Talk:Turbulent Warlord Dragon, Barlbatzz Dragoroyale/@comment-33793645-20180203034921/@comment-28173866-20180203214053

Yes, because most multi-attackers have double or triple attack at best, so under normal circumstances, you will reduce the damage only by 2-3 points.

Let's go through this again: This card can be called without costs (ok, overthrow costs 3 gauge, but that's one replenisher), has (on it's own!) a max damage of 12, can't be destroyed nor rested and the high number of attacks makes attack nullification and center monsters obsolete. Even if you reduce the critical by one, that makes still 6 damage in 6 attacks, therefore more than half of your initial life.

And you want to tell me, this card is not overpowered?

About the neuter of the Empire: to the 12 damage from Batzz you can add another 6 from Dragranble and even more if you use one (or more) of the various ways to increase Batzz critical (Bumpy, Add x Thunder,...), so (+/-) 24 damage with 3 cards in 9+ attacks for measly 4 gauge. That's 2,5 times your intial life. Of course, if you simply replace Overturn Batzz with this card, your deck gets neuterd, but if you adjust it to this card, you get a nearly unbeatable deck. Even GG99 and his Overkill doesn't grant you safety, since you can give Batzz Penetrate and still deal 6 damage (9 with bumpy), despite overkill.