Thread:Sphereacles/@comment-9252913-20160828070238/@comment-11372432-20160828095631

Yeah, forgot to mention that. That is indeed how it works. Note that as the turn player, you pick the order of any abilities that activate at the same time. That means you choose whether penetrate or SS activates first. Either way, your opponent can choose to respond to either, if they choose to. After damage is dealt, then Spartand leaves and then Lifelink activates. Of course, they can also respond to their own monster dying, along with the Lifelink damage, in addition to the penetrate and SS. Buddyfight has a lot of invisible response timings similar to YGO. It just isn't obvious since people don't play on simulators that do all the work for you in this game lol.

Oh, and I feel like you may not be aware of this, but here is an interesting situation that I feel like you may desire to know. What if you do a 3 critical penetrate on a Spartand against a player with 2 life? They can still bring out Enforcer, but then lose immediately afterward. All abilities must resolve before a loss occurs. This also means they can bring out Turbulence to make their life 1 and still be in the game. Be careful of sneaky trick like this! XD

Yes, Bushi knew this and made that little penalty also become a bonus in some cases.