Talk:All Alive, Gordirocs Z/@comment-27138571-20161003033222/@comment-25004901-20161003034909

Don't forget to include your Artiligers, as they are a very needed Dragonarms for any SDW deck. It'll get you over most Size 2 or less card decks.

Hmm, I also suggest running 1 less Alma, as with a closed center, you won't be using it too much, not unless you have trouble setting up or you can utilize more life costing cards. And despite you having that one Vogel, it won't always appear. So I suggest swapping that 1 Alma for 1 more Vogel.

4x Electric Source is just too much, and can easily be replaced by cards such as Slowing, Pisca-pisca, Talnada, Dragnapulse,  Proto Barrier, etc.

I also suggest trying to add more ways to gain penetrate or defense, such as Schrodinger or Divisigator. (Schrodinger can also add the Move to the deck, if you feel that you can make use of it effectively!)

Try to run more Sphere Cemetary as well, since that will lighten the load on gauge usage. Wormhole is good, Planet Memory can be reduced to 2, Speculight is good at 3-4, Mars is good at 3-4, I suggest adding the False Deitie's Illusion to this deck, since it's a deck that resolves around getting your Size 3 out.

Add Dragonarms Factory, STAT. With all the Dragonarms in the deck, you want that at 3-4, quickly. Add that, and combined with Space Elevator, you can draw into your boss fairly easy.

Sharkline, that's good at 3-4, but it might be good at 2-3, as Locus can make Dragonarms easy to crossnize with.

Maybe try to add in 2 more Dimenzion, since you might need the back-up size 3 alot, and Dimenzion is a good one that can make comebacks easy.

If you want, you can also try a Locus focused build that uses Number of Staff to constantly call Dragonarms, but right now, it might not be the best idea.

Space Elevator is good at 2-3, so that's fine. Hmm, other than that, I don't have too much more to say as of right now. Maybe an idea will come up later, but for now, idk. (OH! Also, sideboard Barrett, since that attacks around the center and prevents Penetrate. Another idea would be a closed center build with this, but that seems like it would flop against certain match-ups, so idk, your call.)