User blog comment:First Warrior, Einder/Help create a deck (Q5 style!)/@comment-839017-20150403063923

Seeing that the only Brave Machine in the deck is Adventurer Continent, you should drop CSM in the decklist, since its entirely possible for it to be a dead draw, or you play it only to find out both your copies are in drop/gauge and that you wasted a card from your hand and gauge for nothing.

Damage Control, while a neat card, doesn't feel like it fits in with Quartet 5. Being a Size 1 rush deck, your hand is going to be painfully low most of the time, and setting the card and then discarding more to reduce damage won't help matters in that regard. Plus since you have Transform, you can equip a card like Neun to stave off annoying low attack-high crit monsters like Armorknight Gargoyle.

Removing those 6 cards, I would reccommend either one of two things. Either include two copies of Hyper Energy and four copies of I saw, There Is!, or include 2 of both of those cards as well as two copies of Equation of Victory, Winning Formula! Both I feel are good choices, though the low stats of the Quartet Five could make it troublesome to clear the board for Winning Formulas activation.