Talk:Dragonic Punisher/@comment-5641671-20140319023727/@comment-4292163-20140320035925

It's rather egotistic to believe that the center will always be clear - it implies that you're already winning. As I said, devoted tank decks can keep the same monster in their center for turns on end using those very destruction and battle counter cards, making Gargantua difficult both in and against such decks. That's before actual counters to Gargantua come into play of course - a smart opponent will leave a tank deck's center monster untouched and attack the flanks until they have enough resources to finish off the tank player is one blow, thereby negating Gargantua.

I won't deny that Gargantua is better in rush builds, where you keep your center open almost by definition and entirely devote your effects to clearing your opponent's center, but in tank builds Gargantua is so inconsistent that it's almost not worth using. This, on the other hand, doesn't force the tank player to radically alter their formation for the sake of a final turn gambit, doesn't become essentially dead in the mirror match, and can't be played around by attacking the flanks. I don't see how that's anything but an improvement.