User blog comment:Dm geovanie/Eternal Elemental Tango/@comment-4764137-20150311002115

Why is Hrimthurs your buddy? Surtr is the best buddy for this attribute. He's a combo-starter, and that's SUPER important. You want Surtr on the field whenever possible, and whenever you can't get him, you want Hraesvelgr. If you're building around Ragnarok, you'll WANT 4 of each. Gjallarhorn is just not gonna cut it. You should consider the following changes...

-1 Fenrir (6 crit is nice, but without Gleipnir, this card is infeasible.  Just go through your deck as quickly as possible, charge it, and pay it as a gauge cost.  Heck, you might even consider replacing the other one with Astralkus.)

+1 Surtr (This combo starter is the best combo starter, and should really be your buddy.  In an Asgard deck, it's important to remember that not just any combo piece should be your buddy.  If you have no discard outlets, you have no gameplan.)

-4 Hrimthurs (Really, this is just a Thousand Rapier clone.)

+1 Hraesvelgr (Remember, if you can't get Surtr, you NEED this.)

+1 Wotanshadow (Seriously, do you even need an explanation?)

-1 Ice Blade Joker (This card is okay as a discard, but really, you don't need 3.)

+1 Alwidol (This card is amazing for building your resources.  Run 4)

-3 Gjallarhorn (Seriously, you can't even get full effect out of this card unless your in elementary school?  And more importantly, this deck should be capable of enough draw power to not care)

+3 Symbel Gard (Your staple draw card.  What, you thought it wasn't worth it?)

+1 Fimbulwinter (This card NEEDS to be on the field, AND gives you a draw.  What's not to love?)

+1 Ragnarok (Putting this at 3 instead of 4 maximizes your likelihood to draw into Fimbulwinter, then Ragnarok, with relative ease)

-2 Neutralize (Yes, I get it, discard to blow up a spell for no other cost.  Yes, I get Breathen Gard is 2 gauge for that.  Seriously, if you can't manage the gauge in this deck, you deserve to lose.)

+2 Breathen Gard (Re-useable.  Do you get that?  For a DISCARD *coughcombostartercough*, you get it BACK TO HAND)

-2 Fog Wall (Okay, so this is actually a really tough choice to remove, but I had to make room...  This is okay, but you shouldn't have to stall for too long if you play the deck right)

+2 Berserk Gard (You need this to make Breathen Gard re-useable.)