Talk:Dungeon World/@comment-11454852-20140703011458/@comment-4764137-20140703030703

Dungeon World seems to care a lot about having the right monster for the job. Spells and things are more of a side thing, so I'd suggest running more monsters than anything else. With your ability to search most things in Adventurers, you can drop the numbers of items and impacts down the numbers in the trial deck, probably with very little impact on consistency, if not more consistent. Right now, I've got a hybrid build I'm going to make. Runs 2 Dead End Crush, and 9 Dungeon Enemies, 14 adventurers, 3 Glory Seeker and 2 Soma Sword, and 20 spells (Glory Seeker thus gives me a 40% chance to survive Gargantua. I'd say it's worth the coin flip!)  But then, I'm growing more and more attached to Ultimate Buddy!