User blog comment:Kalamake/Chess Magic World "OTK"/@comment-17712840-20140220033240/@comment-17712840-20140310133430

And that's why the deck is here to test xD So, what would you remove for the weapon? And also, you listed some problems that the weapons doesn't resolve at all... The problem of getting rushed by any kind of rush deck is the problem of every combo deck, in every card game xD You can try to put in those Magic World units that end the battle phease or put some Power-Up for Chess Monsters and use them in the Center to protect your life, there's no other way with the cards we have right now....Also there's no way to burn enemy Gauge to avoid that 4LP damage while you're at 4.... And there's no Life Gain in Magic World apart from Buddy Call...With the Weapon you said, this deck would become a stall deck that needs 10 turns to win ( if you can't get the combo ) and I think it's even harder seeing that you need to do only one damage with Checkmate, so I would try to speed up the combo instead of trying to slow down enemies :/ Dunno.