User blog comment:XrosHearts/World Creation Contest/@comment-24965906-20140823165057

Spirit World

This world is based on you spiritually possessing a card on your opponent's field through the main Item card, "Key to Alma". The first 'side' of the World are the , cards that help facilitate the item's skill and protect you while fighting, with some gaining power if you possess them.The other 'side' to the world is the  monsters, cards that gain powerful abilities based on which type of card you possess.

"Key to Alma"

Type: Item.   

0 Power / 0 Critical / 0 Defense

Effect: Cast Cost:[Pay 2 Gauge and set 3 cards facedown from the top of your deck.] This card cannot be destroyed. You cannot call monsters to the centre. At the end of the Final Phase of your opponent's turn, place one card that was set facedown by this effect to the Drop Zone. When you have no cards set facedown by this effect, put this card into the Drop Zone.

- [Counter] "Spiritual Possession" Act: [Pay 1 Gauge and place this card into the Soul of one card on the field.]  You gain the Power, Critical, Defense, Size and all effects of the card in whose Soul this card is in. If that card is removed from the field, equip this card without paying its Cast Cost. You can only use "Spiritual Possession" once per turn.

Firm Believer!

Size 1  Power 3000/Crit 2/Defense 4000



Effect: If this card has your  Weapon in its soul, this card gains Power +2000, [Move] and [Spirit Attack 1].

Spirit of Protection, Aegis

Size 1 Power 0/Crit 1/ Defense 6000

 

Effect: If you have an  in the soul of an Item card equipped to your opponent, this card gains [Move].