User blog comment:Skardae/Starting Out/@comment-26069426-20150921134216

I would recommend downloading Buddyfight area. At the beginning, it's difficult to get a full sense of the nuances of the game. Because of how quickly the game can move, it's hard to gauge how much interaction takes place. Once you play the game more, you'll get a hang of which cards are really useful, which deck fits your play style, and how the flow of a match works.

One of the best matches I've played only took 2 turns. First turn of the game was my opponent's turn. He played Great Spell, Fimbulwinter, then Loki the Ehrgeiz to clear the soul. Wanting to get more value out of his hand he tells me, "it's now or never." So this tells me, if I don't take him out now, he's going to Great Spell, Ragnarok, then likely kill me in a turn or two. Playing Adventurers, I have some tutor power, so the situation is not completely hopeless. I begin my turn by drawing. Charge and Draw into a second Dancing Magician, Tetsuya bring my gauge up to three. I count my potential damage: 7. He's at 10 life. I play Mission Card "Form a Party!" and then Mission Card "THE Teamwork". I open my deck, browse a bit, and then take out Dead End Crush!. With 3 gauge, I could pay for it, but I have to get my opponent down to 3 life, and he's got 5 cards in hand. But I trust my cards. Plus, it's now or never. I'll just need to earn it. So I play Tetsuya on the left. Discard a card and equip Brave Equipment, Glory Seeker. And play Tetsuya on the right. I declare Attack Phase. No response. I link Tetusya and Glory to destroy Loki. I re-stand Glory. I link Tetuya on the left and Glory and attack for 4 crit. I hold my breath. If he's going to halt my entire strategy, now would be the time. He takes the damage dropping down to 6 life. My heart is pumping, now. Glory re-stands, and I swing again, my final attack and only hope of winning. He's got 5 card in hand, he needs to block. He's gotta know that. He saw me pull out my impact. He sees my gauge and field. I can cast it if he lets me get him to 3 life. He takes the damage. His life ticks down to three. And with a wide smile I pay three gauge and drop my impact. GG.

It was only two turns, but the game was full of tension. Even in what would be a hopeless situation, my deck brought me back from the brink of a loss. That's what Buddyfight is about. It's like an actual fight. One punch can knock someone out, or you can trade punches until someone falters and fails. It's dramatic. And it's less luck-reliant than Vanguard, so victories feel so much more fulfilling, and losses feel so much less frustrating.

Anyway, I hope you enjoy the game!