Talk:Ultimate CHAOS, Geargod COMPLETE/@comment-24612605-20180224182117/@comment-4783200-20180224194042

@KarlKhai13 Countering chaos as a whole is pretty vague so I'm going to assume since we're on the Geargod COMPLETE page that you're talking about the Geargod focused version and not autodeity army.

In that case yes, yes there is. Geargod's overkills are insane and the advantage they generate can be game changing but they do have the weakness of being drop zone focused. This means any card that says 'your opponent can't call from the drop zone' essetinaly hard counters the overkill of the deck + machining sacrifice. Darkness Dragon World's 'Invitation to Death Ground' set spell does this perfectly and Plague also get a new spell which prevents your opponent from calling from drop. I'm sure there's plenty more examples, also any deck which has penetrate can also counter Geargod builds that either don't play Sunken Ruins or they haven't gotten it on the field yet. Also cards like the newly released in English Obstruct can slow down Chaos quite a bit by locking out their draw engine (they still have plenty of cards to get around that by it's a start).