User blog:RaijinSenshi19/Buddyfight Informative - D-BT02, Ancient World

Raise anchor! It's time for a new Buddyfight Informative, and this time we look at the World that got the single most support in the entire set of D-BT02, and that is Ancient World!

Ancient World have always had this strong Size 3 centered strategy, but has since Hundred tried to invent a couple new styles of play, spesificly for Raging Spirits and Wild Dragon variants of the the world. But the "Protect the Castle" style of gameplay is still burning fierce at the core of these decks, and the varrying methods of utilizing the strategy.

Let's begin!

Dragon Chief Emperor
The first deck we are looking at the brand spanking new deck that Ancient World has to offer: Dragon Chief Emperor. This is the one deck I feel has mastered and nearly perfected the idea of playing a Size 3 focused deck and making the most out of it, with all their support and powerful monsters.

Speaking of which, one of said monsters is Stout Wrist Unmatched Chief, Duel Jaeger "Revolted", the massive Size 3 Dragon Chief Emperor with the 20000 / 2 / 3000 statline, natural Soulguard and Double Attack. His call cost is quite the dosy, costing 3 gauge, having to be called on top of a Duel Jaeger that has no cards in it's soul, and for you to put no less than eight Dragon Chief Emperor cards from your drop zone into his soul. And while this guy is placed firmly in your center, damage taken by effects are fully nullified. You cant take damage from effects, period.

Duel Jaeger "Revolted" is a pretty big boss monster, and though his defense is paper thing, having to destroy him a total of 9 times is a bit overwhelming. Not to mention that the deck has ways to gain soul and defend the big monsters. This is by no means a broken card however, as he does not have a lot of damage output by himself, and can easily be blocked if the opponent plays smart, but he is still a fearsome card that you need to watch out for.

But he does have Lifelink Lose, so as soon as he falls, you fall with him. Dont be reckless and play wisely should you use this monster.

But to play Revolted, we need to be able to play a Duel Jaeger first, so here we have the base form from the anime, which we all have come to love...and some despise and laugh at.

Martial Arts Chief, Duel Jaeger is a Size 3 Dragon Chief Emperor with a call cost of 2 gauge and putting up to 2 cards from your drop zone into his soul. He has the 10000 / 2 / 5000 statline, natural Soulguard, and when he is attacked, you can discard a Dragon Chief Emperor from your hand as a Counter, to increase his defense with 10000 points, making him a 15000 wall for that one attack.

Now, this looks like a really amazing card on paper, but there is one important thing to note: Do not spam his discard ability unless it is for very spesific reasons and plays, and NEVER try to Link Attack over 15000 to destroy him, because then you just bait the Duel Jaeger player to use a shield instead, wasting your entire attack.

The biggest thing about this guy is the defensive capabilities combined with the fact that Duel Jaeger does not have Lifelink. You can effectively wall your opponent with this card alone.

Saddly, he is only available as Secret and Buddy Rare, making him a very hard card to get your hands on.

Tradition Chief, Oriental Jo is also a Size 3 Dragon Chief Emperor. This guy only has 7000 / 2 / 6000 as his statline, and his call cost is really painful, costing 2 gauge and putting 2 cards FROM YOUR HAND into his soul. This is a very heavy cost, but he more than makes up for it with what he does.

He sports the natural Soulguard, and Double Attack, which is incredibly valuable on a base Size 3 of the Banchos. Each time he is destroyed, you gain a gauge (Yes, Soulguard does trigger this). And when he is attacked, the ability of Penetrate is nullified. And Lifelink 2.

While taking a lot of resources away to be called, this guy does build up gauge for you in exchange, not to mention he is one of the best walls in the game due to his ability to nullify Penetrate. The loss of hand advantage can easily be fixed with the standard support Ancient World has, making this guy one of the strongest cards for the deck.

Saddly, he is RRR, and a 4-of... Bushi wants your money, people.

We are so lucky to be blessed with yet another Duel Jaeger card in the form of Great Ocean Highking, Duel Jaeger. Another Size 3 Dragon Chief Emperor, with a massive 15000 / 3 / 5000 statline. His call cost is 3 gauge, putting on top of a soul-less Size 3 Dragon Chief Emperor, and putting 3 Dragon Chief Emperor cards from your drop zone into his soul. While sporting Soulguard, Penetrate and a Lifelink 4, Highking Jaeger also hasthe ability to call a Size 1 or less Dragon Chief Emperor from your drop zone at the start of your attack phase, as long as you pay the call cost and call them to an open circle.

Highking Jaeger is honestly a really powerful card. So much that a deck centered around him can technically be called the strongest Dragon Chief Emperor deck to date. The opponent will have to deal with a constant wave of smaller monsters called by this guy, while trying to beat over this huge wall as well, while you have many defensive spells at your disposal!

Many people underestimate this guy and see him as no big deal. Let me just tell you up front, that is not the cause. This guy is insanely good.

We have one more Size 3 to cover, and this is Total Devastate Chief, Broken Gai. A Dragon Chief Emperor with 8000 / 2 / 6000 stats, natural Soulguard and Double Attack, Lifelink 2. It costs 3 gauge and placing up to 3 Dragon Chief Emperors from the drop into his soul to call him, and he has the act ability to place a card from his soul into the drop zone to destroy a Size 2 or lower monster the opponent controls, once per turn.

He is a big, wandering Death Grip with just enough power to smack the opponent senseless. While not the strongest all by himself, you can easily turn that around with the supportive monsters,items and whatnot.

Broken Gai is, in my opinion, a very good card that you dont always find space to run him in. I cant say for sure how good he is as I have not properly tried him out yet, but others seem to have had some success with him.



The first support card, in monster form, is Chief of Steel, Iron Tetsu, a Size 2 Dragon Chief Emperor, with 4000 / 3 / 3000 stats, but the stats does not matter, because it is the ability we want to focus on. As a Counter Act, you can discard Iron Tetsu and pay 1 gauge when the opponent attacks, while you have a Size 3 Dragon Chief Emperor on the field, to nullify that attack and gain 1 life. Also Lifelink 1, but that is not even a factor.

So many would argue that using a gauge to use a guard is a bit too expensive, but the thing is, these guys wall and stall for soooo long, you build up that gauge again. This is basicly a better Glacies for the Banchos. Good card. Run it.



Next up on the list is Chief of Heal, Healing Rin, a Size 2 Dragon Chief Emperor with 3000 / 2 / 6000 as the staline, and it has Lifelink 1, but nobody cares about that, because the ability dictates that you wont ever play this dragon. The Act ability can only be activated if you have a Size 3 Dragon Chief Emperor on the field, letting you discard Rin to put the top card of your deck into the gauge, gain 1 life, and then you may put the top card of your deck into the soul of a monster on your field.

This monster is about as staple as Dragon Emperor Legend, because not only does Rin heal and give gauge, but instead of drawing a card, Rin buffs the soul of one of the bancho dragons, increasing the long livety. Annoyed the living heck out of the opponent with this~



Then we have Chief of Steel, Protect Ko, our second Chief of Steel, after Iron Tetsu. This guy is a Size 2 Dragon Chief Emperor with 7000 / 2 / 5000 as his stats, and he has Lifelink 1. He is decent, I guess. He also has the Counter Act to discard him and pay 2 life if you have a Size 3 Dragon Chief Emperor on the field. If you do, you can chose a monster on the field and make it immune to destruction by effects for the duration of the turn.

This card is pretty good to defend your big walls from effects like for example Black Death Dragon, Abygale or Hundred Demons Sorcery, No-Brainer and the likes of that, making him a neat card to run as a 2-of.

Not really much to say. You can defend from effects, plain and simple, but at a life cost.



Underling, Badguy Moto is a really strong Size 1 Dragon Chief Emperor, not by himself however as his statline is just 5000 / 1 / 1000, and he has Lifelink 1. No, the strength comes from his Counter Act, letting you discard him and pay 1 life when a Size 3 Dragon Chief Emperor is battling. For that battle, that monster gains +5000 power and defense, and you get to draw a card to replace Badguy Moto with.

A defensive support card that replaces itself is really strong, and something each deck would love to have access to. Badguy Moto is a defined staple for all Dragon Chief Emperor decks at this moment in time, as the lowest defense you will have after using Moto is 8000, and only when used on Revolted. You can block a lot of attacks with this guy.



Continuing the Size 1 based support we have Underling, Kicker Shun, who is a Dragon Chief Emperor as well, with 2000 / 1 / 2000 as his statline. While you have a Size 3 Dragon Chief Emperor on the field, his size is reduced by 1, making him a Size 0 monster. His other ability activates on-attack if you have a Size 3 Dragon Chief Emperor, dealing 1 damage to the opponent.

Combined with Highking Jaeger, the two makes a deadly combo that can quickly take the opponent down if they are not careful, and Kicker Shun works outside of Highking based decks too, as long as you dont face something like Fifth Omni, that is.

This guy might be one of the better offensive support cards the deck has at the moment.



Then we have the Trollface monster of the deck. Underling, Tricky Baku is another Size 1 Dragon Chief Emperor, who shares stats and ability with Kicker Shun, 2000 / 1 / 2000 and treated as a Size 0 if you have a big Bancho. However, on-attack with Tricky Baku, the opponent loses a guage instead of a life.

A gauge killer is always something to fear, and it seems like that can be the basis of a deck in Ancient World now. You just use Cocytus and Baku on the first turn, and the opponent is left with a single gauge to spend after their Charge and Draw.

In actual Dragon Chief Emperor decks, this guy and Shun competes for space, but man, but of them are good. use whoever you prefer.



We move another step down and meet Apprentice Underling, Helper Sei, a Size 0 Dragon Chief Emperor with 2000 / 1 / 1000 as stats, with the nifty little ability to send itself to the soul of a Size 3 Dragon Chief Emperor, when they lose a soul. Sei has to be on the field to use this ability though.

There is potential to abuse this ability, and it is infact usable in a deck focusing more on defense than on offensive pressure. Helper Sei is a cute and truely helpful little card. See if you find use for it.

Plain and simple is always good.



Next on the list is Apprentice Chief, Next Zero, a Size 0 Dragon Chief Emperor with 4000 / 0 / 3000 as his stats, and his ability activates when he enters the field, letting you either discard a soul from one of your monsters to gain a gauge, or discard a soul from an opponent's monster and give them a gauge.

I mean....there are some uses for this guy...but he just seems more like a waste, to me.

Feel free to prove me otherwise, but for now we move on.



Lastly for the monster line-up for the Bancho dragons, we have Apprentice Underling, Cutter Sen, a Size 0 Dragon Chief Emperor with 3000 / 2 / 1000 as his stats, and he can only be called if you have a Size 3 Dragon Chief Emperor on the field.

It's a good beatdown based Size 0, but there really is nothing more to say. He can attack over Revolted in the mirror match, so that's a thing, I guess.

Not really much to say about this guy.

Raging Spirits
You got nothing spesificly for you this time.

Deal with it.

Wild Dragon
Wild Dragons have always seemed to change up the way they play, and this new incarnation is certainly interesting, focusing on discarding!

One of, or if not the defined ace card of the deck, is Guardian Dragon of the Deity Gate, Fulham Sasterader, a Size 3 Dragon Lord / Wild Dragon with the big 8000 / 2 / 7000 statline, a call cost of 2 gauge, Double Attack, and it sports the Counter Act ability that lets you discard a Wild Dragon to either pay 1 life and destroy a Size 1 or less monster your opponent has, or pay 1 gauge to destroy an item or spell the opponent controls.

This is an incredible and destructive card. Having the ability to Counter destroy an item for such a low cost is something to truely fear, and it can even shut down attacks on it by destroying a Size 1 that might be part of a Link Attack. And the fact that it does not have Lifelink, and does infact have Double Attack itself is just... This card could have been broken, but instead it is just insanely good. I for one, love it.



Next up we have the Size 3 Wild Dragon, Schloss Dragon, Wanstein. It sports 8000 / 3 / 5000 in stats, has a call cost of 2 gauge, natural Move, Lifelink 1, and the Counter Act to discard a Wild Dragon to nullify it's next destruction and grant Wanstein the ability to Counterattack, until the end of the turn.

So, hey guys, remember how Wild Dragons have taken a more open-center approach lately? Yeah, this guy lets you do that, with a Size 3 on the board. This, just like Sasterader, is so insanely good. Wild Dragon monsters are insanely good (for the most part), and it shocks me that so few players try the deck, even after they got buffed!

Ladis Elitists, I know you are there. Stop sticking to that one card and try the new stuff. Please.



Next up, we have Reglisse Dragon, Notre Dame, who is a Size 3 Wild Dragon with 6000 / 3 / 6000 stats, which is booty. It's ability is a Counter Act to discard a Wild Dragon to decrease the an opposing card's power, defense and crit by 1000, 1000 and 1 respectively. Also Lifelink 1.

I....can see the uses for this dragon, but...it's not really worth it.

If you want to use it, then fine. I just dont think this is any good. Yes, you can stack the ability if you must, but honestly, you could use those cards you discarded for other abilities to help you win faster, instead of...this.



Oh look, it's Shenron!

This is the Size 2 Wild Dragon, Mount Dragon, Jean Julon, who stands tall with 6000 / 2 / 6000 stats, making him viable on his own. But when discarded from your hand, you can pay 1 life to increase your gauge by 2. Also, Lifelink 1.

Jean Julon makes Sasterader even easier to use, and makes sure you always have gauge to spend for your big spells and abilities. You can even discard him with Soaring Dragon, Fair Skylines making it essentially a pay 1 life spell, which is always something to consider. Oh yeah, and it gives Ladis the Tyrant the ability to continously nullify spells too. Pretty pretty good card....and it is only a Common? Bushiroad, you are underestimating your own deck, here.



Next up, we have Valley Dragon, Talgunt, a massive Size 2 Wild Dragon with 4000 / 2 / 7000 as his statline, Move and Lifelink 1.

This is a pretty simple card, especially combined with Ringlet, Loop of Fire. In other words, in combines well with the open-center Wild Dragon deck from Hundred.

Simple and good.



River Dragon, Amlia is a Size 1 Wild Dragon with decent enough stats of 5000 / 1 / 1000. It's ability can only be activated by having a Wild Dragon on the field, letting you discard Amlia, pay 1 gauge and 1 life, to then add up to 2 other Wild Dragons from your drop zone to your hand.

So after you have used your cards, you can use Amlia to increase your hand size again, giving you more fuel to use the big guys over and over again. Amlia is a staple. Just an incredible and pretty card.



And lastly for Wild Dragon monsters, we have Lake Dragon, Testaria, a Size 1 Wild Dragon with 3000 / 1 / 3000 stas and Lifelink 1 for ...no reason. When Testaria is discarded from your hand, you can pay 1 life to draw a new card.

Just like with Badguy Moto, this card replaces itself, and gives you more discard fodder.

Simple and good, just like other cards. Need no more spesific explaining.

Dragon Lord
Then we have Dragon Lords, which....did not get anything.

They got some reprints, however.

Duel Sieger "Tempest Enforcer" with his massive 12000 / 3 / 12000 Triple Attack Penetrate face.

Duel Sieger "Spartand" being the usual 8000 / 3 / 8000 form of Duel Sieger, sporting Double Attack, you usally stay on.

Martial Arts Dragon Emperor, Duel Sieger being the standard base form with 7000 / 2 / 7000 stats and sporting Double Attack.

These reprints makes it much easier for new players to gather the necessary cards to build and use the Duel Sieger deck, and makes it cheap as well to get them. After the recent anime episodes, I feel like some people have wanted to play the deck again.

And then we have Fortune Dragon, Forbolka being reprinted as well, with the 4000 / 0 / 5000 stats and essentially being a monster-spell of Dragonic Charge. Which is also pretty good, and now this little kitty-dragon is easier for everyone to get, with new art as well (not pictured).

And that is it for Dragon Lords.

Spells and Item
Spells have always been a cornerstone for Ancient World, and has been important to them since forever.

Especially this high-value reprint right here! Divine Dragon Creation, the Dragon attribute spell that costs 2 life to cast, but lets you draw 2 cards.

This is honestly one of the strongest spells in the game, and so very important for Ancient World decks anywhere. 2 life is a small cost to pay when you have such massive walls to protect you with, and continuing to increase your hand to find more defensive spells, just...run this. Dont let anyone tell you that this card is bad. IT IS NOT. Oh yeah, Dragon Ein players, get this as well.



Another high-value reprint, with a brand new artwork, is Wrath Trigger. This Dragon attribute spell costs 1 gauge and 1 life to cast as a Counter, making one of your monsters immune to the destruction the next time they would be destroyed, as well as giving them Counterattack for the duration of the turn.

One of the strongest spells in Ancient World, honestly. Giving this to Revolted makes him so freaking disgusting. Counterattack the entire field without a care in the world? Yes please.

I really like this reprint too, as I lack my Wrath Trigger copies.



Dragons All Staked in is a new spell with the Dragon and Destruction attributes. You can only cast it while you have a Size 3 monster on the field, and it costs 1 gauge and 1 life to cast. As a Counter, destroy your opponent's item.

This is a very good card for Ancient World as a whole. Maybe not Wild Dragons, as they got that covered, but otherwise, this just makes item a no-issue for a lot of decks.

Pretty good card you should at least put in your sideboard.



Next up is Godly-speed of Dragons, a Dragon Chief Emperor and Charge attributed spell with the ability to put the top 2 cards of your deck into the drop zone, and then put the top card of your deck into the gauge. Also, if this card is in the soul of a Dragon Chief Emperor, this card can not be put into the drop zone by the effect of your opponent's cards.

This is not that good of a card, honestly. Avoid it, unless you really really need it for your Revolted deck to function.



Dragon from the Origin is a Dragon Chief Emperor and Recovery spell that can only be cast if you have a Size 3 monster on the field and 4 or less life. You gain 4 life.

....Sigh....

Next?



Cintamani Stone is a support spell for Wild Dragons, with the Dragon and Enhance attributes. It costs 1 life to cast and upon activation, you put it in the soul of a Size 3 Wild Dragon monster on your field. While this card is in the soul of a Wild Dragon monster, that monster gains Move and Soulguard.

So this is an Ultimate Buddy! for Wild Dragons that grants Move instead of +5000 power. Combining this with any of the Size 3s that Wild Dragons have just makes them sooooo much stronger and harder to take down. Granting Move and Soulguard to Sasterander is just dirty and disgusting.

Pretty staple in a lot of the decks.



Soaring Dragon Spirits is a Dragon Chief Emperor and Destruction attributed spell, that costs 1 gauge to cast as a Counter, to destroy a Size 1 or less monster the opponent controls, as well as an spell they might have on the field.

So it is a buffed Dragonic Thunder.

Good card. Pretty good. Run it if you want to or your deck has space for it.



Dragon and Strong is another spell that supports Dragon Chief Emperors. It has the attribute, as well as the Defense attribute. It's ability is a Counter, nulling the next destruction of a Size 3 Dragon Chief Emperor on your field and then you gain 1 life.

Eh, Wrath Trigger si honestly the better card to use most of the time, as you will have life and gauge to spend in this deck. But, this exists if you'd rather use this.



Dragon Wall of the Distant Sea is a Dragon Chief Emperor and Defense attributed spell that can only be cast as a Counter during your opponent's turn. It costs 1 gauge to call, and it nullifies the attack. This spell can not be nullified.

An un-nullable shield. Good stuff, especially against Katana World which can pack a lot of counters for your decks.

Pretty good, not always used, however.



Ocean Chief Spirit is a Duel Jaeger support card with the Dragon Chief Emperor attribute. After casting this card, as a Counter, you stand a Duel Jaeger on the field.

It's a nifty tech card. Not exactly good, but not exactly bad either.

Not something I would use, personally. But hey, this is like an Impact. Cheese victories away from the opponent.

Disappointing for a Secret Rare, though...



Legend of the Colossal Ocean fares a bit better than Ocean Chief Spirit. This spell sports the Dragon Chief Emperor attribute, and it can only be cast if you have a Duel Jaeger on the field.

You either add a card from the drop zone into the soul of a monster on your field, or you can cast it as a Counter to place a card from the soul of a card into the drop zone of the owner.

Used in the anime to meet the requirements for Revolted being called, and can also be used to snipe a certain card out of the soul of an opposing monster. Pretty good spell, in my honest opinion.

Not something you run 4 copies of, but good as a 2-of.

Finally, the last card we have to look at is the strong Ocean Emperor's Anchor, Wild Waves. This Weapon attribute item costs 1 gauge and putting the top card of your deck into the drop zone to equip. This card can attack even if you have a monster in the center. It has the Counter ability to pay 1 gauge and 1 life to add to the soul of a Dragon Chief Emperor on your field, and while it is in the soul of a Dragon Chief Emperor, that monster gains Penetrate.

This item is honestly the best for the bancho dragons, and giving Revolted the ability to Penetrate just made the guy ten times more disgustingly powerful. Plus it adds an additional card to the soul of the monster, granting it one more life, so that is also good.

It is just an all around good and viable card. So get it while you can, before the card gets shanghaied into scalpers' hands.

Closing Words
This took way longer to write than it should...

Anyway, Ancient World continues to be one of my favorite worlds, always coming with great support for all their builds, while giving pauses to decks that dont need it as much (Raging Spirits), and the new deck they have introduced is honestly a blast to play. Like a true defensive deck should be when you actually want to be defensive.

Well, I hope the info here was of any help to-

Oh, who am I kidding, you guys dont even read these and are just waiting for decklists, aren't you?

Whatever then. Just gonna finish Darkness Dragon World. Generic cards can just be left alone for you guys to figure out yourselves...