User blog comment:Otakon7/Otakon7's Buddyfight Simulator/@comment-2234004-20140305175647/@comment-2234004-20140305204005

Now that I think about it; aside from configuring the AI, I still have to configure card effects... that's gonna take a while...

Though on a bright note, I figured out how to use websockets (it's what you use to communicate between 2 or more users/browsers) so I believe a manual version should be around sooner then I thought; but like I said, there are limitations in how many people can play for free service (in this case, I have 20 connections available, which means, only 10 rooms will be available for people to play).

However, the description is somewhat vague:

http://pusher.com/pricing

It could be it simply tells you how many users can be on ONE channel (in which case, we don't have to worry about player limit, since there won't be more then 2 per channel). There is however, the message per day issue (I have 100 000 at disposal, which may seem much, but if ie. one match does 100 messages, throughout 24 hours, it's gonna pile up)