Talk:Gameplay/@comment-16566229-20140113193651

So from playtesting it for a couple of days I've concluded the game as it stands currently is very interesting.

Ignoring the fact that Dragon World is currently best because they simply have the most support and options, and Punisher is kinda dumb as it stands, it's actually really thought intensive just because well... card advantage is so scarce.

Like it's ridicoulously hard to recover if you overcommit and it backfires on you. It's very interesting. Ratio's are a pain to think of though.