User blog:Skardae/Some Questions

So I've been trying to make a deck, and after trying it out, I've got a few things I'm wondering about making one I like.

-Why should I run size 1s? It seems like size 2s and 3s get all the nice abilities, have much better stats, which results in a large investment in order to get rid of them, and only take one card from your hand to play themselves. It's sort of making me lean towards playing Ancient World, as their game is to play powerful size 3s, which seems to be very efficient, or either Battle Deity or Brave Machines with their powerful ride cards (I got a bit put off Brave Machines, since Buddyfight Nationals were on at the same time and place as the Weiss Schwarz Nationals I was playing in. And nearly everyone was running Brave Machines).

-Is there an effective field based deck? I came across the above issue because one of the concepts I like in games are combining weak units that buff each other up to become powerful, like a Boros MtG deck. I was looking at stuff like Adventurers, because of their link attack bonuses, Shinsengumi, because of their theme and buff powers, and Legend Heroes, again from their link attacks.

-Another thing I'm looking at is a massive amount of attacks, or big plays. Stuff like Thunder Knights looks cool, with Thunder Formation! or perhaps Superheroes with Emergency Trans! combos, or Armorkmights, as I've heard they have great beatdown power. Decks that can do a lot of damage if given an opening.

Anyway, I'm looking for advice on what kind of deck would suit what I want to play the best.