User blog comment:FanatsyFan123/SUPERHERO DECK IDEAS/@comment-25643255-20150509173557

Hero World Deck list (Superhero)

Buddy: Captain Answer x1

Flag: Hero World x1

Spells: 28

Hyper Energy x4

There, I see it! x4

Justice Will Prevail! x4

I've Seen Through Your Moves x4

It's About Time I got Serious x3

Hero Climax! x2

...Or So The Dream I Had Went x3

Impacts: 2

Equation of Victory, Winning Formula! x2

Monsters: 22

Size 1: 13

CP Lightning Chaser x4

First Warrior, Einder x4

RD Mach Braver x2

Rescue Dragon, Metamorph Effect x3

Size 2: 9

Captain Answer x4

Echohero Solar Panelman x2 (Or can change to size 3 Adventure Continent, Gunvellz)

BP Detective Drum x3

Heres your superhero deck with Captain Awnser, i tried to giv more spells to it to giv a little bit easier use awnser question. I added impact to go along with hero climax to maximaze the lost when attacking monsters.

If you are using solar panel man with drum i think it somehow will be a very though decision to make so i maxed 4 hyper energy to play Adventure Continent, Gunvellz and dont ever look down on this guy he is a tough size 3 to beat if your opponent can't draw a destruction spell or monster (gargantua blade etc.) First of all he is and 8k att and def since most size 1 have only up to 7k the most( unless special RRR card which im not aware of) your opponent is forced to do link attack on gunvellz but then if your oppnent link attack your size 3 what are the counter spells that you can use? There are 2 cards which makes gunvellz a tough wall There, I See It! (Size 1 destroyer) which might leave only your size 2 or maybe a weapon left,you will have to always have to ask for battle phase then using it so that you can cast your 2nd spell. But then size 2 monsters can go up to 10k power which is gonna breakthrough the 8k wall, from this point on you will have to activate your 2nd counter ability card which is JUSTICE WILL PREVAIL!!!! normally this card is for superhero but thankfully adventure continent has a "superhero attribute" which gives him up to 11k defense. (Sorry if its too long but its my favourite card)

Moving on to Decker Drum, at first glance it may be such a guage eater but trust me its worth it and since you have hyper energy whats there to fear? plus this deck has lightning chaser to increase your guage addition! Decker Drum can clear any monster at a cost of 2 guage per turn so if you are fighting raging spirit, you can just pay 2 guage to destroy without him redirecting your attacks. Whats awesome about him is that he can destroy "Azi Dahaka" (Size 4) without wasting a link attack or spells this way you can perform a link attack on your opponent's Demonic Demise Sword Aqulta Gwaneff

Next is Rescue Dragon Metamorph Effect, its purpose is just to get captain awnser into the drop zone to use "I knew something like this would happen!" to get the equip

Lastly Rescue Dragon  Mach Braver, another hidden potential card. If you know your opponent has breathen gard or Abra-Cadabra to nullify your negates try calling this guy down not only can he redirect attacks but he has a "Move" ability which wont hinder your captain awnser during your turn