User blog comment:XrosHearts/World Creation Contest - Round 2 Voting/@comment-5480547-20140830040517

Some more, I guess.

The Wise, King Solomon

Size 3

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4k/4c/4k

Call Cost: Pay two gauge and put the top two cards of your deck into this card's soul

Act: Counter: Once per turn, if your opponent has a monster with more attack or defense on their field, you may put one card from your hand into your soul.

This unit gets +1000/+1000 for each card in the soul.

Soulguard

Majesty, Queen Elizabeth

Size 3

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0/0c/0

Call cost: Send one Emperor from your field to the drop zone

This card gets +1000/+1c/+1000 for each card in your hand

36th Emperor, Kotoku

Size 2

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8k/2c/4k

44th Emperor, Gensho

Size 2

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6k/2c/6k

51th Emperor, Heizei

Size 2

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3k/2c/8k

101st Emperor, Shoko

Size 2

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1k/1c/1k

This card gets +2k/+1c/+2k for each card your opponent controls with higher attack and defense.

Qing Monarch, Hung-li

Size 1

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5k/2c/1k

Zhou Monarch, Gongsheng

Size 1

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4k/2c/2k

Xia Monarch, Lu Gui

Size 1

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0/3c/1k

Three Kingdoms, Cao Cao

Size 1

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0/0c/0

If you have "Three Kingdoms, Liu Bei" on your field, this unit gets +5000/+2c/+4000.

Three Kingdoms, Liu Bei

Size 1

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0/0c/0

If you have "Three Kingdoms, Sun Hao" on your field, this unit gets +6000/+2c/+3000.

Three Kingdoms, Sun Hao

Size 1

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0/0c/0

If you have "Three Kingdoms, Cao Cao" on your field, this unit gets +2000/+2c/+7000.

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Alliance of the Three

Spell

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Cost: 1 gauge

If you have a Three Kingdoms unit on your field, search your deck for one Three Kingdoms card, and add it to your hand.

Reinforcements

Spell

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Cost: 3 gauge

Search your deck for up to one Emperor card. You may pay one more gauge to add one "Reinforcements" from your deck to your hand.

Majestic Banner

Spell

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Set

Cost: 3 gauge

All Emperor cards get +1k power for each King card in your drop zone.

Book of Laws

Spell

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If you have an Emperor card on your field, put the top three cards of your deck into your gauge.

Power of One

Spell

<<King/Power>>

1 gauge

If you have exactly one Emperor card on your field, draw two cards. You may only use one Power card per turn.

Power of an Army

Spell

<<King/Power>>

1 gauge

If you have two or more Emperor cards on your field, draw two cards. You may only use one Power card per turn.

Power of None

Spell

<<King/Power>>

2 gauge and 1 life

If you have no Emperor cards on your field, except an Emperor item, draw three cards. You may only use one Power card per turn.

Sacrificial Knight

Spell

<<King>>

Counter

You may only cast this card when an opponent's card declares an attack that is not a link attack. Nullify the attack.

Royal Gates

Spell

<<King>>

Counter

You may only cast this card when an opponent's card declares an attack while you have an Emperor card on the field. Nullify the attack. You may reveal one Emperor card in your hand and pay 1 gauge to destroy the attacking card.

Castle Walls

Item

<<Emperor>>

0/0c/0

Equip Cost: 2 gauge

This card gets +1000 defense for each King card in the drop zone

Massive Cannon

Item

<<Emperor>>

0/0c/0

Equip Cost: 3 gauge

This card gets +1 critical for each King card in the drop zone

This card gets +3k attack for every other Emperor card on your field

Horse and Lance

Item

<<Emperor>>

3k/2c

Armored Horse and Lance

Item

<<Emperor>>

Equip Cost: Pay 1 gauge

5k/2c

War Declaration

Impact

<<King>>

Cost: Pay 4 gauge

On the end phase of your next turn, deal 5 damage

Three Kingdoms Penultimate Attack

Impact

<<King/Three Kingdoms>>

Cost: Pay 3 gauge

If you have three different Three Kingdoms cards on your field, destroy all of your opponent's monsters and deal 4 damage