Talk:Gospel of the White Dragon Deity/@comment-6102960-20140629210440/@comment-4764137-20140629220404

Actually, I see getting rid of *most* center monsters to be easier than having two specific types of cards on the field, especially since Dead End Crush requires a weapon and an Adventurer. Easy enough in Adventurer decks, but any deck which uses Arelta, the DE staff? Yeah, that isn't actually a <>. Besides, I've played Dragonic Punisher enough to know that it's hard enough to control having 1 kind of card on the field when you're ready to impact. Dead End Crush is only aided by the searchability of both types of cards, which really isn't broken considering the math. Gargantua, however, is practically a +2 which also acts as a game ender. You also seriously only need the one card. You do the math. Tell me, which is harder? Committing to no cards in a certain area and clearing a single card from your opponent's field (on average, I get it's harder against certain cards, but still), or committing to 2 specific card types on the field that you may or may not be able to guarantee stay there long enough to impact (what with destruction spells running rampant in this game.) You figure it out. I'll wait.