"Monsters" (モンスター Monsutā) are one of the card types in Future Card Buddyfight. They are the main cards used to fight the opponent. Some monsters may also be "Impact Monsters".
- The monster's name
- In card text, the card name appears within "".
- The World which the monster belongs to.
- In card text, the card name appears within <>
- An additional category to classify monsters, some abilities affect monsters from specific attributes.
- In card text, the attribute appears within 《》.
- The sum of sizes on your field cannot be higher than 3, if you call a monster and exceed your size limit you must put other monsters in the Drop Zone until you no longer exceed the limit. However you may still call size 0 monsters even if you reach this limit. Examples:
- You may have a size 1 and size 2 monster on the field (1 + 2 = 3).
- You may have a size 3 and two size 0 monsters on the field (3 + 0 + 0 = 3).
- You may not have two size 2 monsters on the field (2 + 2 = 4).
- If you have two size 1 monsters on the field (1 + 1 = 2), you must put one of them in the Drop Zone before calling a size 2 monster.
- The higher the size, the higher the monster's overall potential, and vice-versa.
- The monsters' size, the sum of sizes on the field, and the maximum size field available can be altered with card abilities.
- The monster's attacking power, used in order to attack and destroy other monsters with defense lower than or equal to that attacking monster(s).
- The monster's defensive power, used in order to protect the player and/or that monster being attacked.
- The amount of damage monsters can deal to the opponent's life points.
Ability / Card text
- What the monsters use to affect the game
- Some monsters may not have abilities.
- If a monster has a "[Call Cost]", means that you must pay all costs written in order to call it.
- However some effects can allow you to call monsters without paying their call costs.
- If a monster says "you may only call this card...", means that you must fulfill all conditions written in order to call it.
- Monsters with higher call costs tend to have higher Power/Defense/Critical, while monsters with stronger abilities have lower values.
- Some commentaries about the monster. These do not affect gameplay.
- Some monsters do not have flavor text.
- Cards placed under the monster on the field.
- The soul is commonly used to pay costs for abilities such as Soulguard.