User blog comment:XrosHearts/World Creation Contest - Round 2 Voting/@comment-24965906-20140831162632

Never to fear, Spirit World Support is here! One  monster, six Spells plus one Impact!

Spirit of Unity, All - "''We're all in this~together~!" ''

Size 0  Power 3000/Crit 1/Defense 1000 

Effect: "Holy Contraband!" [Act] You can only use this ability if you have an  in the Soul of a Size 3 monster in the Centre that your Opponent controls, or a Monster who's Power and Defense would equal 14000 or higher your Opponent controls, and you have less than 4 Life. Draw one card. You can only use this once per Game.

If you used "Holy Contraband" this turn, and you Link Attack a monster who has an  in its Soul, put that card into the owner's hand (Soul Guard cannot be activated at this time), and negate the Attack. If you do, deal damage equal to the Critical of all cards which did the Link Attack. This damage cannot be reduced.

"Gateway to Alma" - "''This is where your power comes from..." ADVICE: This card's ability can be used for the Cast Cost or if Gauge was payed for skills for all , for example "Spiritual Possession".''

Spell    

Effect: [Cast Cost] [Pay 1 Gauge] [Set]

During your turn, if a  would remove cards from the Gauge by effects written on the card itself, you may place cards from the top of your deck into the Gauge equal to the amount removed by that card's effect. You can only add a total of 3 cards into the Gauge by this card's ability per turn.

Mana to Essence Formula - "You must be really desperate if you've used this formula..."

Spell  

Effect: You can only cast this card if you have an  item equipped.

Take up to two cards from your Gauge and, without looking at them, place them facedown. These cards are treated as if they were placed there by the effect of the  item you've equipped. You can only cast "Mana to Essence Formula" once per turn.

'''Purify your Aura! '- "You can't project without doing so. Or else you'll become evil, or worse...you'll be coloured Magenta!" ''

Spell 

Effect: [Counter] Add three cards from the top of your deck into the Gauge.

Astral Projection - ''With this technique, you've become as detached to reality as possible and can travel anywhere. Make sure your Tether is secure. Oh, and be careful not to accidentally contract interdimensional demons...they're a pain to get rid of.''

Spell  

Effect: You can only cast this card when your Opponent activates a Spell or an Impact, and you have a  you control in the soul of another card.

[Counter] [Place one facedown card you control into the Drop Zone]  Negate the activation of that Spell or Impact. Then remove one <Alma> you control and equip it without paying the Equip Cost. No other [Counter] abilities can be activated until the beginning of the next Phase.

Almanac of Battle Auras - "''What it says on the cover." Is the blurb written on the back.''

Spell <Book> <Magic Power>

Effect: [Cast Cost] [Pay 2 Gauge] Search your Drop Zone for a <Alma> or a <Battle Aura>, and add it to your hand. If you added a card with both Attributes, draw one card.

Jar of Hidden Spirits - We thought there were only five Major Spirits at first...we were wrong when the maid destroyed the jar.

Spell <Spirits> <Magic Power>

Effect: [Set] When a <Spirits> card is Called or Cast, place one card into this card's Soul. This card can only have up to 4 cards in this card's Soul. When this card is destroyed and sent to the Drop Zone, add all the cards that were in this card's Soul to your hand.

"Maid Broke the Seal!" [Pay 3 Gauge]  If an Impact was Cast during this turn's Final Phase, you may pay the cost. If you do, destroy this card and select one <Spirits> in your Drop Zone. Call it to the field without paying its Call Cost.

The Catyclysm of Alma - "''No! I told you not to overdo 'Spiritual Possession'!" "What?! W-what happens now?" "The end of the Spiritual World...or a new beginning."''

Impact <Battle Aura> <Miko> <Spirits>

Effect: You can only cast this card if you control "Key to Alma", and that card had been moved four or more times OR you have no cards in your Gauge, and you have 3 or less Life. Discard all cards in your hand. Then, you may activate one of these abilities:


 * "Harmonic Convergence" - You can only use this effect if you have 1 or less cards facedown by "Key to Alma"'s effect. Select up to three cards from the field, regardless of owner, and place them facedown as if they were placed facedown by "Key to Alma". If you do, place all faceup cards on the field into the Drop Zone, and you draw two cards. Then, you get another turn! You skip your Final Phase of this new turn.


 *  "Harmonic Divergence" - You can only use this effect if you have 3 or more cards facedown by "Key to Alma"'s effect. Send all facedown cards to the Drop Zone. Then, deal one Damage to the Opponent for each card sent to the Drop Zone by this Impact! If you do destroy all Monsters on the field (no effects can be activated at this time), and draw one card.

That's it~! :) Unless more is required, that's probably all the support Spirit World needs right now.