User blog comment:Bnoah23/Deck Opinions/@comment-24965906-20150322133339

LONG POST!

Normally, I'd try to find a positive side to ever deck, even the casual 'fun' ones, and go against people who say the deck is 'bad'. And you almost didn't ask for any critique, per se.

But this time, I actually agree for most, might as well be ALL, of these decks have issues. And I'm not trying to make your deck competitve, rather you decks literally cannot function with these choices you've made. As you read these critiques, take note of the kinds of changes I'm making, and see why I do. Take all of these to heart.

Sigh.. Let's start from the top.


 * Blood Of The Valhalla is a complete mess, sorry. You have no Ice Blade Jokers, which is a key card in the style of Asgard. Then there's the 1 Gleipnir. And the 1 Bloody King...and 2 Salvation Eir...and 1 Breathen...and only 2 of the Ragnarok combo pieces...and the one Rune Staff... and the 4 of the Impact... Advice: You're going to run into gauge and combo play problems, as well as defense against card effects. Max Rune Staff (gauge), and take Gleipnir and Breathen to 3, and increase both Rag combo pieces (consistency). Also increase Bloody King. Remove Salvation Eir and Assault Cara and Impact completely (they all have limited to no use in this deck; if anything, Impact at 2) and lower number of Power of Mythology and Shield of Achilles to make the space.


 * Dragon Erasing Heroes. This is one of the reasons why I initially said most, as this deck is actually the most functional of them all. You did a fairly good job on this. My only gripe is that there is no Slyph. You can remove two copies of any S1 monsters and fit two copies of Slyph in. Reason? Read Valkyrie, Salvation Eir's effect, so having a decrease isn't that bad. Unless the deck contains S1 Heroes you want on the field, never put Salvation Eir into the deck. It wastes space and gauge.


 * Astral Starlight. Sofia's deck...Ahem...Remove all Valkyries, as they will interrupt the flow of the Star Deck, and replace with copies of Astraois and King of Forest, Zlatorog until both monsters are at three(also a general note, always have Zlatorog in a Legend World deck, all of them!) . Remove Gleipnir. Remove 1 Power of Mythology and Shield of Achilles. Fill in the remaining space with Great Fate, Frozen Stars, bring Breathen Gard up to three, and add one more Starfall Night. All for consistency, and Breathen for protection.


 * Demonic Space Circus. Another reaosn why I said most. Remove all copies of Dragon Dreams, and Dragonverse, and fill all of Wrath Trigger. Then add one Dragon Prudence.


 * Frozen Flame Blitz. Raijin said most of the criticism. Also, remove Agosbruch, as his effects requires him to be on the field, and with Sieger as Size 3, it won't work that pretty. Also, Makings of a Great Dragon is your friend...

*Demon Extermination Militia. Key teaching moment! Your Impact requires four Demon Slay in the drop zone, and you have exactly 4 Demon Slay, three of which are cards you'd most likely not want in the drop zone. '''See the problem? '''Remove Cobra and Black Drake, then fill both Battle Aura Circle and MAJI Demon Slay to 4. Replace Crimson Slash and Invigorating Spirit with Demon Slay Slash and Demon Slay Resurrection respectively, and add Dimensional Demon Slay Slash in order to increase the amount of Demon Slay cards for the Impact. Replace Griffin with Griffin A, or find someway to put in Hysteric Spear, as you have no cards with Penetrate.

*地獄の竜(Hell Dragons) -  Fairly ok. Remove the one Night in the Wild, and add 1 to Bold Retaliation. And find some way to add Dimensional Demon Slay Slash. You'll need that Gauge for your monster line-up.

*Darkness Dragon World decks - You have alot of decks. I'll make it brief. Black Dragons: Replace Heartbreaker with Evil Death Scythe. Remove all copies of Lunatic and add in more monsters. Death Ruler : Replace Death Ruler Skull with Abriel or Mastermind. Replace two Death Shield with Accel End, and 3 Vampire Fang with Black Agenda. P. Knights: I assume you have only 3 copies of Flames that Resides. Remove 4 Malice force, and fill those slots with the Size 0s or Crush that Body...people have problems with Distortion, personally I don't care, but it's up to you. Deep: There is no need for items in a Deep Deck. Remove all Items, and Lunatic. Replace with Midnight Shadow and Accel End. Black Knights: This is where Death Tallica truly shines, I'd honestly switch my focus to Death Tallica as Buddy. You do not need weapons for this deck. Replace Sudden DEATH! with Black Armor, and Accel End. ALL: WHERE IS DEVIL'S STIGMA??!!! Should be in all DDW decks in some capacity, except P. Knights.


 * Drum.dek - Someone spoke about that already.


 * Tactical Genius, Jackknife Dragon: Golden may be more effective than White, but in a Jackknife Dragon deck, we don't have the gauge to spare. Replace Golden with Blue. Dragobrave isn't required as we have Gold Ritter, so remove all copies and fill Gold Ritter up to 3 (4 is overkill), then add in more of Jack's evolutions, especially Burn Energy/Thunderstorm. Dragogenius or Dragonic Grimoire...pick one. Remove the one you didn't pick, and replace with Jackknife Gift. Dragonic Punisher....not in this deck. Remove all copies of that and fill in where necessary. The Dragon Return System combo is actually a great idea. I like it.


 * Buster Cannon Tribe: You should emove all Thunder Knights, as they do not belong in here, my suggestion would be Emigurette Dragon or any Super Armordragon monsters. Now Dragoblade, Dragobrave works here as it helps with the Impact, so replace Dragofearless with Dragobrave. Replace Dragon Return System, as there is no card to synergize with it, with probably any other spell.