Talk:Dragon Ein/@comment-24791318-20150222091157/@comment-25060925-20150224125131

Em... wait...

I hope its not truly the reason... because if its this, I don't understand.

EVERY spell can be negated, and Throne is the one who has less risk of been negated, destroyed or returned to hand!

The only risk you have is when you activate it! It's like «I will not play Asgard because my Fimbulwinter can be negated by a counter». So what? Its the risk of the game, and I know this, because I play Yu-Gi-Oh,which you always play with risk. The advantage between Yu-Gi-Oh and Buddyfight is you can predict more easilly when your opponent has a possibility to counter you with something.

Abra Cadabra, Breathen gard and Demonica: Just be sure his hand is low or has not enough gauge.

Magic School, Sephirot: Same way, but you can destroy it also, and if your opponent do it, he lose much more than you imo since Throne cost nothing.

Demon Way, Sakurafabuki: This one is more harder, I admit... well, he become more easy to kill.

Secret Sword, Star Crusher: This is just a secret sword prediction and gauge prediction... but you can also trick your opponent of thinking you may use it.

Runaway Female Ninja, Yukishiro: Just kill the monster ==''

Hero World has a clone of Abra Cadabra: Same

And what's the point of Too hard to get out and almost too easy to get rid of. This spell as no cost to play and when it get on the field, there is no way to get rid of it. And its not because you start with 4 cards in hand that there is more risk to use Throne