User blog:Acronaut/Monetary Concerns

I wanted to make a Magic World deck, but it seems like it's impossible to make one on a moderate budget, even after getting a whole booster. I can't sell the cards I got of other worlds for nearly as high on average as Magic World cards, and thanks to trial decks, trading for anything other than MW cards is impossible! It seems like eeevery Magic World deck should have 4 Magical Goodbyes and AT LEAST three of each of Buer and/or Asmodai to be any kind of effective.

The cheapest effective non-Generic-gimmick deck I can think up would cost me about 50 dollars more of singles.

In games like MtG, the rarest cards are definitely the most powerful, but usually most useful for specific strategies, and are often very high cost. It's simple enough to get 40 buck decks that can 50/50 with highly competitive 100+ ones.

I love many design decisions behind the first booster, but slapping such high rarities on deck standard cards seems too cruel!

(too, giving this game's "Counter", Abra-cadabra!, uncommon rarity? yeowch...)

Bushiroad is releasing A SECOND Dragon World trial deck before considering one for Magic World, which we'll probably only see after April. (also, Burning Valor? how does this make the game more fun, adding more game options to one world and leaving the rest less versatile?)

I understand why Bushiroad's making these decisions, but considering how brand loyal people can be to Bushi, this kinda stuff turns my stomach... I feel similarly for Perfect Guard cards in Vangard, the necessity of which essentially adds 20-40 dollars worth of singles costs to any deck in that game. (Too, it goes without mentioning that the lopsided clan support in that game is screwed up.)

How am I to cope? Am I just not being creative enough with deckbuilding strats? ... and as a desperate grab, any cheap Magic World deck ideas that aren't so... Chess?