Talk:Star Dragon World/@comment-24653588-20160229031427/@comment-25004901-20160229230846

You don't even need that much gauge in this deck lol. With Strength and Quantum both, you should be set. Also, you don't need Auto Save in this deck. You won't be using a lot of gauge, and running Quantum AND Recon is plenty enough, as well as running Proto.

So, first off 1: Don't run Earth and Proto together. They're better when you choose 1, and run Mars with it.

2: Run more varieties of Dragonarms. You really need to. That's the ONLY way right now you'll get the boosts you need. Run 1 Artiliger or sideboard it, run 1 Main Force or Side it or your choice (it just helps against Soulguard Nullifiers), run Divisigator and Elgar for the defensive and offensive boosts (mostly at 2 each), and since you're running Provi at 4, no need to run Vogel. Then, as a side option for more draws, run Charger, and with Slowing if you find that it messes with gauge.

3: Run Dragonarms Factory and Arms Reboot. They work really well together, Arms Reboot by itself as well due to Jack not being able to cross from the drop constantly, as well as getting Alma back to be able to use it's Double Attack giver skill. As well as Dragonarms Factory, run Brave Memories too once it comes out.

4: Take out Radiant, as my personal opinion would suggest. It's not going to be used too much, but it's your choice.

5: Try running Jackknife "SD" to revive Jack with 2 soul on call basically. Either that or keep running Quantum. Just keep in mind how the ability works as it says on Bushiroad's Q and A.

6, and Final Personal Tip: Run 2(-3) more weapons, as well as running 1-2 Fate Informations or Space Building or Core Recycle, just for more searches and etc.

All of these are just tips made by my personal preference, and it's your choice to run it or change it up. Hope this helped! With Triple D comes more support though, so all of this could change, time will tell.