Talk:Friends of the Braves, Baku & Kuguru/@comment-10182779-20170531033300/@comment-11372432-20170531092455

They are still worth. Just gotta get them to function well. Besides, the new one isn't "1 in 3", it's 1 in 2. The rules state that when a card asks you to do RPS, you redo after any ties until someone wins, unless the card has a result if there is a tie. Besides, Defeat Monsters isn't bad, either. Yes, Quest is better, but hey, it's a draw 2 spell.

The idea is that at the cost of some power, you can make it so luck isn't much of a factor in your games at all. I find it ironic that the world meant to embody luck has access to some of the best cards that reduce how much your fate is reliant on luck, but there you go.

This is for more than just deck thinning. It's also for even more search power. It's so you can always do what you want your deck to do, regardless of what hand you start with.