User blog:Artzy Sky/New Attribute

I love Ancient World, it's my favourite world and the new Dragon Chief Emperor cards have inspired me to make a new attribute called Sky Dragon. When making it, my plan in mind was to make an attribute that had a combination of Raging Spirits offensive style as well as Dragon Chief Emperor defensive style.

Ancient World 'Sky Dragon' Attribute


 * Dragon Emperor of the Absolute Wind, Sky Caelum
 * [Call Cost] Pay 3 Gauge and place a card in your drop zone into this card's soul.
 * [Act] Once per turn, you may pay one gauge. If you do, place a card in your drop zone into this card's soul.
 * [Double Attack] [Move] [Soulguard] [Lifelink 5]
 * Flavour: Way of the wind, ascend to an eternal victory
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 10000
 * Defence: 10000
 * Size: 3
 * Critical: 2


 * Sky Dragon Armoury, Silver Wing
 * [Move] [Lifelink 2]
 * Flavour: Never falter and keep soaring
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 7000
 * Defence: 7000
 * Size: 3
 * Critical: 3


 * Wind Dragon Emperor, Soram
 * [Call Cost] Pay 2 Gauge.
 * [Double Attack] [Move] [Lifelink 2]
 * Flavour: Soar through the sky, eternal dragon!
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 11000
 * Defence: 6000
 * Size: 3
 * Critical: 2


 * Breeze Dragon, Zephyr
 * [Call Cost] Pay 2 Gauge and place the top card of your deck into this card's soul.
 * [Counterattack] [Move] [Soulguard] [Lifelink 2]
 * Flavour: At the burst of lightning will be the beginning of the Sky Dragon's rise
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 10000
 * Defence: 10000
 * Size: 3
 * Critical: 2


 * Heavenly Gale Dragon Emperor, Sky Caelum "Levin"
 * [Call Cost] [When your life would become 0 during your opponent's turn, pay 3 gauge, your life becomes 1, choose a card in your drop zone named "Dragon Emperor of the Absolute Wind, Sky Caelum" and place it in this card's soul]
 * [Counter] When this card would leave the field, you may pay one gauge and discard a card from your hand. If you do, this card stays on the field.
 * [Double Attack] [Move] [Soulguard]
 * Flavour: Bolt of lightning that dashes across the battlefield, engulf this world in an immobile gale!
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 11000
 * Defence: 11000
 * Size: 3
 * Critical: 3


 * Breeze-calling Dragon Kid
 * Nullify the [Lifelink] of a size 3 <> on your field.
 * [Lifelink 1]
 * Flavour: I-I can fight too!
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 3000
 * Defence: 3000
 * Size: 0
 * Critical: 1


 * Gust Dragon Emperor, Azure
 * If you have an originally size 3 <> on your field, reduce the size of this card by 1.
 * [Lifelink 1]
 * Flavour: I'll fight too, Sky King!
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 2000
 * Defence: 1000
 * Size: 1
 * Critical: 3


 * Sky Dragon Emperor, Cerulean
 * When this card leaves the field, you may place the top two cards of your deck into the drop zone. If you do, place the top card of your deck into the gauge.
 * [Lifelink 1]
 * Flavour: I leave the rest to you
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 3000
 * Defence: 3000
 * Size: 1
 * Critical: 2


 * Lightning Dragon Emperor, Cloudburst
 * [Act] If you have a size 3 <> on your field, you may pay 1 gauge. If you do, put this card from your hand into the soul of a size 3 monster on your field.
 * When the <> with this card in its soul attacks, destroy a size 1 or lower monster on your opponent's field.
 * Flavour: My King! Learn the power of clouds!
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 3000
 * Defence: 7000
 * Size: 1
 * Critical: 1


 * Cloud Dragon Emperor, Admiral Blue
 * [Act] If you have a size 3 <> on your field, you may pay 1 gauge. If you do, put this card from your hand into the soul of a size 3 monster on your field.
 * When the <> with this card in its soul attacks, for this turn, that <> gets critical+1.
 * Flavour: Strike! Wild blue bolt!
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 7000
 * Defence: 4000
 * Size: 2
 * Critical: 1


 * Storm Dragon Emperor, Aegean
 * [Counter] [Act] When your Size 3 <> is being attacked, you may pay one gauge. If you do, put this card from your hand into the soul of a size 3 monster on your field.
 * Flavour: Make way for Heaven's Storm!
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 4000
 * Defence: 4000
 * Size: 2
 * Critical: 2


 * Rain Dragon Emperor, Lapis
 * [Act] If you have size 3 <> on your field, you may discard this card from your hand. If you do, draw two cards.
 * [Lifelink 2]
 * Flavour: Make way for Heaven's Storm!
 * World: Ancient World
 * Card Type: Monster
 * Attribute: Sky Dragon
 * Power: 5000
 * Defence: 2000
 * Size: 2
 * Critical: 3


 * Sky Sword, Heaven's Slash
 * You can only equip this card if you have size 3 <> on the field.
 * [Equip Cost] [Pay 1 Gauge and place the top card of your deck into the drop zone]
 * [Act] Once per turn, you may pay one gauge. If you do, place a card in your drop zone into the soul of a size 3 <> on your field.
 * Flavour: Strike forth, Heaven's Slash!
 * World: Ancient World
 * Card Type: Item
 * Attribute: Sky Dragon/Weapon
 * Power: 3000
 * Critical: 1


 * Strike of the Heavens
 * [Counter] Choose a <> monster in battle, and for this battle, give it power+3000, defense+3000 and Counterattack.
 * Flavour: A dragon's path doesn't reveal itself, the dragon must fight for it.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Enhance


 * Gift of the Heavens
 * Put a card from your drop zone into the soul of a size 3 <> on your field. Then, put this card into the soul of a <> on your field.
 * Flavour: The King of the Sky clear the way of stormy clouds.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Enhance


 * Protectors of the Sky and Wind
 * [Cast Cost] [Pay 2 Life]
 * Place the top four cards of your deck into the gauge. You may only "Protectors of the Sky and Wind" once per turn.
 * Flavour: Ascend through Heaven in order to achieve true greatness
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Charge


 * Sanctuary of the Clear Heavens
 * [Cast Cost] [Pay 2 Life]
 * Draw two cards. You may only cast "Sanctuary of the Clear Heavens" once per turn.
 * Flavour: Our Sanctuary peaks over the clear world.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Draw


 * Skylight Guardian
 * [Cast Cost] [Pay 2 gauge]
 * [Counter] Destroy all monsters on your opponent's field with 2000 or less power or defence.
 * Flavour: The one above us is the one who seeks all the danger.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Destruction


 * Dragon Space
 * Put this card into the soul of a size 3 <> on your field.
 * If this card is in the soul of your monster, that monster gets power+1000 and defense+1000!!
 * Flavour: The wind changes at the dragon's command
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon


 * Governors of the Sky
 * You may only cast this card if you have 5 life or less.
 * Discard your entire hand, then draw three cards! You may only cast "Governors of the Sky" once per turn. (You can cast this card even if you do not have any cards in hand!)
 * Flavour: All will pray for the King of the Sky
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon


 * Dragonic Turbulence
 * [Set] (This card remains on the field.)
 * At the beginning of your main phase, you gain 1 life!
 * You may only [Set] one "Dragonic Turbulence" on your field.
 * Flavour: Open up! The gate that will rain wind on this land!
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Recovery


 * Drifting Dragons
 * You may only cast this if you have size 3 <> on your field.
 * Put this card into the soul of a size 3 <<Sky Dragon>> on your field.
 * When your <<Sky Dragon>> with this card in its soul attacks, put the top card of your deck into your gauge. This ability only activates once per turn.
 * Flavour: The way of the Sky Dragon is to drift along with the wind.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon


 * Skirmish of the Sky Dragon
 * [Cast Cost] [Pay 1 Gauge & Pay 1 Life]
 * Search your deck for up to one size 3 <<Sky Dragon>>, put it into your hand, and shuffle your deck. You may only cast "Skirmish of the Sky Dragon" once per turn.
 * Flavour: When the world was in darkness, the King of the Sky lit the way.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Get


 * Fang of the Sky Dragon
 * [Counter] The next time you would be dealt damage this turn, it is reduced by 3.
 * Flavour: The King of the Sky endured, that's how he survived in the darkness.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon


 * Force of the Sky Dragon
 * [Cast Cost] [Pay 1 Gauge]
 * [Counter] Destroy a size 1 or less monster on your opponent's field.
 * Flavour: His force is strong, the King who brought wind to the world
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon


 * Sky Dragon Calvary
 * You may only cast this card during an attack on your opponent's turn.
 * [Counter] Nullify the attack if it is not a link attack.
 * Flavour: When the wind was brought into the world, the King of the Sky began to teach his ways
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Defence


 * Trembling of the Heavens
 * You may only cast this card during an attack on your opponent's turn.
 * [Cast Cost] [Pay 2 gauge]
 * [Counter] Nullify the attack if it is not a link attack and deal 1 damage to your opponent!
 * Flavour: The King of the Sky will make you tremble at his knees.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Defence/Fire Power


 * Parting Skies
 * You may only cast this if you have a size 3 <<Sky Dragon>> on your field.
 * Use one of the following abilities.
 * Deal 1 damage to your opponent, and you gain 1 life.
 * [Counter] Destroy a size 1 or less monster on your opponent's field, and you gain 1 life.
 * Flavour: The tale of the parting skies, it was dismissed by the King of the Sky.
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Recovery/Fire Power


 * Heavenly Protection
 * You may only cast this if you have a size 3 <<Sky Dragon>> on your field.
 * [Counter] Choose a size 3 <<Sky Dragon>> on your field. During this turn, the next time it would be destroyed, gain 1 life and you may prevent it from leaving the field.
 * Flavour: Guide from the Heavens, dragons of wind!
 * World: Ancient World
 * Card Type: Spell
 * Attribute: Sky Dragon/Defence


 * Heavenly Hands
 * [Cast Cost] [Pay 3 gauge]
 * You may only cast this card if you have a size 3 <<Sky Dragon>> on your field, and your opponent has no monsters on the field.
 * Deal damage equal to one plus, the amount of cards in the soul of a size 3 <<Sky Dragon>> on your field.
 * Flavour: The sky will open for those who seek eternal heaven!
 * World: Ancient World
 * Card Type: Impact
 * Attribute: Sky Dragon


 * Sky Caelum "Dragon's Ascent"
 * [Call Cost] [When a size 3 <<Sky Dragon>> on your field is destroyed, Pay 3 gauge]
 * When this card enters your field, place all cards in your drop zone with <<Sky Dragon>> in its attribute into this card's soul
 * This card gets critical+1 for each <<Sky Dragon>> in this card's soul.
 * [Lifelink Lose] [Move] [Soulguard]
 * Flavour: Ascend through the heavens, become a god among kings
 * World: Ancient World
 * Card Type: Impact Monster
 * Attribute: Sky Dragon/Dragon Lord
 * Power: 11000
 * Defence: 11000
 * Size: 3
 * Critical: 2