Talk:Overstand!/@comment-5397676-20150201034334/@comment-4764137-20150201051233

Let me see if I can clarify counters for people, here...

There are two ways Counter works, based on game state. The two pertinent game states are "In Battle" and "Out of Battle"

First, no player may control more than 1 activated card or ability per chain.

Second, in the "Out of Battle" game state, after a chain has successfully resolved, either player may immediately begin a new chain, starting with the turn player, but only using counter cards (an initial chain may start with non-counter abilities, but any further chain at the same timing must contain ONLY Counter abilities). When neither player wishes to play cards at that timing, the timing ends.

Third, in the "In Battle" game state, when a chain has successfully resolved, the timing immediately ends.

Finally, the "In Battle" game state lasts from the declaration of an attack to the end of resolution of Penetrate and Counterattack. The "when damage is dealt" timing is just after that, meaning it's no longer in the "In Battle" game state, and multiple chains may exist again.

The newer rules revision in November is much, much clearer about how the game is to be played. http://fc-buddyfight.com/en/wp/wp-content/uploads/Buddyfight_ver.1.03_20141111.pdf

I hope this cleared up Counters for everyone.