User blog:Slark Kent/Things to look out for

What to look out for (basics)
There are many things to keep an eye on when playing Buddyfight and I'm hoping that this will help atleast someone and let them have more control over the match, the tips are common sence but are often overlooked at some point so I'll get right into it.

Hand Control
This is a crucial one as without cards in your hand you have no cards to counter or cards to bluff with and your opponent will only have the field to worry about and will aim to clear that to leave no recovery window. Cards that can cycle out the un-needed or can give a +1 or more to your hand will be a cause of concern to your opponent and can often be used as bait to give control to the bellow.

The Field
Battle damage is the main way to deal damage to your opponent but having the most monsters on the field attack with doesn't always mean your in control. Knowing what to place, when to place and where to place cards can make the diference between taking 0 damage and taking 10. Many cards have requirements that need certain places on the field to be open or have a card in a certain spot but this isnt an invitation to sacrifice field presence to be able to play such cards, often the time to play those cards will have their requirements completed by your opponents attacks or placements.

As for the opponents field, knowing the below and what cards both you and they have used during the game shows a general picture of how and what they will play and when they might play it so you will be able to counter.

Knowing your opponent
When I say knowing your opponent I mean the class of deck that they can make. By knowing your opponents buddy and flag at the start of the game you get insight into what their deck build could be, for example, a Katana World flag and a Electron Ninja, Shiden. With Electron Ninja, Shiden effect requiring Ninja Arts to be discarded for its effect there is a very high chance that they are using the Ninja sub-clan and are more about indirect destruction of cards. By knowing each flags sub-clans and how they work you can adapt your deck to the class using the 10 card side-deck.

Keep your cool
This one I have had problems with before and many would have, when you top-deck that perfect game changing card and you give away the fact that you got it to your opponent with a sigh of relief and the know exactly what to target when it hits the field. Keeping calm and collected is most important of all, without it all the above tips can fall apart.

If anyone found this helpful or has suggestions leave a comment :)