Talk:Booster Set 1: Dragon Chief/@comment-10774082-20131217141958/@comment-207.237.45.119-20131226155728

3 Worlds on average seems very small...each set has 105 different cards, meaning if they boost 3 Worlds equally, each World would get 35 cards, and really the minimum amount of cards to play a world is 13 (13 x 4 = 52). Then again, there's also this Generic world that have cards usable in any world, which means they'd probably be around, i'm guessing, atleast 5 or 10 cards per set, plus the fact that right now we have two (possibly three if we add Noboru Kodo speculation) Dragon World users, if they continue the whole one world more than one character pattern, then it is possible to excuse having not a lot of worlds needing to boost every time, but rather, boost a small amount of worlds a lot due to different builds. This does sound like a good idea because, now, people who like certain Worlds will be able to get a set with their World and not have to worry about getting so many cards from other worlds (and if they do, they might be tempted to use them or easily sell em/trade em off to people who like the other 2 worlds) or having the need to keep buying set after set for each small boost. Also, it might possibly promote equalized boosts instead of "main worlds get boosted every time, and they have more and better boosts than non-main worlds." Here's hoping Bushi perfects this game and the system =)