Talk:Thunder Knights/@comment-6218208-20140613064459/@comment-25060845-20140614045918

Nice thought and review.but i think i have a different opinion from you.It came from playtesting a few bunch of time

First,i agree that their stats are a little bit low.and They Will have a fairly tough time with anything with 6 k or above.But i think 4 farne 4 Halberd 4 drum Is not completely necessary.Why? Because i think that This archetype already have a Lot of move ability.So i think putting 4 Halberd Is a bit much.it Is debatable though,but i think 3 Is good for me.4 farne Is okay for the extra crit and stuff,but i think having all size 1 with 2 crit and move in your deck covers it.atleast it still puts a better pressure than 1 crit.i tested farne and against some worlds,and he is just too squishy,so i think running 4 won't be necessary.I will run 2-3 at max.And we have the size 3 Thunder Knight,So i think a Lot of people Will play that as well if he Is more budget friendly than Halberd.

Second,Like you Said, This archetype DOES have a small problems with gauge because all the size 2.But dragon world have Dragonic charge.sure Its a little bit hard to get but i think This card Is enough to cover up that problem.and Drum gaining soul from the hand can be hurtful too sometimes.

Third,i do feel Like This deck have a high reliability on formation.i Mean sure if you get it out early it Will be great.but if you dont i feel Like This deck doesn't do anything except moving around the field?

Again,This Is just personal opinion.just stuff that came to me white playtesting.and i think your opinion Is good.