User blog:DesperadoWind/Supreme Cosmo Burst!

Hi guys. I'm just posting my current Star Dragon World deck from D-Bt01. I'd consider myself an odd one out in my playstyle. I like to play recklessly with a somewhat aggressive playstyle but at the same time I like in surmountable defensive abilities. Normally I play Blue Sky Knights, because when you have 20+ life you can afford to take a few hits. If I don't have to worry about both defense and offense at the same time I normally will play a lot better too! My Star Dragon world deck focuses on SDW Buddy, Luminous Blue and his amazing syngergy with Drum the Neo. With massive soul generation and protecting my center position I can beat down my opponent until they ultimately lose and when your soul is huge you don't have to worry about protecting your center(Barring penetrate and shadow dive) nearly as much too. So now lets get to the deck!

|-|Supreme Star Blast!= Buddy: Star Dragoner, Luminous Blue Item: 4x Cosmo Saber, Dark Matter Spells: 4x Energy of the Universe 4x Speculight Ring 4x Fate Information 4x Dragonarms Factory 4x Mirage Vision Monsters: Size 0: 4x Sphere Cemetery, Star Remnant Size 1: 3x Dragonarms, Radiant Alma 3x Dragonarms, Slowing 2x Dragonarms, Winchesker 4x Star Dragoner, Luminous Blue 2x Dragonarms, Divisgator Size 2: 4x Future Dragon, Drum the Neo Size 3: 1x Biggest Dragonarms, Photonlancer 2x Biggest Dragonarms, Sonic Blast Impact Monster: 3x Jackknife "Full Liberate Cannon!"

So the general gist of this deck is too call Drum the Neo and Luminous Blue asap, because of Drum the Neo's 2 gauge cost you easily have 2 cards to place into his soul right away. Using Dragonarms Factory and Fate Information you full the drop zone with a wider cardpool of dragonarm selection. The majority of defensive spells I run in this are spell that boost monsters power since 90% of the time my opponent will be hammering away at the center and not really me unless Death Rulers comes into the mix. With Drum the Neo's 5k defense that can be boosted via photon lancer or divisgator can make at the very least a 10k wall which isn't too shabby. I tried to maximize Dragonarms diversity inorder to get the most out of Drum the Neo, but staples include Alma, Slowing and either of the Biggest Dragonarms. Full Liberate is a great finisher and probably wont see use until I decide to crunch the game. The thing I love most about Full Liberate is that he can be called on luminous blue and Drum the Neo which only increases my chances of summoning him.