Talk:Turbulent Warlord Dragon, Barlbatzz Dragoroyale/@comment-10182779-20180112055623

I'm usually salty of the broken overpowered support that TE gets but this card seems fine to me. Nothing too overpowered. Infinite attack means nothing since batzz already has high attack stat to begin with and anything higher than that is meaningless and is just for the lore and wow factor.

The call cost I wished it could be more costly but since it's meant to be a higher form of batzz and the overturn cost 3 gauge, it's acceptable.

The protection ability is the one I'm most salty about but its fine since it does not stop bounce effect (though the set spells still does, so bouncing might not work). With all this protection effect, the best way to stop this card is nullifying the call or use spells like dragotrap (which should have been generic) and the art of shadow stich or items like the glory shield.

The great overturn is not as overpowered as I imagined. Sure 6 attack with 2 crit or higher is a lot but since this card is a size 3, it's not as devastating. With the overturn batzz, you could get 10 attacks in total with a size 0, a size 1 double attacker and your item not to mention even more with riverpain and quadfang. Since this is a size 3, it can't be used alongside quadfang and the most you can get out of this card the same 10 attack with your item and 2 size 0's.

Even so, this card can still a bit too good because of Batzz "SD". With it, you can call this card without any gauge spent from your hand by sending SD to drop or use SD's ability to call this from the drop by sacking another batzz on field while giving it extra crit. It's a good thing the great overturn only triggers at the start of the attack phase, otherwise this card would be scary if it was called by riverpain's effect while you have SD on field.