Gameplay

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The gameplay for this game seems heavily based on a 10-piont HP system and a Soul/Charge zone.[Playmat]

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The game starts out with around 2 cards in the Soul and 5 cards in hand. Both players have a 'Starting Weapon' - with no stats - and flip it face-up. The turn goes as follows:

Charge Phase: top card of deck goes to Soul.

Draw Phase: Draw 1 card.

Main Phase: During this phase, you can 'call' Monsters (buddies) to the field as long as their COST is not more than your Soul. (e.g. Soul:2 summon Cost 2 or less.) You can also play Weapon cards.

Attack Phase: Attack with your opponent's monsters  or them directly. (Monster/Weapon cards have a few stats on them: Attack# /Damage #/ Defense #) Each player has 10 Hit Points. ( 10 HP - 3 Damage = 7 HP)[Some of the cards]

End Phase: end your turn.

The Defense numbers on your cards are used on your opponent's turn, Attack on your turn, ect.