User blog comment:Juzkidding/Adventurer Deck/@comment-4764137-20140706214328

I've found that 2-3 copies of anything that isn't your buddy, doesn't have move, and is searchable is sufficient, most likely. I run 3 Glory Seeker and 2 Sommer Sword for my build. Although mine is a hybrid, I run 20 spells with a variety of effects for draw power, searching, protection, and removal. Also, 20 spells with Glory Seeker means that you have a 40% chance to use Glory Seeker's effect to survive Gargantua or what have you. And it's easily the most useful way to do so in the game, considering the other cards that allow it are basically specific counters to impacts and take up spell room. This one happens to be a decent item ON TOP of being a counter to dying. And 40% is almost a coinflip. So it's worth running a bit spell heavy. And in this deck, options are a good way to go. I get that you wanted to run all of the mission cards and a full set of Shalsanas, but you can easily reduce those Mission cards to 3 each, or even 2 Rest at Nozaro Hot Springs, and still just as easily gain advantage with them. Also, Mameshiba doesn't really help you in this deck except pretend to be an item that can be attacked. The size 0 is great, but it does nothing for the deck in the slightest since you won't be running size 3s and you are likely going to have a weapon anytime you want/need one (since they're searchable), I suggest changing it up a bit. Dangerous Fuse can be helpful, and you might try Rolling Stone for a free and clear center, which will let you get in some damage rush. A favorite combo of mine is to combo Tasuku and Tetsuya with a weapon. The combo is a nice OTK. Tasuku, Tetsuya, and Glory Seeker let you finish the game easily, with a link attack for all 3, you can hit for 5 damage with penetrate. Double attack on the weapon hits 8 damage, and Final Phase with Dead End Crush! for game.

On a side note, you might try a different buddy since a size one buddy really makes the most sense in adventurers, but far be it for me to try and change your buddy. I think Kirwa would be useful in your deck, since soul is always going to be an issue against any deck.