User blog:Buddyfight Unified Universe/Official Play Timings for All Phases from Bushiroad

===So, in getting ready for the Regionals in Los Angeles, I've been having a fun back and forth correspondence with Bushiroad Singapore. At our local shop, I act as a sort of Judge, help with deck building, etc.. and of course want to make sure my friends have strategies that are within the official rules. If you have monitored the various versions, you will note that the Start Phase and Final Phase in particular do not have Play Timings listed. ===

===The Main Phase is mostly covered in their "Buddy Call" and the Attack Phase is well covered. So well covered, that most people don't realize that Move happens before cards with "At the beginning of the Attack Phase.." kick in with a Play Timing as well.===

===One of the main reasons I asked them to send me all Play Timings is that Hero World has been getting so boosted that I wanted official documentation that a strategy that we may employ will work. Mainly, using "Check it Out", or "Speed Summon" during the Turn-Player's Main Phase so that they cannot Nullify the Counter and then calling someone like "Championship Asmodai" and destroying their field. But what they sent me was much more than I could have hoped for. While they always answered all of my bizarre questions on rulings and cycles of Play Timings, it took them quite a long time to get back to me on this, so I appreciate the time and effort that went into it. Because they had already answered many of my questions, their answer may not make as much sense to others as to me, but I think it will help a lot.===

Thank you for your support and your email.
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-Play timing after
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-End of main phase effects. Either player may only cast Counters in response to each opponent's automatic ability that triggers here. During this timing, activated effects can no longer be used.
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-End of attack phase effects. Either player may only cast Counters in response to each opponent's automatic ability that triggers here.
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-End of final phase effects. Either player may only cast Counters in response to each opponent's automatic ability that triggers here. During this timing, no non-counter Impacts can be used.
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-If there are multiple automatic abilities that are on stand-by, the master of those abilities may choose the order in which they resolve.
 ==      '''I then asked them to specify what they considered "Ruling Actions" just to make sure and also asked about the statement that the Turn-Player's automatic abilities that are triggered always resolve first as opposed to how it works during normal Play Timings. Though I thought I had a pretty good idea of what they meant they were kind enough to give the extra details.''' ==

 ==1. Ruling actions are actions such as removing monsters when the field is over-size, checking for win/lose conditions, and checking if each slot on the field only has one monster/item. Essentially, any action performed that is due to the game's rules, and not due to a card effect, are considered rule actions.== ==2. This only refers to automatic abilities that are triggered; counters and spells cast during play timings still resolve in a "first in, last out" fashion as per the rulings. For automatic abilities, the turn player must always resolve all his or her abilities before the non-turn player. For example, if I have 2 cards with abilities that trigger at the start of the main phase, and my opponent has 2 cards with abilities that trigger at the start of the main phase, they would all trigger at the start of the main phase, but the turn player must resolve both of his automatic abilities before the opponent. This includes effects like Lifelink as well.== ==If you're just starting out, or haven't looked in a while, I would strongly suggest looking at the Play Timing section of Rule 1.07 on the Official Buddyfight Website. http://fc-buddyfight.com/en/wp/wp-content/uploads/%E3%80%90Detailed-Rules%E3%80%91Buddyfight_ver.1.07_201510903.pdf== ==Play Timings can lead to surprise combacks and fun strategies. And it's always good to know where they are, as in my experience, most players on sims, and even in tournaments find some of the placements quite surprising.==

Have fun!!








