Talk:Star Dragoner, Jackknife/@comment-24915410-20170101030605/@comment-27282915-20170329005744

For your benefit, StarDragoner. Here is the Detailed Rules from the official website.

Let's begin with the calling of Star Dragoner, Jackknife in "1. Flow of a Buddy Call/Call".

1.1 Star Dragoner, Jackknife is declared as a monster to be called.

1.2 Let's say, to the right.

1.3 Let's say no to the Buddy Call for brevity.

1.4 Obviously, the [Call Cost] can be paid.

1.5 Skipped.

1.6 One gauge is paid.

1.7 

2.1 Opponent chooses not to use a [Counter].

2.2 

2.3 Skipped.

2.4 Skipped.

3.1 Star Dragoner, Jackknife is placed on the right area.

3.2 Skipped.

3.3 

At this point, Star Dragoner, Jackknife's ability - classified as an Automatic Ability (see "4. Abilities/Others") - will activate.

2.1 Obviously, Star Dragoner, Jackknife entered the field a la 3.1 of "1. Flow of a Buddy Call/Call", so the ability is now in stand-by.

2.1.1 The automatic ability of Star Dragoner, Jackknife is chosen.

2.1.2 Skipped.

2.2 This is the one to watch for.

2.2.1 Opponent will choose to use a [Counter]. Let's say, Death Grip.

2.2.2 

2.2.3 Resolve Death Grip. (Star Dragoner, Jackknife is destroyed.)

2.2.4 

2.3 Begin resolving Star Dragoner, Jackknife's ability from 2.1.1.

2.3.1 Ability doesn't say "you may," so the effect goes through. (Top three cards are checked, "this card" is not on the field, so all three cards go into the drop zone.)

2.3.2 No conditions.

2.4 

This is all the relevant information as well as my understanding as to how this ruling works. This is why I said that Star Dragoner, Jackknife can be destroyed before it gains it soul for Soulguard from its ability.

If you have any questions or concerns, feel free to ask in regards to the Detailed Rules shown above.