User blog comment:ArmorDragoWizardDrum/SDW Deck Help: URGENT!/@comment-25004901-20160125061804/@comment-10780019-20160125161125

Buddyfight100. I am the guy who was playing Drum on Buddyfight Area, and I wanted to let you know that you are incorrect in your explanation. I will give a few steps of proof to show you why.

But first, let's fix the core of the issue here. Vocabulary. Yes, vocabulary is the biggest pain in the battle-phase explanations I give, because Bushiroad made a fatal flaw in explaining how their game works.

Let's define what a playtiming is. A playtiming is a sequence of one or many chains that all resolve in the same timing.

Let's define what a chain is. A chain is a single interaction between players in which one player chooses to use a card effect, ability, spell, etc., and the other player has a chance to respond with a [Counter].

What's the problem then? Bushiroad calls BOTH of these things playtimings. So literally, by Bushiroad's definition, a playtiming has multiple playtimings within themselves, and also can have a playtiming within the playtiming killed at any point in time by a continuous effect creating a playtiming in the middle of a playtiming that can't be responded to.

gg Bushi.

Now, on to the explanation. JD Mercado had ruled that on-attack abilities could not be responded to from the muddled wording. JD wasn't very good at Buddyfight rulings, unable to discern between Return to the Underworld vs. Continue on when you can use the gauge paid, much less scenarios like this. And JD's explanation was that "Turn player chooses to resolve both player's abilities in whichever order he wants." We know this isn't true.

Queue my sending an email to Bushiroad.

Bushiroad has ruled that Automatic abilities are typically marked with a "When..." like you've stated. Continuous abilities are marked with a "would". Glory Seeker is continuous. Azure Cascade Formation's floating effect is continuous. Dragobond's floating effect is continuos. On-attack abilities are automatic. You can respond to Raging Spirit redirects. You can respond to Azi Dahaka's on-attack ability that attacks everything. You can respond to Tetsuya giving a card [Double Attack]. So on and so forth.

Now, to better explain what the "Only Once" means for battle.

In the comprehensive rules, it's saying that you may only cast a [Counter] once. Not that there's only one chain. There is only one playtiming, but that's the larger, total encompassing playtiming, and not a single, individual chain.

I hope this clears up the confusion. If you need to discuss this further, or if you'd like even more evidence, I can continue to present it.

Regards,

Timothy