User blog:Allyofpikmin/Deck Lists

Just a collection of decks I use in simulators, some of which I may later make into real decks provided I have the money and other local players to actually play with.

Duel Sieger
A deck I have a bit of a love-hate relationship with. Love as in when the deck fires off, it's absurdly difficult to stop in it's tracks. Hate as in...The deck is very iffy at times in terms of consistency and occasionally outright refuses to start up while leaving me helpless. Aside from that though, personal experience has shown me that when the deck actually manages to play Sieger, chances are it's going to win. The only things to really watching out for are Penetrate heavy deckbuilds...And almost any Dungeon World deck due to their spell Rolling Stone essentially being designed for the sole purpose of smashing Sieger. Luckily Demonica can shut down any Spell you please as long as you can pay the cost, Wrath Trigger will punish almost any attacker, and Thundertornado can get rid of any pesky Items or Set Spells that may give you trouble. Overall it's a simple deck due to a lack of cards for Ancient World, but still quite effective.

Some people may find the lack of Dragon Dreams confusing, considering Ancient World's massive use of Life as costs for it's abilities. I find that Emperor Legend and Vragos are suitable enough for keeping your life up enough for you to cast the Spells or abilities you need.

Dungeon World
Adventurers The first deck I made after the release of Dungeon World. I picked these guys as a deckbuild focused on Link Attacks was quite amusing to me. Aside from the standard Link Attacks though, I picked this deckbuild with one main purpose in mind: To smash my opponent as quickly as I can with terrifying crit scores and other bonus abilities. In practice, it does not disappoint. All four cards with Penetrate are nightmares for an opponent in general, seeing that currently only Ancient World and Dungeon World possess cards capable of shutting down a Link Attack with an occupied Center. Tetsuya, the deck's Buddy, is also a colossal pain for the opponent due to his gift of Double Attack, Missile can harass the opponent at any time, Baku can build up gauge very fast, and the rarely used Gao makes it so Penetrate happy decks struggle against you in return.

Something some people may find odd is the running of only 3 "Form a Party!" cards, and two of each other Mission card. This is simply a deckspace issue, and it doesn't come back to bite the deck very hard at all. Additionally, the running of only 2 Tasuku can be seen as odd. This choice came from, not a deckspace restriction, but my own personal decision. While Tasuku is a very powerful card, being a 5000/5000 Size 1 with 2 Crit that gives itself and another card attacking with it Penetrate...The Call Cost of 2 Gauge and destroying himself when you end your turn hurts when you run more copies of him. Running him at 2 results in a nice balance from what I've found