Talk:Ultimate Neo Dragon, Drum the Future/@comment-11501216-20150314065323/@comment-5777478-20150315041521

Before this card, playing a defensive spell against the first attack is generally a bad idea. Not every world has over 4 different shields to choose from like DW. Danger World for example only has 2 cards that could stop that attack. If the player played one of DW's many 3 crit size 2 monster instead of an item on the 1st turn, that leaves 1 card (4 copies max) capable of stoping that attack. Play it on the first turn, it won't be available later when you need it.

There are many variable to consider. The point I was trying to get across was that this card has the potential to be more dangerous than Gargantua. Before, you had to worry about keeping your life above 5. Now you have to do that while keeping your opponents above 5 as well. If either life reaches 5, the opponent has the opportunity to go for a finisher. What's worse is that this doesn't have to be a finisher. The player using this can just use its skill to do a tripple link attack bringing the opponent down from 10 to 2 in 1 turn. Use DW's spells to defend themselsves while they recharge their gauge and finsh the opponent with Gargantua.