User blog comment:Tachikaze Master/Deck: Life forever!/@comment-26069426-20150522135211

Really cool idea. This is similar in thought to the Calamity Jane Ability Spam deck I made.

One thing I noticed with decks based on a particular gimmick: you either maximize the ability to perform that gimmick, or you focus on winning. So, instead, you need to try to balance the two. Give yourself the ability to effectively perform your gimmick, while also building up to a great offensive.

So you're low on gauge, and you're low on cards... First, the gauge: try to add new abilities that let you increase your gauge, like Dragon Return System. Once you have your gauge under control, then you can start putting abilities in that will let you build your hand. Ideally, you'll want something that will let you pay 2 life to draw a cad. I don't know of any such Dragon World card, but you could trade gauge for resources: Buddy Help can do that.

Anyway, that's what you want to do; you want to put cards into the deck that can solve your problems while also taking advantage of your gimmick. Dragonblade, Dragowing gets stronger when you gain life. Perfect! And Steel Fist, Dragoknuckle costs life to equip-- AND, every time you hit, you charge 1. Even more perfect!

So, here are some things you might want to try. There are so many options for monsters in Dragon World, and I don't really have the time to go through it all. Plus, I just want to help, I don't want you to think I'm trying to build this for you. I hope the advice helps. And if you get a chance, check out my version of this but with Dragon Knights.


 * Items:
 * 3x Steel Fist, Dragoknuckle
 * 3x Dragonblade, Dragowing
 * Spells:
 * 4x Force Return
 * 4x The Skies in your Hand
 * 3x Green Dragon Knights "Song of Ancient Lands"
 * 3x Dragon Return System
 * 3x Gambit
 * Impacts:
 * 2x Dragon Strike Arts, Dual Movingforce