Thread:Buddyfight Unified Universe/@comment-26290163-20160617200236

Just a few examples off the top of my head are Dragon Knight, Napolean and Artificial Angel.

Napolean must remain on the field to keep the other Dragon Knight as a Size 0.

Artificial Angel needs a Size 2 Wizard to not turn back into a Size 3.

Revelation Tactition simply states:

[Call Cost] [Pay 2 gauge & Put a card from your drop zone into this card's soul] Reduce the size of originally size 1 «Skull Warrior» on your field by 1. [Soulguard]

I know I've already had a textual issue that simply turned out to be a change in the way Bushiroad was phrasing things. Right now, it doesn't say that if Revelation is destroyed, the cards would turn back into Size 1's, which would certainly provide more options when playing. Obviously, if the Size 0's left the field, they'd go back to Size 1's.

And I'd also like to know if Revelation is on the field and then you call Size 1's, if they become 0's. I've had lengthy discussions with them about abilities that aren't any of the main 3, [Act] [Auto] or Continuos, and I know how weird it can get.

I like emailing with as many examples as possible of previous cards. If you can think of any cards that are similarly worded and have been ruled on, please let me know in the comments.

Thanks! 