User blog comment:AmazingPST"Providence"/You're the Omni Lord!/@comment-25600444-20150808035222/@comment-25600444-20150810205213

@Xophix

So you would say, for example, let's say you had a Demonic Spear, Swirling Darkness filled up with various Souls (as any good "A" Deck does) then you draw into Infinite Armament, Dangerous Cradle. Now you could retire your Swirling Darkness for a weapon that COULD become stronger..... in a few turns i.e. Wasted tempo, or you could be using this guy to automatically gain the benefits for one big push.

@David

As for the no-go on Power, I thought about it but decided no, for incase the combos got too out of control. For example;

Dragon World: Dragoanthem + Dragoknuckle or Gold Ritter

Hero World: Shadow Requiem + Sneak Judgement

Legend World: Excalibur + Gungir

Having a Power boost alongside those effects seems too powerful for me. As a rule, I tend to go weaker so it's more acceptible.

The original version allowed you to discard Monsters and gain their effects for one turn.... that was too strong in my books.