Talk:Ride-Changer/@comment-2219588-20161022024219/@comment-10483040-20161022215324

Actually... I have to REALLY Disagree with your choices Ocean. Why take up valueable monster space from the Trio who already take up half your deck? 6 cards X4 copies is 24 out of 50, so the rest should be spells to keep the charge going. Hyper Energies to Ride Change, Body of Steel on your opponents turn, 4X Call Super Machine to get either your Hyper Energies or your monsters. We need the 4 I`ve seen through your moves. Prepped and OK to Launch for Draw power. That Ride Changer drop zone reuse spell. And then Watch my Back for lifebreak and ride changer searcher.