User blog comment:SaiScott95/SaiScott95's Armorknight Deck (Danger World)/@comment-203.219.214.245-20140130073039/@comment-11454852-20140131143528

IMO "running more monsters in place" would only apply if you always targeted the same monster for Armor Reuse. Armor Reuse can target any monster in your drop, artifically giving you an extra copy of any monster in the drop zone, it also helps recover important monsters that were destroyed like Golem, fuel for Cerberus, Griffin/Minotaur for the heavy crit attackers, ect. its use is very flexible.

I agree it tends to be not very useful when found early game, but it can just wait a few turns in your hand, from experience unless you plan to spend your whole hand the first turn, waiting 2-3 turns to use a card doesn't hurt, and there's always the gauge. Situational cards are a lot more viable in this game because of the gauge.