User blog comment:AmazingPST"Providence"/Anime Discussion: A skillful fight/@comment-13526439-20150701113657

To be fair, Buddyfight is quite linear and well, many people here would like to say that the game isn't all that skillfully and well I can't exactly disagree with that, who even does scientific studies on how 'skill' a game is?

The complexity comes with using [Counter] effectively. Which, let's be honest here, Worlds aren't exactly fair in this regard. Danger World can pretty much only use their [Counter] in a very specific timing because Bushiroad decided that the way to balance Danger World is to give their spells strict casting conditions. Ancient World on the other hand... If your [Counter] gets 'nullified' somehow and your size 3 bites the dust, you're in huuuuuuge trouble. So planning your [Counter]s in Ancient is key, espeically since you have non-spell and spell ones.

Just my two cents.