Talk:Computer/@comment-10794218-20170602034634/@comment-11372432-20170602090721

The point of them is that they are equally usable as size 2 monsters and you can only use their abilities once a turn, period. The abilities aren't once per copy. That means you can onky charge/fire a blue once a turn, even if you have another out. You should have a red or yellow out too. Besides, yellow is your out to Prism (well that and Hackman and Antivirus) and red is your sole aggro option.

Basically, you choose your abilities beforehand. I mean, the deck has great toolboxing options. It just that blue is best against most decks, red makes a better monster, and yellow is great for dealing with wall decks. Isn't traditional Megaman basically about assessing your opponent and going with the best counter ability before heading off to battle? Well, at its most basic?