(My username is von, so I think of making attribute known As Von Baron)
Focus. Flag increases max size to 40. Allows multiple world Von Baron attribute monsters for use. Likes: Soulguard, gaining penetrate by having size 0 monsters in soul, Copying abilities and effects of monsters in soul with the same size. They can “merge” Together to form super barons. (1 for each size of 0-2 monsters for now it is like vanguard for ride lines except it fusion). Also most has an ability where you can pay 2 gauge for special power if having a monster with the same name in souk
Von Baron flag.
Your max size becomes 40. You can only play Von Baron or Super Baron Attribute monsters.
Size 0.
Royal Teddy.
”I huggable and squishy. The Barons want you dead”
DUNGEON WORLD
Critical 0
Attribute adventurer/Von Baron.
Power 2000
Defense 0
Call cost: Have a Von Baron or Super Baron monster on the center that already has a Royal teddy in the soul.
Whenever this card link attacks you can send the top card of your deck to your drop zone. While this card is in the drop zone you can shuffle this card into the deck, Put 1 Size 0-2 Von Baron or Adventurer monster from your hand into the soul of a size 0-5 Von Baron or Super Baron or Adventurer card you control. This card gains all the abilities and effects of size 0 cards in its soul. This card gains penetrate While it has a size 0 card in it’s soul. You can pay 2 gauge while this card has [Royal Teddy] in its soul. Draw 2 cards you can play any number of them in the soul of a [Von baron] or [Super Baron] or [Adventurer] monster you control.
Soulguard.
Noble Dragonfruit.
Size 1
Critical 2
POWER 6000
Defense 2000.
Danger world.
Atteibute: Dangerous veggie/Von baron.
Call cost: Pay 2 gauge and attach 1 [Dangerous Veggie] or 1 [Von Baron] size 1 monster.
Once per turn you can attach 1 randomly chosen card by your opponent from your gauge into this card’s or another [dangerous veggie] or [Von Baron] or [Super] Baron’s soul. While this card has a size 0 monster in its soul, it gains penetrate. While this card is in the drop zone All [Dangerous Veggies] or [Von Baron] or [Super Baron] gain triple attack and +2 critical until end of turn. You can pay 2 Guage while this card had [Noble Dragonfruit] in the soul, destroy 1 size 4 or higher monster your opponent controls. this card gains the effects of monsters of the same size in this card’s soul.
[Soulguard] [Double attack]
Gude Gude Bling Mech
Size 2
Power 5200
Defense 2000.
Hero world.
Critical 2
When called, You can add 1 The Baron’s throne to your hand from your field, drop zone, or deck. You can have Monster Egg cards in your deck while you own this card. Once per turn you can. Call 1 card with [Monster egg] in card name from your hand into the left monster zone without paying its card cost. Once per turn you can put 1 “momster egg” card from your drop zone to this card soul. While this card has a size 0 monster in its soul, it has penetrate and life link 2. This card gains the abilities of Monsters with the same size attached to its soul. While this card is in the drop zone You can put Up to 2 monster cards that is your buddy’s size in either drop zone in your buddy’s soul. Then shuffle this card into the deck and lose 3 gauge. You can pay 2 Gauge While this card has [Gude Gude] Bling mech in its soul, Look at the top 6 cards of your opponents deck, call 1 size 2 or lower or sizeless monster to one of your zoned by paying call cost.
Ride, Soulguard,
The super Baron of LEGENDS, Markvess 1.
Dark dragon world/dungeon world.
Size 3
Attributes: Super Baron/Demon lord.
Power 10000
Critical 3
Defense 2000
Call cost: Place this card untop of a Size 3 [Demon Lord] [Dungeon enemy] or [Von Baron] with at least 3 cards in it’s soul.
This card gains penetrate and Soulguard While there is a Size 0 monster in its soul. This card gains the effects of Monsters its own size. Once Per turn you can send 2 Size 2-3 monsters from this card’s soul to the drop zone, then send 1 monster your opponent controls in the center. to the drop zone. This ca4d gains the attributes of monsters in its soul. Once per turn you can attach a monster from either drop zone to this card’s soul as long as that monster has at least 1 of the same atteibutes as this monster. You can pay 3 Gauge while this monster has The super Baron of LEGENDS, Markvess 1. In its soul, Your buddy gains 2 critical until end of turn. If this card is your buddy, also send the top 3 cards of your opponents deck to their drop zone.