Thread:FrozenMist/@comment-25096053-20141003122228/@comment-4844839-20141013082245

If I may share something here, is that you don't compare Buddyfight to another TCG ever. BF's stack/chain system differs from YGO or MTG, and we even have distinctive play timing for counter effects. Even the cost paying system is entirely different (for example: Jackknife's ability vs Magical Goodbye).

The resolution of destruction (step 10) happens right after determining if the attack hits (step 9). There is no drop zone/graveyard check step written on the PDF rules. This means effects like "when destroyed" will resolve whether the destroyed monster hits the drop zone or not (in case it doesn't, probably because of Soulguard and any other similar effects).

Great Spell Ragnarok will nullify ALL abilities of every monster on the field before it destroys them. In Actor Knight Magician's case, think of the steps like below:

1. Player A has AK Magician on his field

2. Player B casts Ragnarok

3. AK Magician's ability is nullified. Treat it as a vanilla card on the field.

4. AK Magician is destroyed. During this step, it is still a vanilla card without abilities.

5. AK Magician hits the drop zone. During this step, it regains "when destroyed" ability on the drop zone.

6. However it never gets resolved due to the ability being never triggered (mis-timing between step 4 and step 5)

See Buddyfight PDF rules here.