Talk:Trial Deck 4: Braves Explosion/@comment-24985398-20140630010421/@comment-4764137-20140630013558

Adventurers are a toolbox deck which is a bit like paladins in Vanguard; they get bonuses when they assault the opponent together. They focus on an unending assault to end your opponent quickly, but have a sufficient lack of power to force them to link attack in order to attack effectively, thus activating their effects. Dungeon Enemies are a strategic recovery deck which focuses on regaining lost resources quickly and efficiently, and walling the opponent off, cutting down their advantage. In short, they like to use their control aspects and their recovery to dictate the outcome of the game, much like being the Dungeon Master. Their monsters also tend to have greater longevity and higher stats than the Adventurers I prefer the hybrid build, myself, allowing me to gain the Adventurer toolbox while also having the Dungeon Enemies' survivability.

My Buddy: Sheela Vannah of the Dragon Blade!