User blog:Hasekura/Luminize! Hasekura's Deck Collection

''"We evolve beyond the person that we were a minute before. Little by little, we advance with each turn. That's how a drill works!" ''

(ﾉ´ヮ´)ﾉ*:･ﾟ✧

Welcome to my TTGL (Tengen Toppa Gurren Lagann) reference-filled blog post. As you may have already guessed, this blog post features Danger World decklists and ideas - filled with manliness - that I personally have crafted, playtested and liked how they turned out so far.

[Penetrate] is the manliest ability ever made in TCG history. Period.

Pierce through everything with your drills of manly souls!

Monsters - Size 1 (13)
[x4] Armorknight Hellhound

[x3] Armorknight Succubus

[x2] Armorknight Gargoyle

[x4] Armorknight Ogre

Monsters - Size 2 (9)
[x4] Armorknight Cerberus

[x4] Armorknight Medusa

[x1] Armorknight Golem

Monsters - Size 3 (2)
[x2] Armorknight Demon

Spells (18)
[x4] Battle Aura Circle

[x3] Battle Spirit Unite

[x3] Invigorating Breath

[x3] Lord Aura Meditation

[x2] Thunder Devastation

[x1] Armor Reuse

[x1] Survival Chance

[x1] Night in the Wild

Items (6)
[x4] Hysteric Spear

[x2] Burning Sword

Impacts (2)
[x2] Drill Bunker

About
This deck features 8 units with [Penetrate]! It's literally bursting with manliness. Big-sized threats? Cerberus is revving to go. Size 1 swarm? Thunder Devastation practically nukes everything. Danger World has incredibly high sustain, and is a champion in battles of attrition. Coupled with the deck's ability to handle threats,

"Why are there no Armorknight Eagles?" Just because Size 0 is a Danger World privellege, it doesn't necessarily mean you have to include it in a deck. Eagle is not a staple. More often than not, Eagle clogs up your hand with its weak power and defense when it's not used as cerberus fodder; You often find yourself better off with a regular Size 1. The only times Eagle will be useful is when:

1. Your deck is Size 3-centric.

2. Your deck is not weapon-centric.

''"Why Burning Sword over Boulder-piercing Spear?" ''Because Burning Sword's cost of one gauge is negligible in this deck, and its advantages outweighs its cost:

1. 3k hits limited amount of monsters. With just a 1k increase, 4k hits a significantly wider range of monsters on its own.

2. With a 1k increase in power, Battle Spirit Unite will grant 1k more defense, which is often crucial in deciding if the attack hits or not.

Changelog
None yet.

Like a drill, these decks will constantly evolve with every passing modification. Thus, all suggestions are welcomed!

''"The drill is... my soul!" ''