Thread:TAGDavid/@comment-25987603-20170423014329/@comment-24971427-20170423160642

My main problem with you is how you treat people fighting your decks.

I say things are overpowered, you tell me that's how things are supposed to be, suck it up, learn how to deal with it instead of whining about it all day, why can't you just enjoy the game? I thought Buddyfight was supposed to be fun, do you know Dragon World holds a special place in my heart? It's the first world I ever played, quit complaining.

Do you even notice how many people have to give up their original playstyle or even abandon their own decks they've worked so hard on just so they stand the slightest chance against Dragon World?

Of course I want this game to be challenging, for BOTH players.

As an example,

You use an impact monster on me, I escape certain death by destroying him.

On my next turn, my life is low, my resources dwindle, but I manage to pull a Grimoire clone and fight back, winning the game.

Now, the current state of the game is.

Oh look, the monster guarding my center got destroyed. And, now comes the Thunder Lance impact and I'm dead.

It's not challenging at all when you can one-shot anyone with a guaranteed kill at only half their lifepoints.

Stuff like Dragon Return System were one of the best counters against Impacts, and most intense moment when you draw a spell. But instead of that happening, you now get a monster with high crit high damage and an ability to wipe out any card on the field of your choosing, and it has soulguard so the opponent can't return or destroy it so the ability doesn't activate.

I don't want to be your friend, because I don't like you.

But I prefer if we weren't enemies either because no one would want that.

You know I'd love to go back making Size 1 tank decks and Outlast my opponent, but look at that. 6000 defense ain't enough. Batzz has 7000 power and double attack. Oh, he was low. 10000 power and triple attack. Goodbye my Size 3 monster. My dragoenergy was useless.

Cause Batz can't be destroyed on your turn.