Thread:Buddyfight Unified Universe/@comment-10483040-20160516154058/@comment-26290163-20160518040359

Now you're making me want to know the types of problems you run into with Lethal. You've got my curiosity;) If it's probability problems, I try to handle those through Mamiya and/or, just depends on what else is in the deck, Cloud Billow. I've seen Cloud Billow slammed sometimes, and I understand why, but I've gotten good use out of it.  As far as using Ziun with Boy Yami, I have indeed gone that route, but I favor INV Ziun and Martial Artist, Osumi over Ziun in many cases. Part of INV Ziun is actually not strategic at all. I just love the card. While I also like Mr. Sleepy Omni Nap, unfortunately I only have him at 2 copies. Osumi is great for tossing soul and still being able to protect the center or draw attention to the side. It's pretty funny. I'd never thought I would use Shienrekka, but it sounds pretty fun now.  The other portion about mixing water with Ziun OTK deck has me wondering if there's a deck recipe floating around that revolves around that or if it's a general statement. Send a link if you want, that'd be great. At this point, I try to look at each phase and put as much purpose into them as possible. That said, Main Phase damage was hard to come by in Katana, but Goraiko and Boy Yami make that pretty easy while lessening the amount Attack, Final and Start must do. I am excited about the Skull and Ninja IM's for a lot of reasons, but one of those reasons can help fix a timing issue for Katana. If you use Shinobi Scrolls, many times you can get rid of a Lethal or Super Lethal in the Main, draw another card and then set it in Final. Before IM's, the amount of time you would have to wait to actually use any Secret Sword could be quite long. Impact Monsters have the potential to really help that problem. I love Sakurafabuki, but if I'm able to set Star Crusher before my first turn attack and have the gauge to use it, that is pretty big. It would mean a switch on how to currently use the Main and Attack Phase, but as I continue to map out deck building concepts, it fits pretty well with some things I can see as advantageous. Btw, I really enjoy chatting with you, and like your insights into the game. After getting information into the mechanics of BF over the past year(s), I told my contact that I won't ask anymore questions until I send him a link to the first animated tutorial. I realized that I am too much of a perfectionist with things like this, so I had to create a timeline and force myself to start putting them out. Since they'll be following, they can chew me out if I teach something incorrectly, which should happen at some point, but I'm looking forward to it. The only thing I may do first, is have people vote for which 3D character to represent which world. Could be a hassle, but would also be fun letting voters decide on hair color, gender, etc... Anyway, thanks for the back and forth and feel free to send anything my way. I appreciate the link to .98. I figure you already know this, but it never hurts to say it just in case. I have absolutely no problem with how you handled things that transpired recently. I can lose it pretty quickly if I thinksee someone who is meek getting blindsided. I shouldn't overreact though. And it took me a while to cool off when I first read it. I enjoy what Joel has brought to Buddyfight. BF Area is my favorite sim UI, and while shuffling can't replicate the real thing, being able to playtest decks without buying the cards yet, or constantly resleeving is a huge plus. Theres is also something else that happens to be nearing a landmark and I think you'd really enjoy it, but I can't post it on boards. I'll check and see if I have your email and send it that way if I do. Have a great day!