Talk:Trial Deck 4: Braves Explosion/@comment-24985398-20140630010421/@comment-24923366-20140630013149

Truthfully, when I first saw Dungeon World, I went straight for the Dungeon Enemies (even had a Luminize chant and Core Deck Case in mind >.>). I mean, we've spent most of our RPG lives playing the heroes; it'd be fun to try things from the other side of the field.

Then Adventurers showed up with their Mission cards and insane advantage and I'm all ARGH.

I like both, but I'm leaning towards Adventurers, mainly because they have the most support and combo potential. But if you wanna tear stuff apart, Dungeon Enemies all the way~