Talk:Demon Way, Karakurenai/@comment-1755882-20140407171819/@comment-4292163-20140407223538

Initially I thought it fit well, back when I misread that it counted your hand and the 4 or less life bit was missing, but now... not just in Skulls, but in general, it's too situational to be functional as a wincon.

As for Skulls specifically... I've been saying this for a while, but I don't think they should run impacts in general. Return basically negates any gauge gaining the deck does, so high-gauge cards become dead if your main gambit goes off. If you don't get Return, or Return is destroyed, then the deck becomes so top-deck reliant that situational cards like impacts become death sentences. Either way, impacts underperform. I've seen people try to fix it by running Clear Serenity, but then you run into times when you draw Serenity but no high-cost cards, or high-cost cards but no Serenity... it just shifts the "situational" problem around rather than solving it.