Talk:Nightmare Revive/@comment-2234004-20141214170033/@comment-4764137-20141219082518

You mean the one ruling that doesn't apply to what I said at all? Okay, I'll bite.

They're both right, because the ruling you pointed out is inapplicable. Lemme explain why in two points.

1.  "Q: If both player want to use a Counter, which player should use it first?" Read the question carefully, and you'll see that this is "If BOTH players want to use a counter", I.E. your opponent gets a chance to respond, and if that happens, you cannot counter again until the first counter resolves...

2.  "Until the chain ends, the turn player cannot use any ability." Note the "until the chain ends" part? Buddyfight has 2 card chains... But outside of battle, you get more than one chain per counter timing. There was a flow chart at one point explaining this, but I'll simplify...

A.  Turn player plays a card or ability.

B.  Begin Counter Timing

C.  Non-turn player may choose to cast a counter. If yes, proceed to D. If no, proceed to E.

D.  Non-turn player's ability resolves. Proceed to F.

E.  Turn player may choose to cast a counter. If yes, proceed to C. If no, proceed to F.

F.  Resolve all counters on the stack. If no counters were resolved this way, OR if this Counter Timing is during a battle, proceed to G. If counters were resolved this way, return to C.

G.  End Counter Timing. Resolve the original effect.

In short, you may only be able to chain one or two cards before resolving, but you can still chain the spell in a second chain.