Talk:Batzz's Protection, "Dragonificator" Gao/@comment-31598076-20180212161327/@comment-28173866-20180213085138

Still, it's a gamble. Ok, Prism and Chaos have good counter possiblities, but what about the others? They need specific cards and if they don't draw them, they are basically toast.

And there are still counter measures to the counter measures. Phase Seal Chains activates after the third attack, which is (more or less) a regular attack phase and will cost you at least some shields, if your opponent has Aldo Athora or Geargod on the field, you simply don't activate the overthrow/overturn and still have a good field, which will force Athora or GG to use their Overturn/Overkill.

Plus, this card makes the Thunder Empire game much more flexible. You have to remove the soul before the attack phase, or you can't counter the Overthrow and if you do, the player still has a 10/2/4 item with double attack and the option to switch to Overturn. It is highly unlikely you'd be able to fend off both possibilities (Exept with a phase end effect).

And then you have to fit all that defense cards into your deck: Rest, phase End, attack nullification, soul removal, damage and critical reduction, monster destruction...all needed since the different Batzzes all have different requirements and the Empire is not the only opponent you will face.