Board Thread:Fun and Games/@comment-32598036-20140528222345/@comment-1944542-20140605132543

I don't think they've listed a water-based world yet.

"Aqua World" focuses on taking control of the battlefield by being constantly moving and difficult to grasp. Rather than the hard counters of Katana World, Aqua World seeks more to trick opponents into making foolish moves. There are lots of cards that permit movement of your monsters and freezing the opponent's monsters in place, attacking around monsters in ways that hit the fighter directly, as well as raising and lowering the gauge of both players and clense the souls of Soulguard monsters.

Aqua World has two tribes: Nerieds(Things like mermaids, sprites, sirens, Humanoid water creatures) and Ocean Dragons (Sea serpents, giant fish, swimming dragons) who are more savage and forceful. Nerieds use the Magic World power scale, while Ocean Dragons use the more powerful Dragon World power scale, but Nerieds get a lot more tricky support cards and abilities; the two are meant to be splashed together (Get it? Splash? Water?). Nerieds also get a small subcategory called "Royal", which is an archetype that centers on the ruling family of Aqua World, the Aquarios.