Talk:Hero World/@comment-25996522-20150606001244/@comment-24965906-20150606005215

I never said it was overpowered. :-| I love Hero, but this needs to be said (I'm not ranting).

What I am saying is that it is game-changing. Items with defense were rare for a short period, reserved for those cards that are one-offs or hard to achieve conditions that won the game. Most monsters were created to fight against bare opponent. Now that they're easy to get and to equip, things change.

By itself, Items with defense don't seem like much, but to come right out of the gates with cards that increase their stats and with cards like these, it's a whole different level we have to deal with before, and the cards we had before can only do so much against the new force.

I think it's like Adventurers and Dungeon Mix. Right out the gate, they were topping tournaments, so Dungeon had no support for a good few sets to get everyone else up to standard to handle them. Bushi knows this, so they're doing the same for Hero (somewhat success).

In time, it won't be a major issue, we have 6k and 7k vanillas, when the old standard was 5k for example. It's this transition stage, that it's important to keep things simple and to keep them in line to see how far they can go without seriously angering their non-Hero fanbase.

So Impacts had to suffer.