-hand corner). Even more important you can play spells, like Dragonic Grimoire or Dragon Breath. You can also call your buddy (once per game) - any card in the deck can be your buddy, so no two games are alike - by placing a copy of it on to of it at rest (sideways) and placing the one on the bottom anywhere on the field. [as long as the field total does not exceed 3.] When you play your buddy, you gain 1 HP.

ATTACK PHASE: Attack your opponent's monsters or your opponent directly. (Monster/Weapon cards have a few stats on them: Attack# /Damage #/ Defense #) Each player has 10 Hit Points. ( 10 HP - 3 Damage = 7 HP)[Some of the cards] You can also do what's called a Joint Attack; in which you attack with 2 monsters (or a monster and item) ,  combine their Attack# and Damage#. The Damage# gets +1 added to it.

Powerup/Guard STEP: Your opponent has a chance to guard with a Item like a sheild. And they usually have to pay a certain amount of points from their Charge Gauge.

FINAL PHASE: The player can choose to play an Impact card (kinda like a Spell in other games or a Climax in Weiss Shwarz). [An example Impact card is one you'll see in the anime and the video(above): Pay 4 CHARGE, if neither player has a monster in the Center, deal 4 damage to target player.]

End STEP: End your turn.