User blog comment:Maddog98/Duel to the Death/@comment-27543344-20140208025126

As the self-proclaimed "Froniter in Duel Dragons" and Danger World Master in general, I would love to give my opinion and critique of the Deck.

If you're running Duel Dragons you don't need Golem to wall. Armor Reuse for so little Armorknights seems kinda cloggy. Armorknight Demon is w/e I don't like it in Duel Dragon Decks but sure. Honestly I have a problem with the Armorknights in this Deck in general. They're so small in number to matter, and it'll hurt the overall consistency of your Deck.

Duel Law is... Not great. At first glance it might seem good, but the fact that Duel Dragons are all Size 2 or lower means they can be easily hit by removal cards. Double Guillotine isn't very good... Elyrseagar is an odd choice seeing as how you don't have either Valken or Sylphide maxed out, which are better choices. Only 4 Weapons? That's not good. You'll run into many times where you can't use Double Guillotine, Battle Spirit Unite. Not to mention because of that you'll hve a Center most of the time weaking Battle Aura Circle's value.

This Deck has seriously consistency issues. I would suggest making it either Pure Armorknight of Duel Dragons. Or at the very least removing the Duel Dragon and Armorknight specific support and adding in more Armorknights.