User blog comment:BlaZofgold/Buddyfight Theory - Adventurer/@comment-11372432-20140719224611/@comment-11372432-20140720022426

You mean if the center isn't open, right? Anyways, I use her for the two critical, not her power. I run my adventurers like Danger, center open, rush, and use life gain for defense (that and Pillar and Shalsana, naturally). I use Glazer too, but she takes priority.

And I just realized you never talked about Qwenzwei. 3 critical penetrate wins games, believe me.