Talk:Sailor Barrier/@comment-24612605-20160528020824/@comment-5230496-20160528185621

but its not a very good comparison. several worlds have monsters with move and cards that can prevent monsters from leaving the field.

move is the entirety of thunder knights. thats their gimmick. superheroine focuses on protecting the superheroine and abusing vantage. since vantage requires a heroine to be attacked the best way to make that happen is through move. the other way is give them really good abilities that the opponent would not want around.

if superheroine gets 1 or 2 monsters with taunt are we going to say that their hero world's raging spirits? no we wouldnt...or at least i'd no one would.