Talk:Overstand!/@comment-5397676-20150201034334/@comment-11372432-20150201053525

Well, there are chains in this game, Tachi, they just don't have an official name (when they really should). And barring the whole "one counter per player per chain" thing, it works the same as in both YGO and MtG (where it is called a "stack" there).

And slight clarification, for any wondering, but the ruling I stated about infinite chains are possible in response to anything barring attacks applies to Demon Way, Geppakugiri, as well and you can destroy one monster for each copy played off of just one of your own monsters destroyed.

And I forgot a couple of things in my statement above. When it comes to Dragoenergy, you must activate all your copies at once and cannot just activate one, then after your opponent responds, activate another. All at once. And while you can respond to anything in this game (provided said card responding is a counter and activation requirements are met, naturally), when responding to the call of a monster, the monster is already on the field with any soul it would receive from said call (with soulguard going, too) and any "timing checks" that happen when called (such as with Death Ruler, Thirteen checking the number of cards in the opponent's drop) have already happened but on-call effects have not been activated yet, should you choose to respond to said call (no activating Dragonic Charge in response to Thirteen's call to suddenly have 14 in drop to get around the 5 damage, sorry). Exception to such a rule are effects that negate calls (and the only card that can do that right now, if I am not mistaken, is Begone!!).

And do not worry guys, I had trouble with all this too and may even be wrong at some points. And a vast majority of games will not see any of this knowledge needed. And I suppose I am a nerd for knowing all this lol.