User blog comment:SpookedAgain/I made a deck or two/@comment-26069426-20150811164218

So, it seems like you really like Golden Sword, Chrysaor. The below is a deck list based around this card. Now, here's the deal: the card is asking for an aggressive build. He's got 3 crit, 5k for baseline clearance, and 1k defense because who needs defense, right? Jokes aside, this card is minusing on call unless he has the 3 gorgons in the drop. You fix that by using Gorgon Three Sisters, Stheno as a body shield, Gorgon Three Sisters, Medusa to discard a gorgon, and Gorgon Three Sisters, Euryale to draw aggro. This is basically your objective. Get Gorgons into the drop so you can have a quality monster with Chrysaor, let 3 penetrate, then push an additional 6 damage with Night Witch, Clear and Famous Sword, Hrunting. Unfortunately, there isn't an impact that fits your needs very well, so at best you're looking at a TTK. It'll be a grind game, but consistent.


 * Monsters
 * Size 3
 * 3x Demonic Beast, Grendel

Demonic Beast, Grendel is great as an early/mid-game stall tactic. It doesn't fit your decks winning image, of getting Chrysaor out and pushing high crit, but it's a good wall. It's still vulnerable to monster-hate abilities, but again, it's not your main tactic so you can afford to lose it. Just make sure you lose it when you're ready to drop Gorgons on your opponent.


 * Size 2
 * 4x Gorgon Three Sisters, Euryale
 * 4x Golden Sword, Chrysaor
 * Size 1
 * 4x Gorgon Three Sisters, Medusa
 * 4x Gorgon Three Sisters, Stheno
 * 3x Night Witch, Clear
 * Size 0
 * 3x Seventh Omni Earth Lord, Count Dawn

Euryale and one of her sisters is the starting point for your winning image. Euryale's aggro will cause your opponent to either go after her, or go after her sister. Euryale on the right, Medusa on the left and an open center will force your opponent to either attack directly, or kill a gorgon to eliminate the pressure. Against Dungeon world, Medusa will likely be targeted, but most will hit Euryale. This is okay. Steno in the center can keep you guarded on your opponent's next turn, forcing another gorgon to the drop, and if you used Medusa's ability, you're now at three. On your next turn, Buddy call, equip Hrunting, and call over Medusa with Night Witch, Clear. You're now going to present your opponent with 9 critical; three of which will penetrate. They hide behind their shields, but it's okay. They tasted the wrath of Medusa's progeny. Victory is at hand.


 * Spells
 * 4x Holy Grail
 * 4x The Wydar Sarkal
 * 3x Elixir of Aesculapius
 * 3x Nuisances of Trolls
 * 2x Shield of Achilles
 * 2x Power of Mythology

Your spells all focus on protection and recovery. Holy Grail, The Wydar Sarkal, Shield of Achilles, and Power of Mythology keep you and your monsters going. Elixir of Aesculapius keeps your resources healthy. And Nuisances of Trolls disrupts your opponent's size 3s or spells. Because you're playing an aggro deck, your focus is on your monsters so the spells are mostly utility. And you can likely replace Nuisances of Trolls, but nullifying a size 3 call not only blasts your opponent's resources, but it eliminates a huge threat your monsters would have to deal with. Lets avoid that...


 * Items
 * 4x Famous Sword, Hrunting
 * 4x Divine Armor, Aegis

Hrunting is a powerful beat stick. It's just strong enough to threaten offensive decks (especially ones that rely on Thousand Rapier clones), and painful enough to bait shields.

Aegis is a good 5k 2-crit weapon. Its passive ability is also nice, but we care about the stats. If you can afford the life, a more aggressive option would be Divine Spear, Gungnir. Link attack a center monster with up to 13k power and 5 critical penetrating. That's hard to block for decks that rely on open centers to nullify an attack.

Based on your buddy monster, this is the type of deck that I think would really help you maximize him. I hope this helps you.