User blog comment:RaijinSenshi19/The Omni Lord Hierarchy/@comment-13526439-20150912193909

Ok I think Every single Deck is an exaggeration for Count Dawn and Miseria, but I will agree they are VERY powerful in most decks... Miseria isn't gonna work in Ancient World... Yes There's Non-size 3 Ancient world and Miseria is AMAZING in that, but Raging Spirits /Adil is what the main competitives decks are. As for Count Dawn, Yeah his flexibility is even better due to his Size. I had an idea of a deck that count dawn doesn't work too well in but I can't remember... oh well.

Asmodai is meant to be abused with cards like Dragonic Thunder (and Friends) to punish Link attacks, and if two monsters were participating, the other guy's gonna die too thanks to Asmodai's Counterattack. and his Remain on the field ability IS NOT A COUNTER, so even if my Dragonic Thunder play fails... You can save Asmodai, Asmodai is just a REALLY powerful cards in decks that are wiling to have cards to abuse him ((E.g. Dragon Barrier and the before mentioned Coutner destruction spells))

I originally typed this comment to argue the positionings of the Hierachy.. .and I realized. There's really nothing i can argue about, from an Ancient World Standpoint, yeah the positioning is kinda different, but as a whole, the list is SPOT-on on how good the Omni Lords are in Order.. Variable is ridiculously bad apart from Dragarms abuse ((Still isn't Stellar)), Ziun is.. a Cheesy guaranteed 3 crit. Tenbu's a Decent field wipe.. Ban Nova is a great card for any deck that can afford the gauge for him. But Drum Asmodai, Miseria and Count Dawn are just absolutely bonkers as Omni Lords.