Talk:Lost World (card)/@comment-33734015-20180807232341

It sounds like this is the last resort deck or probably the one to be used as fast as you can to gain the advantages from monsters. I felt right now the card seems to focusing on raw attacking power too much,like, the majority of the cards do not really have extra high defense values except fighting against Sieger/Miserea spell. But it's too early to tell. Probably it will show some unique cards and effects soon. With the "You may use "Lost World" cards. This card get all abilities of a flag that you choose for "Lostnify"." phrase,I think it could means that some Lost world cards might be able to make use of some of the removed cards or have some synergies with the flag that has been put on. Hopefully it does have something like that. Because removing the old deck entirely sounds like a permanent remove the old deck in a match,and I don't think it's a good replacement if the Lost world deck is not that good unless it has extra attractiveness to it. Probably it will have some "agent" cards to support the Lost world deck real soon.

And what will happen if Overturn Miserea uses Overturn ability? Will the flag return? Will the Lost world deck practically nullified and replaced with old deck,or just outright World Pandamic V.2 (flag out and no deck replacement)? They would need extra errata for it since it does not say about the flag's protection unlike the Chaos's unique attackable flag.

The Lost world's designwise seems to be Demonic spooky skeleton thingies. Maybe zombie apocalypse comes to Buddyfight a little bit late? For some reasons I think they are the former Chaos monsters that decay after Geargod is gone or probably without the cyborg enhancement. Because I can still see some tubes from 2 monsters now,except if it specifically mentions that it's the magical lines that turn them into zombie/minions or something.