Thread:Chrisenvoy/@comment-10483040-20151113223044/@comment-27697921-20151114045634

I found this to be an issue as well and asked Bushiroad about it. They sent me Play Timings and Steps for every phase, including loops that are allowed, which I found veteran players of many games were not aware of. For instance, being able to use as many abilities as you'd like during "named" timings, etc...

They said they have no printed material regarding this but their reply was to be considered official. I posted it in a blog back in October. Play Timings are so essential, especially for non-turn players during the Main Phase as in almost any instance, the Turn-Player cannot Counter. Seeing what you wrote, I think it is quite possible that the information they sent me on rulings could supplement and explain more details. The fact that there are even Play Timings in the Start Phase is also very interesting for various strategies.

They also included a more detailed account of the Attack and Final Phase. The Final Phase was especially lacking in the Rulebook. And, still, even at version 1.07, the timings are not addressed.

They also attached advice on possible difficult encounters and rulings that is very helpful. I have yet to post all of the official replies, but maybe it's time for a large scale clarification on many issues people are unsure about. I'd suggest adding only official Bushiroad Rulings from emails or the Rulebook, but the Q&A isn't incredibly reliable as they gave me an official ruling in an email that went against the Q&A and I've seen the Q&A change, which is pretty natural.

I'm willing to submit my responses. I tracked each emailed question so I could see who opened them and began contacting a specific email address. They were almost always opened in locations from the States to Singapore with assurances that some of my concerns about interpreting their rules might lead to strategic error were being sent to the people that needed to know. Hopefully they will correct this all on their own, but until then, I see no reason not to make this game more approachable and understandable with collective knowledge.

Let me know if you have any interest in working together.

Thanks.